
Sancticide is an Indie melee-focused TPP action RPG game set in the world of the biblical Apocalypse. Become Ezechiel, sin collector in the service of Them at The Top, as he ventures through what is left of our world during the End Times.
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About


The unique, twisted setting serves as a backdrop to the tale of Ezechiel - a fresh recruit to the Sin Collector Corps, haunted by remorse and guilt as he embarks on one of his most essential missions yet. Explore the unforgiving world in which death is not the end but merely another beginning.
Explore and learn the rules governing the world of the biblical Apocalypse, which is filled with agony, suffering, struggle, and a glimmer of hope and humanity in the least expected places.


Dive into battles that blend old-school arena fighter intensity with modern third-person action mechanics fueled by the chaos of the biblical end times.
Wield sacred melee weapons, unholy ranged gear, and the divine power of "Purple" to craft a combat style worthy of a Sin Collector in the apocalypse.


Wield the Purple Powers, a divine force that allows passive enhancements to boost your survivability and active abilities to alter time, perception, or devastate foes.


Battle against various foes with distinct appearances, movement styles, and weaknesses.
Encounter Sinners and Debtors, mortals marked for divine judgment, and outwit or overpower Proselytes - fanatical minions of Them at The Top.


The idea of Kosherness assumes that all items and beings belong to one of two categories: Kosher (acceptable for Them at The Top) or unkosher (unacceptable). 

