
This is a highly flexible command RPG set in Japan's Warring States period. There are over 85 playable factions and over 300 generals! All items have random titles and qualities! Enjoy collecting generals and items, and freely forming your troops!
Modeled estimate, not a reported figure. How we estimate →
Media

About
This game is a command-based RPG set in the Warring States period, one of the most fascinating eras in Japanese history. Enjoy various elements that capture the atmosphere of the Warring States period.

In this game, you can freely choose your protagonist from 91 daimyo houses or new warlords. Each daimyo house offers different protagonist abilities, the number and abilities of your retainers, the surrounding power dynamics, and the warlords who will join you in that region. This allows you to enjoy different story developments with each playthrough.

Numerous warlords who colored the Warring States period make an appearance. Over 300 of them!
Independent generals may join your service after defeating them in battle. Generals belonging to other factions can also potentially join you after you conquer their faction. Gather numerous talented vassals and aim for unification!

You can form units at your faction's castle. You can also assign deputy commanders to generals in your units to enhance their abilities. Combine generals with various skills and abilities to form the strongest unit!

In battle scenes, use attribute skills such as spear, cavalry, archery, and strategy, as well as powerful unique skills to overwhelm enemy units. Enemy levels become stronger the farther you are from your base. However, there are no penalties for being defeated, so keep trying (except for some event battles).

In this game, equipment can be obtained from enemy drops or certain events. Items are randomly assigned “quality” and “titles,” so enjoy treasure hunting for divine equipment!

The vast field map, based on an actual map of Japan, features enemy castles scattered across the landscape. Whether you choose to “start by defeating weaker forces to build your strength” or “take down that famous warlord first to obtain their equipment,” conquer enemy castles in any order you like and aim for national unification.

Depending on your progress in conquering enemy forces, various events—both good and bad—will occur. Overcome them all and aim for national unification!

