
Sneak and smash your way through this fiendishly addictive comedy-puzzle-adventure
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MacGuffin’s Curse весьма гармонично вписалась в Steam, затерявшись в свалке всяческих индюшек. Может быть вам она попадется как-нибудь в рекомендациях во время распродаж, когда надо обязательно оные просмотреть дабы получить заветную карточку, и есть большая вероятность, что данная игра все равно останется незамеченной. MacGuffin’s Curse обычная такая, весьма дешевая в плане разработки, адвенчура с элементами пазлов-загадок. В основном, чтобы продвинуться в следующий сектор надо будет что-то передвинуть, на что-то нажать и где-то успеть проскочить. Все загадки вполне решаемы в силу того, что построены почти по одному вышеназванному принципу с постепенным усложнением в виде расширения площади местности, увеличения количества кнопок и дверей, а также препятствий, вынуждающих тратить больше времени на решение загадок. С точки зрения геймплея выход, что это весьма монотонный заход по головоломкам, но, извините, кто-то и сборник судоку способен за один присест пройти от начала до конца. Так что с точки зрения решения загадок тут есть над чем подумать, особенно тем, кто любит «пятнашки». Скрашивается некоторая однообразность сбором всяческих коллекционных предметов и, собственно, сюжетом. История выполнена в виде диалогов между персонажами. Совсем не замороченные речи рассказывают нам историю в реальном времени про одного воришку, который волею случая стал оборотнем. Дальнейшие события крутятся вокруг разгадки странного превращения, проникновения в различные места с целью наживы и получения большей информации о внезапной болезни. Помимо основной истории есть возможность пройти почти сотню сторонних квестов. Суть их всех проста — игроку все равно придется решать загадки, но зато будет раскрываться мир игры и тем самым глубже заинтересовывать игрока. В конечном счете можно просто полюбоваться рисовкой персонажей, которые весьма недурно выглядят, кроме главного героя в человеческой форме. Человек или оборотень - обе формы нужны, чтобы решать пазлы в MacGuffin's Curse. Неплохая индюшка для всех возрастов, чтобы скоротать вечерок. Кураторство - http://store.steampowered.com/curator/5763270-MryxEvent/
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a really cool game. I have never played any game cooler than this before. My whole life was pretty warm and then i found this cool game which made my life cool. This game comes with cool puzzles, cool characters and cool jokes in-between making your life cool like it did with me. I ordered MacMuffin while playing MacGuffin which was really cool. Had this game been not that cool, I would have said it isn't cool but this is not the truth so I say it once again, that MacGuffin's Curse is a really cool game. ⠀⠀⠀⠀⠀⢀⣤⣶⣿⠏⣿⣿⣿⣿⣿⣁⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⣰⣿⣿⣿⣿⡄⠘⣿⣿⣿⣿⣷⠄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠇⣼⣿⣿⣿⣿⣿⣷⣄⠘⢿⣿⣿⣿⣅ ⠀⠀⠀⠀⠀⣴⣿⠀⣐⣣⣸⣿⣿⣿⣿⣿⠟⠛⠛⠀⠌⠻⣿⣿⣿⡄ ⠀⠀⠀⣶⣮⣽⣰⣿⡿⢿⣿⣿⣿⣿⣿⡀⢿⣤⠄⢠⣄⢹⣿⣿⣿⡆ ⠀⠀⠀⣿⣿⣿⣿⣿⡘⣿⣿⣿⣿⣿⣿⠿⣶⣶⣾⣿⣿⡆⢻⣿⣿⠃⢠⠖⠛⣛⣷ ⠀⠀⢸⣿⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣮⣝⡻⠿⠿⢃⣄⣭⡟⢀⡎⣰⡶⣪⣿ ⠀⠀⠘⣿⣿⣿⠟⣛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⡿⢁⣾⣿⢿⣿⣿⠏ ⠀⠀⠀⣻⣿⡟⠘⠿⠿⠎⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣵⣿⣿⠧⣷⠟⠁ ⠀⠀⠀⠀⢹⣿⡧⠀⡀⠀⣀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠋⢰⣿ ⠀⠀⠀⠀⠀⢻⢰⣿⣶⣿⡿⠿⢂⣿⣿⣿⣿⣿⣿⣿⢿⣻⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠈⠿⠟⣁⣴⣾⣿⣿⠿⠿⣛⣋⣥⣶⣿⣿⣿⣿⣿
I'm fine with a werewolf not being centered around maiming everyone in sight, but around puzzles. It's a classic setup, different abilities in human & werewolf forms, both used to complete a room. The problem is, it's the kind of puzzles where you have to plan a dozen or so moves in advance. You can't just try a couple things and see where they lead you as points-of-no-return are frequent. Or rather, almost any turn you can take will either lead you closer to victory, or to a dead end. That's not fun.
