
Sancticide is an Indie melee-focused TPP action RPG game set in the world of the biblical Apocalypse. Become Ezechiel, sin collector in the service of Them at The Top, as he ventures through what is left of our world during the End Times.
Modeled estimate, not a reported figure. How we estimate →
About


The unique, twisted setting serves as a backdrop to the tale of Ezechiel - a fresh recruit to the Sin Collector Corps, haunted by remorse and guilt as he embarks on one of his most essential missions yet. Explore the unforgiving world in which death is not the end but merely another beginning.
Explore and learn the rules governing the world of the biblical Apocalypse, which is filled with agony, suffering, struggle, and a glimmer of hope and humanity in the least expected places.


Dive into battles that blend old-school arena fighter intensity with modern third-person action mechanics fueled by the chaos of the biblical end times.
Wield sacred melee weapons, unholy ranged gear, and the divine power of "Purple" to craft a combat style worthy of a Sin Collector in the apocalypse.


Wield the Purple Powers, a divine force that allows passive enhancements to boost your survivability and active abilities to alter time, perception, or devastate foes.


Battle against various foes with distinct appearances, movement styles, and weaknesses.
Encounter Sinners and Debtors, mortals marked for divine judgment, and outwit or overpower Proselytes - fanatical minions of Them at The Top.


The idea of Kosherness assumes that all items and beings belong to one of two categories: Kosher (acceptable for Them at The Top) or unkosher (unacceptable). 