This game implements various features for comfortable gameplay.
・New Warlord Creation: Import original images, set warlord abilities and skills, and choose your starting region to play.
・Difficulty Adjustment: Choose between the standard Normal mode and the challenging Hard mode. For those seeking greater hardship, enjoy the solitary Lonely Mode with no subordinates.
・Domestic Affairs: Appoint warlords as domestic affairs officers to gain advantageous effects.
・Blacksmith Feature: Randomly generate equipment and regenerate item titles.
・Training Feature: Level up your favorite generals.
・Fast Travel Feature: Travel instantly to your faction's castles.
・New Game+ Feature: Carry over one set of equipment when starting a new playthrough. Enjoy playing as various factions!
Experience “Freedom in the Warring States Era!” in this game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ゲームを始めたら知らない武将ばかりだった でもシンプルで面白いRPGといった感じです 戦国時代を上手にRPGに落とし込んだという感じです 多彩なキャラクターに加え、装備品やイベントも豊富でこだわり始めたら本当にゲームは終わりません 通常の難易度に加え、最初の武将ごとに難易度が設定されておりとことんハードな設定や、緩く楽しむことも可能です 皆さんも時間があるときにぜひ日本の戦国時代で冒険してみてはいかがでしょうか?
Samurai Heroes is a strategy-focused role-playing game that successfully blends large-scale military management with character progression and faction-based conquest. Developed and published by hizaniya games, the title transports players to a fictionalized interpretation of Japan's Sengoku era, a time defined by warfare, political ambition, and the struggle for territorial dominance. Rather than concentrating on a single protagonist's journey, the game emphasizes commanding entire factions, recruiting talented generals, expanding military power, and guiding a chosen clan toward supremacy. This broader focus creates an experience that feels both strategic and rewarding for players who enjoy long-term planning and gradual progression. One of the game's most impressive features is the sheer scope of its content. Players can choose from more than eighty-five factions and interact with hundreds of individual generals throughout their campaigns. This extensive roster immediately gives the game a sense of scale that many independent strategy titles struggle to achieve. Every faction presents unique opportunities and challenges, encouraging experimentation with different approaches to conquest. The variety available ensures that no single campaign feels identical to another, greatly enhancing replay value. The setting draws inspiration from one of the most turbulent periods in Japanese history. Rival clans compete for territory, influence, and survival in a landscape where military strength often determines success. While historical accuracy is not the primary objective, the game captures the atmosphere of constant conflict that defined the era. Ambitious leaders, shifting power balances, and ongoing battles provide a fitting backdrop for the strategic systems that drive the experience. Unlike traditional action RPGs that place players directly on the battlefield, Samurai Heroes adopts a broader perspective. Success depends on effective leadership, intelligent resource management, and careful army organization. Players must think like military commanders rather than individual warriors. Decisions regarding troop deployment, officer recruitment, and faction expansion often have lasting consequences, making strategic planning a central part of the gameplay loop. The recruitment system serves as one of the game's strongest mechanics. Generals are not merely decorative additions to an army; they function as valuable assets that influence military effectiveness. Each commander brings different strengths and abilities, encouraging players to carefully consider how their forces are assembled. Discovering powerful officers and integrating them into a growing faction creates a satisfying sense of progression that remains engaging throughout the campaign. Equipment progression introduces another layer of depth. Weapons, armor, and other items feature randomized qualities and attributes, creating a loot-driven system that rewards continued play. Players are constantly searching for stronger gear to enhance their armies and improve their chances of success. The randomized nature of equipment acquisition keeps progression exciting because valuable discoveries can occur at any stage of a campaign. This mechanic also adds replayability by ensuring that different playthroughs produce different opportunities. Customization plays a significant role in shaping the overall experience. Players are given considerable freedom when deciding how to build their military forces. Some may focus on assembling elite commanders equipped with powerful gear, while others prioritize large armies capable of overwhelming opponents through numbers alone. The flexibility provided by these options allows players to develop strategies that reflect their personal preferences rather than following a single optimal path. The progression systems are consistently rewarding. Starting with limited resources and modest military strength, players gradually expand their influence through successful