Death in Sancticide is never a simple punishment. It allows the player to better understand the persistent world's rules and adjust their approach with each run.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love this game! But i had a crash after 30 min. I hope you guys fix the problems asap. I will finish this one %100
🎮 Análise de Sancticide Sancticide surpreende tanto positivamente quanto negativamente. O jogo começa quase como um teste casual, mas acaba prendendo a ponto de ser finalizado rapidamente — o que já diz muito sobre seu impacto inicial. 📖 História e Atmosfera Um dos pontos mais fortes do jogo é, sem dúvida, a narrativa. A história é envolvente, sombria e não suaviza o conceito de apocalipse. O tom é pesado, cru e funciona muito bem. Momentos específicos — como o primeiro encontro com Azrael — são marcantes e mostram o potencial narrativo do universo criado. Aqui, o jogo realmente acerta. 🗺️ Mapas e Ambientação Os mapas apresentam uma qualidade inconsistente. O primeiro mapa é interessante, bem construído e passa uma boa primeira impressão. Já os mapas seguintes parecem genéricos, com pouca identidade visual ou mecânica, o que enfraquece a sensação de progressão e descoberta. 👹 Inimigos e Combate Existe um contraste claro: Os monstros são criativos, bem desenhados e chamam atenção. Porém, aparecem com pouca frequência. A maior parte do tempo o jogador enfrenta os mesmos dois tipos de inimigos humanos genéricos, o que torna o combate repetitivo e chato. 🔫 Armas e Sistemas A ideia por trás do sistema de armas e itens é boa, mas mal aproveitada: Há muitas armas, itens e melhorias disponíveis, porém quase nada parece realmente útil. Armas de fogo, por exemplo, têm pouquíssimo impacto — praticamente só no primeiro mapa existe um momento em que elas realmente fazem diferença. O inventário e a progressão passam a sensação de potencial desperdiçado. ⚙️ Sensação Geral O jogo não é ruim. Pelo contrário, entrega uma experiência ok / divertida, especialmente pela história. O problema é que ele poderia ser muito melhor: Um jogo mais longo Mais chefes e variedade de inimigos Melhor aproveitamento de armas e equipamentos Mapas com mais personalidade Com esses ajustes, Sancticide — ou até um próximo projeto dos desenvolvedores — tem tudo para se tornar realmente excelente. porem se voce quiser jogar um jogue voce vai zerar em ate 4 hrs comprei para se divertir mais economize comprei na promoçao. https://kick.com/skygamessg
5/10 obavezno dodati acivmente na steamu za ovu igricu
Not a good experience. Very mediocre for souls clone.
Zum momentanen Zeitpunkt fällt mir eine Empfehlung echt schwer. Das Spiel hat definitiv Potenzial, aber leider wird das nicht genutzt. Es gibt einige Bugs, bei denen man sicherlich über manche hinwegsehen kann (z. B. Schwerter die durch Wände schauen), bei anderen wiederum kann man nicht wegschauen, weil sie eben entscheidend für den Fortschritt sind. Hier möchte ich stellvertretend eine Situation nennen, bei der ich eine Sicherung einsetzen musste, um weiterzukommen. Ich hatte die Sicherung aber das Steuerpult wollte nichts machen und so musste ich am Ende das Spiel beenden und die Stelle nochmals neu spielen. Auch diese unsagbar nervige Nebenquest mit den Tontafeln könnte man sich sparen. Man macht absolut nichts, außer eben diese Tafeln an gekennzeichnete NPCs zu geben. Hat man 15 verschenkt, fängt die Quest einfach wieder von vorne an. Endgegner die dank Feuerwaffen super einfach zu besiegen sind, Waffen die man zwar verbessern kann aber eben nur einmal. In meinem Inventar sammeln sich die Waffen, weil ich nicht weiß wie man diese loswird (das kann aber auch an mir liegen und ich habe einfach nicht mitbekommen ob bzw. wo man die Waffen eventuell verkaufen kann). Aber das Spiel hat auch in meinen Augen positive Punkte. Ich mag die Tötungsannimationen die manchmal ausgelöst werden, auch das Durchsuchen der Gegner direkt nach dem Töten ist toll und erspart einiges an Zeit, die Mischung aus Antike und Moderne passen perfekt zusammen und das alles sind nur einige Punkte. Alles könnte ein unglaublich tolles Spiel werden, doch leider ist es momentan noch sehr unausgereift und sorgt nach wenigen Stunden eher dafür, dass man das Spiel gelangweilt deinstalliert. Schade für die EntwicklerInnen und die ganze Zeit, die sie in das Spiel investiert haben. Ich würde mir wünschen, wenn sich hier der Kritik angenommen und eventuell noch einiges ausgebessert wird. Sollte sich da in Zukunft noch mal was ändern werde ich natürlich meine Rezension überarbeiten, aber zum momentanen Zeitpunkt kann und möchte ich keine allgemeine Empfehlung aussprechen.
"The sex items sell for the most" Sancticide is one of the strangest games I’ve played in a while. It’s a melee-focused action RPG set during a biblical apocalypse. The combat has some decent ideas, but it can feel unresponsive and awkward during longer fights. At times it captures that “fun jank” Souls-like feeling, and at other times it just feels unfinished. What really stands out, though, is the presentation. The game heavily uses AI-generated assets and voice acting, and the result is unintentionally hilarious more often than immersive. Between the bizarre dialogue delivery, strange NPC interactions, and odd collectible design, the entire experience starts feeling surreal in a way that’s hard to forget. I can’t fully recommend it as a polished action RPG, but I also can’t pretend I wasn’t entertained the entire time. It’s messy, weird, and occasionally frustrating, but definitely memorable. [url=https://youtube.com/live/sKAM2GiKGD8?t=2m3s]Gameplay[/url]
Mimo toporności i prostoty, powinna się spodobać każdemu fanowi książki i calego uniwersum Komornika Golkowskiego
Dość słabe zawiesza się sporo błędów ma
Hmmmm Not the worst out there it's a mixture of good and bad Might play some more but it's not the first game i'd reach for The combat reminds me of the Witcher 3 with the magic I think it's funny that there are guns The voice acting is sus. Are we sure these characters are actually talking to eachother? Blocking and Parrying didn't always work. It would stop registering so you'd need to restart On another note How did that giant angel dude get in that building? Did he crawl in? Did they build around him? Does he teleport? Can he walk through walls?
Gra ma spory potencjał, jest ciekawa historia, walka, są humorystyczne klimaty i apokaliptyczny klimat. Oczywiście jest jeszcze mnóstwo rzeczy, które warto poprawić, ulepszyć, by gra była jeszcze lepsza. Zalety: + Świetne grafiki podczas przerywników filmowych + Mroczny klimat apokalipsy + Ciekawa główna postać jako komornik; + Dialogi z mocnymi tekstami +/- Walka jest fajna, zwłaszcza wykończenia wrogów (ale chyba nie każda broń posiada taką animację), ale bywają problemy zwłaszcza z większą liczbą wrogów + Broń biała, magia purpury, broń palna z bardzo ograniczoną ilością amunicji + Różne rodzaje wrogów: ludzie, zjawy, zombie i inne monstra. Wady: - nie wszystko spolszczone, brak dubbingu - powtarzalne nieangażujące misje poboczne - brak dźwięku podczas przerywników filmowych - słaby system ulepszania broni (zamiana niekoszernej broni, na koszerną obniża zadawne przez broń obrażenia - ulepszenie na gorsze) - czasem występują problemy z namierzaniem wrogów - inteligencja cywilów, można zabijać przy nich a nic nie zrobią tylko stoją w miejscu tak jak stali, można zabić cywila, nawet się nie obroni i nie ucieka Ogólnie gra nie jest zła, ma potencjał, wzorowana na powieści Michała Gołkowskiego "Komornik". Można się dobrze bawić grając, ale jeszcze daleka droga do przejścia.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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