Death in Sancticide is never a simple punishment. It allows the player to better understand the persistent world's rules and adjust their approach with each run.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/1JAzhwD98oo
My God, this is such an unfinished product! I go on an "expedition" on the map, and the enemies there are still very strong, I can't take them out, well, okay, that's all clear, but why can't I now escape this location so that after leveling up to come back and defeat them!? Are you kidding me, developers!? I'm stuck in here, I can't defeat them, and I can't leave the location! Do I have to start the New game?!I'd hate to see your hands torn off for this implementation. I paid money for me to be stuck because you didn't implement the opportumity to leave the location?! It's a waste of money, even though the world and setting might be interesting. Under no circumstances buy or waste money on this!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the setting and idea behind this but it feels like early access, hate the AI speech especially with the NPC's repeating the same lines all the time which gets old pretty quickly, pretty quickly put me off this title as breaks any form of immersion . Combat is OK and the Kosher system is a novel idea. Just feels rushed. Graphics are low mid tier but not the most important thing I look for in a title. Shame as I love the apocalyptic setting
Вполне не плохой проект.👍Чем то напоминает Mad Max, только побюджетнее и без тачек.Трешачок конечно на любителя,но по скидке,под пиво потянет.
Zum momentanen Zeitpunkt fällt mir eine Empfehlung echt schwer. Das Spiel hat definitiv Potenzial, aber leider wird das nicht genutzt. Es gibt einige Bugs, bei denen man sicherlich über manche hinwegsehen kann (z. B. Schwerter die durch Wände schauen), bei anderen wiederum kann man nicht wegschauen, weil sie eben entscheidend für den Fortschritt sind. Hier möchte ich stellvertretend eine Situation nennen, bei der ich eine Sicherung einsetzen musste, um weiterzukommen. Ich hatte die Sicherung aber das Steuerpult wollte nichts machen und so musste ich am Ende das Spiel beenden und die Stelle nochmals neu spielen. Auch diese unsagbar nervige Nebenquest mit den Tontafeln könnte man sich sparen. Man macht absolut nichts, außer eben diese Tafeln an gekennzeichnete NPCs zu geben. Hat man 15 verschenkt, fängt die Quest einfach wieder von vorne an. Endgegner die dank Feuerwaffen super einfach zu besiegen sind, Waffen die man zwar verbessern kann aber eben nur einmal. In meinem Inventar sammeln sich die Waffen, weil ich nicht weiß wie man diese loswird (das kann aber auch an mir liegen und ich habe einfach nicht mitbekommen ob bzw. wo man die Waffen eventuell verkaufen kann). Aber das Spiel hat auch in meinen Augen positive Punkte. Ich mag die Tötungsannimationen die manchmal ausgelöst werden, auch das Durchsuchen der Gegner direkt nach dem Töten ist toll und erspart einiges an Zeit, die Mischung aus Antike und Moderne passen perfekt zusammen und das alles sind nur einige Punkte. Alles könnte ein unglaublich tolles Spiel werden, doch leider ist es momentan noch sehr unausgereift und sorgt nach wenigen Stunden eher dafür, dass man das Spiel gelangweilt deinstalliert. Schade für die EntwicklerInnen und die ganze Zeit, die sie in das Spiel investiert haben. Ich würde mir wünschen, wenn sich hier der Kritik angenommen und eventuell noch einiges ausgebessert wird. Sollte sich da in Zukunft noch mal was ändern werde ich natürlich meine Rezension überarbeiten, aber zum momentanen Zeitpunkt kann und möchte ich keine allgemeine Empfehlung aussprechen.
🎮 Análise de Sancticide Sancticide surpreende tanto positivamente quanto negativamente. O jogo começa quase como um teste casual, mas acaba prendendo a ponto de ser finalizado rapidamente — o que já diz muito sobre seu impacto inicial. 📖 História e Atmosfera Um dos pontos mais fortes do jogo é, sem dúvida, a narrativa. A história é envolvente, sombria e não suaviza o conceito de apocalipse. O tom é pesado, cru e funciona muito bem. Momentos específicos — como o primeiro encontro com Azrael — são marcantes e mostram o potencial narrativo do universo criado. Aqui, o jogo realmente acerta. 🗺️ Mapas e Ambientação Os mapas apresentam uma qualidade inconsistente. O primeiro mapa é interessante, bem construído e passa uma boa primeira impressão. Já os mapas seguintes parecem genéricos, com pouca identidade visual ou mecânica, o que enfraquece a sensação de progressão e descoberta. 👹 Inimigos e Combate Existe um contraste claro: Os monstros são criativos, bem desenhados e chamam atenção. Porém, aparecem com pouca frequência. A maior parte do tempo o jogador enfrenta os mesmos dois tipos de inimigos humanos genéricos, o que torna o combate repetitivo e chato. 🔫 Armas e Sistemas A ideia por trás do sistema de armas e itens é boa, mas mal aproveitada: Há muitas armas, itens e melhorias disponíveis, porém quase nada parece realmente útil. Armas de fogo, por exemplo, têm pouquíssimo impacto — praticamente só no primeiro mapa existe um momento em que elas realmente fazem diferença. O inventário e a progressão passam a sensação de potencial desperdiçado. ⚙️ Sensação Geral O jogo não é ruim. Pelo contrário, entrega uma experiência ok / divertida, especialmente pela história. O problema é que ele poderia ser muito melhor: Um jogo mais longo Mais chefes e variedade de inimigos Melhor aproveitamento de armas e equipamentos Mapas com mais personalidade Com esses ajustes, Sancticide — ou até um próximo projeto dos desenvolvedores — tem tudo para se tornar realmente excelente. porem se voce quiser jogar um jogue voce vai zerar em ate 4 hrs comprei para se divertir mais economize comprei na promoçao. https://kick.com/skygamessg
klimat jest swietny, grafika calkiem ladniusia, ale niestety bardzo widac braki budzetowo czasowe. Fajnie bylo pograc w gre w klimacie polskim i za to warto bylo zaplacic, niestety cudow to sie nie spodziewajcie.
Polska gra za polskie pieniądze. A czy to dobrze? Powiedziałbym że średnio. Czyli super, zdrowie! Gra bardziej dla fanów książek, niż faktyczna gierka do szerszej publiki, ale taka specyfika świata.
świat i humor dobrze oddaje klimat komornika ;)
J'ai pas compris la table de loot du jeu (Ceux qui l'ont test comprendront ce message)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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