
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the gunplay is unfortunatre to put it mildly.
Най багованіший кусок лайна на просторах інтернету!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was actual ♥♥♥♥
if you play, dont kill any streamers. you will be banned for "stream sniping" despite it being an open lobby.
Recently cheaters are force crashing players and destroying tramplers before they have time to re-launch the game. Prior to this, the developers disabled capturing tramplers because cheaters were teleporting aboard enemy ships and stealing them. Amazingly sh*t game design. Why even bother with anti-cheat software when it doesn't even work in this game. Aside from the cesspool of blatant cheating this game becomes very stale with most aspects of it. Combat tends to be the most exciting and fun time you will have. [b]Everything else in this game is a giant snoozefest.[/b] AI intelligence is laughably dumb with such tactics as: run in circles, and run into walls from poor pathfinding. Loot feels remarkably unrewarding. Trampler building/upgrading tends to favor players who have sunk more hours into the game than you -> newer players do not have access to more powerful parts/shop items/ship compartments. A few other things worth noting: - character creation is practically non-existent with the only option is choosing between 3 random-gen characters - Progress is only saved on the region/server you choose to play on (e.g. switching from US Central to US East will reset any progress/inventory/trampler upgrades you make)
Если хотите отлетать от "рамдомного" снаряда с 500метров, встретить парней которые телепортируются и ваншотают тебя, играть на протяжении 2 часов и фармить всю карту и в конце сдохнуть от очередного читера, ВАМ СЮДА! П.С. Это я молчу про всякие баги, вылеты и не регание выстрелов.
Don't play this game unless you want to screw over a friend or get screwed over every run by not knowing the value of everything during loot distribution. A simple fix, assuming, since it tells you AFTER you've accepted your split how much your cut was worth. The game could easily be good, but this glaring issue ruins it for me in terms of group play.
This game is so fun and id love to be able to leave a positive review but i just cant. Between all the bugs and cheaters i lose my will to play. Ive had my trampler blown up in one shot by dudes with the lowest tier cannons, people teleport onto my trampler and one shot me over and over again leaving me unable to do anything but watch the last 30-60mins of my time go up in flames. On top of the cheaters ive had loot disappear into the sand never to be seen again. I can live with the loot glitches but i cant live with the cheaters.
if you want to be destroyed every game by 2-3 even 4 people who group together before the match, this is the game for you. And the worst part is, there isn't even a report button to report them—such a great game idea, but the developers are idiots.
Completely hacked. Dont bother.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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