campaigns and strategic decision-making. Every victory contributes to a growing sense of momentum, while new recruits and equipment provide tangible evidence of advancement. Watching a minor faction evolve into a dominant regional power is one of the game's most satisfying aspects. The game's structure encourages long-term engagement. Because there are so many factions and commanders available, players are motivated to experiment with alternative strategies and explore different paths to victory. Each campaign presents opportunities to approach familiar challenges from new perspectives, ensuring that the experience remains fresh even after multiple playthroughs. This replayability is one of the title's greatest strengths. Visually, Samurai Heroes adopts a practical approach that prioritizes functionality over spectacle. Menus, character portraits, and management screens are designed to present information clearly, which is essential given the number of systems players must oversee. While the presentation may not compete with larger-budget strategy games, it succeeds in supporting the mechanics that form the core of the experience. The interface generally remains easy to navigate, even as armies and territories grow larger. Another appealing aspect of the game is its balance between accessibility and complexity. New players can quickly grasp the fundamentals of faction management and military expansion, while experienced strategy fans will find plenty of depth beneath the surface. The various progression systems, recruitment mechanics, and equipment options create meaningful decisions without becoming unnecessarily overwhelming. The title is not entirely without flaws. The large number of available systems can occasionally feel intimidating, particularly during the early stages when players are still learning how everything interacts. Some users may also wish for stronger narrative elements, as the emphasis remains focused primarily on strategic progression rather than character-driven storytelling. Additionally, those seeking visually elaborate battles may find the presentation somewhat modest compared to major strategy franchises. Despite these shortcomings, Samurai Heroes succeeds because it consistently rewards investment and experimentation. Every campaign offers opportunities to discover new generals, acquire rare equipment, and build increasingly powerful factions. The combination of strategic management and RPG progression creates a gameplay loop that remains compelling long after the opening hours. Samurai Heroes stands out as a surprisingly ambitious strategy RPG that successfully combines faction warfare, character collection, equipment progression, and military conquest. Its enormous roster of clans and commanders, flexible customization systems, and rewarding sense of growth make it an excellent choice for players who enjoy strategic planning and long-term progression. While its complexity may require patience from newcomers, those willing to learn its systems will find a rich and highly replayable experience inspired by one of history's most fascinating periods of conflict. Rating: 8/10
面白いです。 戦国を題材にしたハクスラRPGで太閤立志伝というよりも個人的には天地を喰らうやポケモン、ドラクエモンスターズの戦国版というイメージのゲームです。 値段も安くゲームの仕様的にも繰り返しプレイしたくなります。 作者さんがレビューで希望を出してもよいとのことなので要望を記載します。 ※一応2週、実績コンプまではプレイしました。 一部要望が対応されたので更新。 ・藤吉郎や直虎など在野武将でプレイしたい ー>実装されました。一般武将まで来るとは予想外でした。 ・兵種毎の武将がソートかフィルタで見れるようにしてほしい。 スタート位置により少ない兵種がいるので槍とか騎馬スキルが使える武将を探すことがあるので。 ・一部の武将だけでもいいので、専用イベントが欲しい。 信長だと桶狭間の戦い、信玄/謙信だと川中島の戦いが起きるなど。 汎用イベントが差し変わるだけでも雰囲気が出ると思う。 ・倉庫が欲しい。 あとでガチャするベースのアイテムを保管したい。 ・2週目以降は最初のチュートリアルをスキップしてほしい 本拠地で見れるし、2週目以降は表示される必要がない ・副将やパーティ編成で特別な組み合わせだとボーナスがあるとかがあると嬉しい。 信長に帰蝶、長政に市、景勝に兼続を副将にすると特別なスキルが使えるとか、 能力アップにボーナスがかかるなどあれば編成で悩めるし探す楽しみもある。 また、家康や信玄主人公とかでパーティを4天王(のうち3人)揃えると能力ボーナスがあるとか ・開始位置や在野武将がランダムの国替えモードとかあると嬉しい いろいろ書きましたが結構サクッとプレイ&クリアできるのでお勧めです。
どこかの記事ではまるで太閤立志伝のような書き方をされていましたが全然そんなことはない、シンプルなコマンドRPG。 プレイ画面、UI、マップなど全てが簡素でワクワクしません。今の時代にプレイするようなゲームではないかなと感じました。 武将のイラストに魅力があれば仲間集めに精を出すのも悪くなかったかもしれませんがね…。
古えのファミコンソフト天地を喰らう戦国版って感じですかねぇ。 好きな武将で自由にパーティを組んでプレイ出来るのは楽しいし武将集めも好きな人は楽しいでしょう…ただシナリオみたいな物が無くランダムイベントも少なめなので作業感を感じてしまうのが早く訪れてしまうかも… なので私自身は楽しんでるけどこの状態で万人にお薦め出来るかってぇとちょい微妙ですねぇ 尤も、今後もアップデートはしてくれる様だし素材は悪くないので自分が楽しめている&今後のブラッシュアップに期待してお薦めにします
面白いですが。 新武作成できるなら、新武将でプレイする場合、家臣を2名追加お願いしたい。 それと、なかなか仕官してくれない武将がいるので計略(引き抜き)があってもいいと思う。 もしくわ、DLCでもいいので既存の武将の画像入れ替え等を追加してほしいです。 サクサク進められるので、おすすめです。
ある程度育つまでや仲間を集めるのが楽しいです
どちゃくそ面白いです!
ゲーム内容は他の方々のおっしゃるとおり それなりに楽しい。 値段を考えるともうひとひねりほしい。
・気軽に買えてさくっと遊べるタイプのRPG 武将固有のスキルに思わぬ性能のものが隠れているし、戦闘メンバー・副将・装備のビルドで色々楽しめたので 全国制覇後に全武将を仲間にするまでぼへ~っと遊び続けられました ・遊んでいて気になった点https://store.steampowered.com/app/3891910/Samurai_Heroes/# 直近で仲間にした武将が一覧から探しにくいので入手順ソートが欲しい! 地域の境界がわかりにくいので、マップ画面とかで地名表示があると良かったかも
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Radiance of Annihilation -Disorder Eclipse- | $12.1K | 79 | 80% | $5.59 |
| The Tomorrow War | $12.1K | 126 | 48% | $2.99 |
| After School Grounds (방과후운동장) | $12.1K | 177 | 99% | $3.99 |
| Belladonna | $12.1K | 787 | 72% | $0.90 |
| Zlime: Return Of Demon Lord | $12.1K | 75 | 99% | $6.99 |
| Depixtion | $12.1K | 67 | 87% | $7.99 |