Un petit jeu d'[b]aventure[/b] avec des [b]puzzles[/b] assez [u]simples[/u], le tout avec de l'[b]humour[/b]... Et en plus, pour le même prix, vous pouvez faire des Hadoken !! https://steamcommunity.com/sharedfiles/filedetails/?id=184555818 https://steamcommunity.com/sharedfiles/filedetails/?id=184554394
Surprisingly addictive and fun Sokoban puzzle adventure. Comedy and werewolves make for a great combo! What worked: - Wacky story. Implementation of the narrative in a game that is 95% a puzzle always makes the experience better. Instead of feeling like you’re grinding out room after room, having a goal, side quests, conversations, loot and other extras makes it feel like an adventure. Here we got a loony universe with moustache-twirling villain and generally so over-the-top characters that it all turns out to be a lighthearted, humorous journey with a clear plot that is fun to follow while solving all the puzzles. - Puzzles themselves are of pleasant challenge level. Not brain-breaking hard, but definitely requiring some thinking, especially as the game progresses. - Interesting mechanic of switching to wolf form in order to find solution. Human Lucas and wolf Lucas are capable of different things, so constantly switching between the two is a part of puzzle-solving here, and it’s fun! - Graphic element overall – very charming top-down cartoon style, cozy colors and lighting, well-done animations. Just lovely. - Writing. There are quite a few quips in here. Judy and Strump can dead-pan a good joke on occasion. Some puns are corny as hell, but I like those, so they worked too. - Soundtrack. Good quality instrumental tracks that vary from location to location, and they fit the atmosphere of each perfectly, be it biker’s gang-ran junk yard or a city library. What was “meh”: - While puzzle difficulty was slowly increasing with progress, the variety of elements stopped -somewhere along half-way. It would have been cool to gain a slightly different obstacle/mechanic or, maybe, a style in which they are presented as Lucas keeps moving forward. As it stands – it started to feel very same-y at some point. - While the overall graphic element is delightful. The assets recycled throughout a single location were not. If there are 50 identical paintings placed in the city hall – reading Lucas’ different comments on every single one made me simultaneously admire and feel sorry for the writer. I get recycling assets, but here it was taken to the extreme, and because of that might just have been a part of the art direction that simply didn’t work for me. - Cleaning up and decorating Lucas’ apartment was a neat idea that fizzled out once everything in the pawn shop was acquired. There could have been so much more done with that, but as it stands it was neither here nor there. What didn’t work: - Ending. There’s some romance drama here, and without spoiling anything – people (animals?) are feeling all googly-eyed about this one chick who committed one of the worst crimes in human relationship history. Somehow, it was brushed under the rug, and I got to basically “ooh and ahh” at how great she is. She isn’t. She is absolutely terrible, and I have been disappointed at the way things ended. Keeping in mind that it is an over-the-top cartoon story – it isn’t THAT huge of a deal, but still, it just rubbed me the wrong way. - City hall track. My God. While I greatly enjoyed 90% of the music here and downloaded pawn shop track right away (love me a good jazz noir), the city hall track was so grating that I had to immediately turn it down. It made me feel like I was at some pompous funeral, so I ended up playing the entire chapter in silence. It was better this way. - Arrows/WASD for walking and “M” for action. This puts hands at the very awkward position on the keyboard. Why? Just why? “MacGuffin’s Curse” is a fun one. It’s a Sokoban puzzle in a nutshell but has all the bells and whistles of the adventure game, and they are exactly what makes it entertaining. Wild, silly story, many a side and fetch quests, funny dialogues, and good old looting – all of it makes this werewolf-driven trip very enjoyable. Obviously, it’s primarily recommended for those who like these kinds of puzzle-centric games, but I jumped in blind and still ended up really amused. So, quite possibly, it might also be a good fit for those who found the aesthetics attractive and just open to an idea of a game built on one gigantic puzzle, as well. Also, here, once again, one can confirm that kids are pure evil. Like anyone ever doubted that.
