
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 339 reviews with recorded playtime.
Reviews
Themes across 339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Probably the worst game i have played. Have given it at least a week of play, its ♥♥♥♥♥♥♥♥. The hit detection is trash, the ship mechanics are clunky, you get stuck over tiny rocks almost every second, and for some reason it doesn't matter what you do to the enemies reactor they still just knock yours out in 1 shot. ♥♥♥♥♥♥♥♥
Rough right now, but really fun. Lot of potential, needs more content and balance updates for sure.
Needs work. The lack of matchmaking and weak anti-hack ruins the few things the game has going for it
game is ♥♥♥♥♥
richtiges scheiss spiel
full of cheaters and there is no scaling on the servers, so even playing solo you Will be faced by sweaty try hards with no life or job that only want to run you down. Wait until there is a PVE mode or until the worst of the gamers find a new obsession. cool world and concept though.
The biggest problem right now is that 0 skillbased matchmaking exists and cheaters run all over you. Me and my friends played 3 games with our best tramplers and loot and got insta-headshot sniped through walls and in our ship. All of our loot is gone and we wont get it back. The anti-cheat sucks ass and there is few support for players that die to cheaters. If this game had a better anti-cheat and skill-based matchmaking it would be one of the most fun games ever!
At this time it's no for me. I couldn't even get into a match because of the blacksceen problem, like its been out a month and still they have day one problems. Most videos on YT are how to fix technical errors or complaining about cheaters. Hopefully Ill be able to come back to the game being playable.
Good Game ♥♥♥♥ Server good job
(Изменю отзыв, когда разрабы исправят ошибка, которые указал ниже) Плюсы: AXYEННАЯ идея, отличные механики, которые нужно дорабатывать). Очень затягивает, интересно играть и очень хорошо раскрывается в пати! Минусы: ИМЕННО разрабы, а не издатель - русофобы, которые негативно отзываются насчёт русских игроков. Ужасная оптимизация,я со своим пк играю на средних с DLSS и получаю в среднем 90 кадров, это неприемлемо. УЖАСНЕЙШИЕ текстуры. Текстуры все размыты, много лесенок, тени ужасно выглядят, анизотропная фильтрация плохо работает. Баги. Разрабы пытаются что-то делать, но при добавлении одного патча, они бLять добавляют 10 новых багов. Баланс. В принципе он тут есть, но бесит то, что если ты новичёк, matchmaking тут не работает, понял это по опыту. Т.к. я ООЧЕНЬ люблю экстракшены, я могу перетерпеть эти минусы, т.к. для меня важен геймплей и он тут неплох. Но надеюсь скоро tinuBuild дадут по EBALU своим разработчикам и они начнут делать игру и перестанут быть YEBKAMI.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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