
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Samson merece uma segunda chance — principalmente se você julgou o jogo apenas pelo lançamento. Comprei Samson próximo ao lançamento e minha primeira experiência, infelizmente, não foi boa. O jogo chegou com muitos problemas, travamentos e bugs, e entendo perfeitamente boa parte das críticas que recebeu naquele momento. Algum tempo depois resolvi dar uma segunda chance e encontrei um jogo muito melhor. Hoje consigo jogar no meu PC com excelente desempenho, chegando a 120 FPS, e minha experiência é completamente diferente daquela que tive no lançamento. Já finalizei Samson três vezes e estou atualmente na quarta campanha, jogando no modo difícil. E posso dizer: gosto muito desse jogo. Sou grande fã de Driver e Samson me trouxe um pouco daquela sensação. O carro não é apenas um meio de transporte: boa parte da experiência gira em torno de dirigir, fugir, cumprir serviços e melhorar seu veículo. A história começa com Samson saindo da prisão depois que um trabalho deu errado. Ele descobre que possui uma dívida de US$ 100 mil e que sua irmã está sendo mantida como garantia até que consiga pagar. Paralelamente, após reencontrar Carter, Tommy e Nate no Double Tap, o grupo sofre uma tentativa de assassinato, criando outro mistério que movimenta a história. A direção também me agrada bastante. Os carros possuem peso, o terreno interfere na condução e as melhorias realmente fazem diferença. Pneus para asfalto ou off-road, resistência, componentes e outras modificações alteram a experiência. A personalização visual existe, embora eu gostaria que fosse muito mais ampla. Outro ponto positivo são os pequenos acontecimentos espalhados pelo mapa. Encontrar pessoas sendo ameaçadas por gangues, intervir e acabar entrando em pequenas histórias paralelas torna o mundo mais interessante. Eu gostaria MUITO que esse conteúdo fosse expandido. O combate é predominantemente corpo a corpo. Você utiliza canos, martelos, tacos, chaves, garrafas, tijolos e até objetos improvisados. Isso dá ao jogo uma identidade própria. Por outro lado, também considero uma limitação. Senti falta de motos, facas e principalmente da possibilidade de utilizar armas de fogo. Em determinados confrontos, Samson enfrenta grupos enormes praticamente no braço e, considerando o realismo visual do jogo, algumas situações acabam parecendo pouco naturais. Ainda existem bugs. Veículos ocasionalmente aparecem ou desaparecem de maneira estranha e existem aspectos que precisam continuar sendo melhorados. Portanto, não considero Samson um jogo perfeito. Meu maior problema, entretanto, é outro: quando terminei Samson, fiquei com a sensação de ter terminado um capítulo, e não toda a história. Existe muito potencial aqui. Gostaria muito de ver uma expansão ou DLC aumentando Tyndalston, trazendo novas histórias, mais atividades secundárias e continuando a vida de Samson após os acontecimentos atuais. A relação com sua irmã também poderia ser muito mais explorada. Um multiplayer também poderia ser extremamente interessante. Inclusive, em vez de simplesmente copiar outros jogos com tiroteios, Samson poderia aproveitar sua identidade e oferecer algo focado em perseguições, carros e combate corpo a corpo. Seria diferente. Também preciso reconhecer algo que considero importante para nós brasileiros: o jogo possui interface e legendas em português do Brasil. Não possui dublagem em português — algo que eu adoraria ver futuramente —, mas recebeu uma localização que muitos jogos de orçamento muito maior sequer oferecem. Samson ainda não é tudo aquilo que acredito que poderia ser. Mas existe uma diferença importante entre dizer “esse jogo é ruim” e dizer “esse jogo ainda precisa crescer”. Para mim, Samson está claramente na segunda situação. O lançamento problemático prejudicou muito a imagem do jogo e acredito que várias pessoas ainda o julgam pela versão que conheceram naquele período. Hoje encontrei uma experiência muito melhor, divertida e com uma identidade que me lembra bastante Driver. Da forma como está hoje, considero Samson um bom jogo e recomendo. Com mais conteúdo, expansão do mapa, novas atividades, maior personalização, correções e desenvolvimento dessa história, acredito que ele poderia se tornar um jogo fantástico. Depois de quatro campanhas, continuo jogando. Acho que isso resume bastante o que Samson conseguiu fazer comigo.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So while this game is visually impressive, there are a number of issues - ISSUES: - I appreciate this comment is going to come across as harsh, but this game takes the GRIND to a new level of enshitifcation. Its do the same couple of quests with the same NPCs but in different locations being the only variation. I would have been nice if there was a cut scene or even a simple scripted interaction between Samson and the NPC's. Which I did see a few times early on in the game, but that was it. After 16hrs I am down to 500k of the 900k dept that Samson owes and its been most a grind-fest. - the NPC code and pathfinding needs tuning, a) they are ALL as dumb as a brick unless they are fighting you. b) NPCs will just walking out in front of you or into you while your driving. So much so I now don't give a ♥♥♥♥ if there isn't a cop about. c) re-skining the NPCs so I am not seeing the same ones over and over a again would have been a simple task. - The handling of the car is insanely bad, the ♥♥♥♥♥♥♥ thing handles like a boat that's drunk. I know the small team are going prolly going for realism, but is so comically bad its annoying. I had thought that it might be improvable via upgrades and the local repair shop but no. The best you can hope for is front fenders that don't cave is as much or a batter handbrake. - the delay in everything the car does is irksome to the point I turn down most of the jobs that require using the car that isn't the taxi job. - and talking of other cars and the above cars, Jesus ♥♥♥♥♥♥♥ christ they are annoying, if you even slight him them they slow right down and just get in the ♥♥♥♥♥♥♥ way, every ♥♥♥♥♥♥♥ time. - and lastly while the world is beautiful, but it’s small and shallow. Its obvious that is was supposed to be a larger game, with the way some of the routes are haphazardly blocked off. - The song coming from EVERY beatbox is the SAME song, this got old real quick. BUGS: - a few times now I have run into poorly planned quests where you get to the spot you told to and either the NPC car is ♥♥♥♥♥♥♥ miles away or I on foot to get the NPC's you have 30ft drop when you try and find an alt way to them the quest fails. - there is a stutter when starting ant quest after a fresh launch of the game. - I have had the game crash outright a few times, which can be annoying if I was in the middle of completing a quest. FEEDBACK: Now I appreciate this is a relatively small team of 20 based in Sweden, and this is their first game. But I do some amateur games development myself and I can confidently say a lot of the issues I am pointing out, would have been caught by Alpha and beta testers. So right now, only buy this game when its on-sale, as its something to play - which is what I did. And unfortunately right now, I can't recommend the game which is a shame, as it clearly has potential. If they release DLC that expands the map and fixes some of the bigger bugs then maybe that will change.
