
a love story between time and space
Modeled estimate, not a reported figure. How we estimate →
About
originally released in 2016, her tears were my light is a love story between time and space.
as time, you can move forward, backward, or warp to any of your “save points” in the story. can you use that power to save space from her feelings of loneliness?
playtime: <1 hour
content advisory: includes mild horror elements, and incredibly sappy romance.
6k word count, with 3 main endings
many cute illustrations and animation
NEW ingame photo studio!
NEW bonus gallery with developer commentary!
story + character art - NomnomNami
background art - Emmit
music - Alex Huang (LydianChord)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Vietnamese, Spanish - Spain, Korean, Russian, Spanish - Latin America, Basque, Italian, Polish, French +11 more
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极其浪漫且诗化的、以宇宙的时间性和空间性作为寓言的百合小品。 常见于诸多VN中的功能设计,如存/读档、快进、倒退、选择另外一条选项等功能,在剧情中被巧妙地用类似meta的方式塞进了故事本身的叙事之中——譬如,女主角Time本身就是能够任意地在时间链中移动的角色,而本作的剧情演出将她的这种特性直截了当地通过游戏系统层的操作执行表现了出来:玩家进行倒退/读档=Time在时间流中穿梭;玩家探索不同的选项=Time选择不同的行动;[spoiler]玩家为了拿到更好的结局而不断重试=Time不断寻找让Space或者Nil不再孤独的可能性。[/spoiler][b]这是一种非常典型的玩法-叙事对齐(Ludonarrative Resonance)[/b]。除此之外,在具体的剧情和叙事氛围下,“读档”这一原本具有功利性的重复行为(譬如结局回收)被游戏中Time的行为和选择所带来的具身性所包裹,从而使得反复尝试被转换成了基于爱与关怀的行动,由此亦体现出了角色较为浓烈的情感表达。 本作另一处高明的地方,在于[b]经由具体的浪漫关系作为表现形式,以人格化的宇宙意象作为其中具体关系的节点,阐述了高度浓缩的、具有诗性的宇宙观[/b](尽管游戏内没有对这种宇宙观的具体命题进行展开,而是仅仅使之构成寓言性的存在)。具体体现在游戏中,《her tears were my light》通过Time与Space[spoiler](以及Nil)[/spoiler]的具体命运纠葛,为人格化的Space赋予了她对于陪伴的渴望,于是她藉由孤独所创造出的发光的星星们便成为了与作为他者的Time建立具体联系的某种外化;[spoiler]而Nil与Space的行为互斥和同样对于陪伴的渴望,则成为了作为主角的Time不得不去面对的、同样不可否定的具有主观意志的存在。[/spoiler] 于是,逐渐意识到这一切的Time,在主动选择的、平等(表达→询问→得到回应)的关系连接中,最终做出了托举而非占有、成全而非排斥、承认对方作为完整的人的主体性,并且为自己的抉择承担和付出的举动,从而在True Beginning中展示了[b]一种超越占有、排他与对象化逻辑的多边亲密关系想象[/b]。与此同时,游戏中的这一多边浪漫关系,亦具体呈现出了它所传递的那种浪漫化的宇宙寓言——在永无止境的时空循环中,无论是存在与虚无,抑或者创造与毁灭,皆是因时间想要触碰、接纳来自空间的孤独,而不断地重复着理解和爱的造物。
Um jogo pequeno, doce e delicado, mas com uma história que consegue deixar um vazio enorme no coração. Entre o tempo, o espaço e o amor, o jogo nos lembra que alguns sentimentos são tão bonitos que, mesmo quando acabam, continuam iluminando aquilo que vivemos. O visual é minimalista, mas combina perfeitamente com a proposta. A trilha sonora e a atmosfera passam aquela sensação de estar dentro de uma lembrança — algo bonito, mas que dói justamente porque sabemos que pode acabar. E o relacionamento entre as personagens é o coração de tudo. É uma história sobre querer permanecer ao lado de alguém mesmo quando o tempo insiste em separar vocês. Sobre repetir momentos, cometer os mesmos erros e, principalmente, entender que amar alguém nem sempre significa conseguir ficar com essa pessoa. Ensinamento que fica é : - "Algumas pessoas passam pela nossa vida como um instante. E, ainda assim, conseguem deixar uma eternidade dentro de nós." É simples, curto e cheio de significado. Daqueles jogos que terminam em poucos minutos, mas permanecem na cabeça por muito mais tempo. 🥹💗 E sim, me tocou. [Tristeza e Lágrimas]. 10/10 .
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Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]NomnomNami总是很擅长用很短的篇幅去创作一部百合氛围作品[/h1] 首先感谢shiro酱的礼物❤️ 最开始接触到作者是在四年前的一款游戏,也就是本作——《她的眼泪曾是我的光芒》。 四年后再重新游玩本作,依旧惊叹于作者的巧妙构思,时间回溯是经典元素,但是本作的回溯方式却非常新颖——游戏没有存读档,玩家回顾角色对话的上一句,游戏中的角色也回溯到了对应时间。 剧情上简而言之就是一句:为什么我们三个不能一起.JPG。有些前世今生的意味,[strike]本人对前世今生同时出现的看法一直都是你们3p吧。[/strike] [h2]美中不足[/h2] 大概是因为篇幅很短,没办法展开写更深层次的一些东西,比如本作对“时间”“空间”“虚无”的探讨只能留存于表面,本质还是个百合小甜饼。
When I'm gone Please don't cry I'll return To your side Travel through Time and space Back to my Rightful place The dark is scary I know But you are Not alone Think of me In the night I hope I can Be your light Dry your tears I'll be here Yes it's true I love you
kawaii 🌸🩵
I shall not say anything less, or more, than what I think about this game... It was my first game of NomNomNami, played it almost right when it came out. I found it in the play store on one of my old phones. Since then, I've played every other game from NomNomNami. And I've loved every single one. And because HTWML was the very first game I played, it hold a special place in my heart for all eternity (to the point that I've made an "armor" based on Time/Thyme for a MC mod). Play the game, even though it's short, or free elsewhere. Don't refund it either, the creator deserves the monies. Also, play the other games of the creator on Itch.io and on their steam page (ESPECIALLY STARRY FLOWERS!!!) Most are free, SO PLAY THEM!!!!
sweet game, it looks beautiful and it's cheap cheap.
1
it was short but so peak holy. Interesting lore and super cute art!!
yuri
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