Puzzle games make up about less than five percent of my game library. I don't mind the occasional puzzle in a point-and-click adventure game or action-adventure if it helps to mix things up a little, but if they become the main focus, I tend to lose interest pretty quickly. With that said, [b] MacGuffin's Curse [/b] happens to be the only puzzle game in the past few years that I actually endeavoured to complete. I think that the writing is a large factor which helped me see it through to the end. The plot is rather simple, but much of the dialogue and other interactions are written with a good-natured charm that I found rather endearing, similar to [b] Brawsome's [/b] previous release on Steam, [b]Jolly Rover[/b]. The story is not overwrought. It doesn't lay itself thick with excessive world-building or verbose character exchanges. It's there to give some context (in an interesting way though) to what you will be doing: pushing blocks around. Similar to [b]Sokoban[/b], there are many rooms where boxes, crates, batteries and such will need to pushed and pulled around in order to unlock a door and progress to the next room. I never played [b]Sokoban[/b] much, but I quite liked block pushing puzzles in the [b]Legend of Zelda[/b] series, so this was kind of nice. I found most of the rooms were of a size which ensured that I didn't have to spend too much time on each puzzle. It's for this reason that I found the pacing of [b]MacGuffin's Curse[/b] to be quite good, for a puzzle game. On some days, I still played in short bursts to avoid 'puzzle burnout'. For much of my time though, I was able to stick with the puzzles for extended sessions. The art and music certainly helped with that. Both were pleasing to my senses and I never found either to be grating, as can sometimes be the case when we get stuck and we're forced to listen to the same track repeatedly. It was mentioned in the developer's commentary that a conscious decision was made to avoid composing music which would get on our nerves in those situations. I think they succeeded. There were other smaller touches which showed me that the developers put a lot of thought into crafting a quality experience for the player, such as the built-in hint system, a quick puzzle reset feature and fast-travel. All of this adds up to a puzzle game that is no longer than it needs to be, with only my puzzle-solving abilities being the limiting factor. I'm not really into puzzle games, but [b] MacGuffin's Curse [/b] grew on me and was worth sticking with until the end. It's a hidden gem.
Un reperto rispuntato fuori dalla mia libreria nel corso delle pulizie di primavera del backlog. Un puzzle game classico dove, ogni stanza, rappresenta un rompicapo da risolvere, considerando il twist della trasformazione in mannaro che ci impedisce di fare determinate azioni e ce ne sblocca altre. Al tempo lo avrei anche consigliato: oggi, 14 anni dopo la sua release, gli anni sul groppone si avvertono tutti e in giro è possibile trovare sicuramente di meglio. Cheers...al MacGuffin.
Pushing block puzzle game with a great story and secrets to find - played it 100% and loved it!
MacGuffin’s Curse is a charming blend of comedy, puzzle, and adventure that won the Freeplay Award for Best Game Writing. We follow the misadventures of Lucas MacGuffin, a magician turned thief turned werewolf, as he navigates a city under high-tech lockdown. The twist? He’s cursed to transform between human and werewolf forms, each with unique abilities essential for puzzle-solving. As a human, Lucas is agile and cunning, able to manipulate control panels and squeeze through tight spaces. In his werewolf form, he gains the strength to smash obstacles and intimidate guards. What sets MacGuffin’s Curse apart is its witty puzzle design, which gradually increases in complexity as the player progresses. The game cleverly builds on the mechanics you’ve learned, introducing new elements like steel boxes that can only be pushed or water hazards that require human dexterity to navigate. The single-room puzzles ensure that with enough trial and error, players can deduce solutions without feeling overwhelmed. The hand-drawn artwork and humorous dialogue add an appealing personality, making it accessible to both seasoned adventurers and casual gamers. Whether you’re in it for a quick logic puzzle fix or a full-length cartoon adventure, MacGuffin’s Curse promises a fun and addictive experience. Overall, MacGuffin’s Curse is an entertaining game that offers a satisfying mix of humor, storytelling, and brain-teasing puzzles. It’s a good example of the indie gaming scene’s ability to produce quality content with a lot of heart and personality. If you enjoy solving puzzles and light humor, MacGuffin’s Curse is a game you shouldn’t miss! [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
Very repetitive and mediocre puzzle game. Comedy? No, the jokes aren't really funny.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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