Samson is a decent budget open-world action-adventure. I really want to see more games like this in that scope and price area. Fighting tends to be a bit floaty, driving is actually quite good. Graphically the city looks really good, detailed and atmospheric. It's a joy to ride around in it, taking in the sights. The story is interesting, though you kinda get dropped right into it, without much introduction. The whole world is filthy, gritty and cruel. I like that. No ♥♥♥♥♥♥♥♥, no modern audiences. Just an old-school game to enjoy.
Small team big heart they are still working on it
O jogo é muito bom e eu gostei bastante da proposta. Os gráficos são bonitos e, no geral, a experiência é bem interessante. O maior problema, na minha opinião, é o sistema de combate. As lutas parecem muito genéricas, duras e pouco naturais. Um combate mais fluido faria uma diferença enorme. Não estou dizendo que precisa chegar ao nível de jogos como Batman (é apenas um exemplo de fluidez), mas, como o foco principal do jogo é justamente a luta, acredito que esse aspecto deveria receber mais atenção nas próximas atualizações. No geral, recomendo dar uma chance ao jogo, porque ele tem bastante potencial. Porém, eu não pretendo continuar jogando por enquanto, justamente porque o combate — que é a base da experiência — não me agradou.
Pode comprar, o jogo é legal.
Great concept, but the gameplay just isn't there Man, I really wanted to like Samson. The concept is actually good and when I first saw the game I thought this could be something special. But right now? I just can't recommend it. The mechanics feel way too clunky, the driving is all over the place, the balancing needs serious work and even the graphics are a letdown. I can normally forgive rough edges if the gameplay is fun, but here I'm basically fighting the game itself half the time. And that's the biggest problem. It's not the concept that's bad, it's the playability. There's definitely a good game hiding somewhere in here, but right now it feels like it needed way more time in the oven. Also, serious question: did QA not see any of this? 😂 Because some of these aren't tiny bugs or some super specific issue you find after 100 hours. A lot of players are complaining about the same basic gameplay problems. The clunky controls, driving, balancing... how did nobody during testing go "yeah guys, this needs more work"? For now I'm uninstalling it. I really hope the devs don't just give up on it though. Pull a No Man's Sky, listen to the community and keep cooking until the game becomes what it should've been. And if fixing this one isn't realistic, then learn from it and give us Samson 2 with these problems sorted from day one. I wanted to like this game. I still like the idea behind it. But in its current state? Nah, I can't recommend it.
The city is beautiful, the missions are kinda procedural, like if you played simpler cyberpunk gigs. The game needs proper cutscenes and animations. Right now the quality in presentation and content is pretty uneven. It's fun if you want a game where you drive around city and do jobs.
Samson – подлинная иллюстрация фразы «GTA на минималках». Означает ли она, что игра плохая? В некоторых аспектах – вероятно. Однако несколько вечеров она мне скрасила, так что я говорю Samson «да». Пусть и с рядом оговорок. Если кратко, Samson – это симулятор «level 1 crook» из той самой мемной рекламы :) Если по-русски – мы играем за «решалу», громилу по вызову, который зарабатывает, грязными методами разбираясь с чужими проблемами. Игра начинается с того, что Самсон Маккрей, американец ирландского происхождения, возвращается в городок детства Тиндлстон, нынче погрязший в преступности и коррупции. До событий игры он после неудачного дела попал в тюрьму, откуда его вытащили покровители из банды «Сент-Луис» под залог в сто тысяч долларов – и в жизнь Уны, сестры Самсона. И в роли Самсона мы должны заработать эту сотню тысяч, чтобы сестра осталась живой и невредимой. Основная цель игры – по сути, фарм. Каждый день мы получаем список заданий и сумму денег, которую должны выручить, чтобы сестра осталась живой. Количество заданий, которые мы можем выбрать, ограничено очками действия: чем сложнее (по мнению разработчиков) и прибыльнее миссия, тем больше действий она тратит. И эта система в принципе удалась разработчикам неплохо: приходится поразмыслить, как максимизировать дневной заработок и правильно распорядиться случайными бонусами. В один день больше платят за пешие задания, в другой – за квесты на машине, а в третий могут дать бонус к атаке или защите. А вот сами задания сложно хвалить за разнообразие. Основные их типы: «пойти на точку и побить там несколько человек», «проследить за человеком, а потом побить его с подельниками, когда он с ними встретится», «собрать несколько предметов на локации, а заодно побить охрану» и… нет, не очередное «побить указанного человека», а «догнать пару машин и разбить их». Хотя это получается тоже драка, только автомобильная. Чаще всего игра будет предлагать именно эти четыре типа заданий с редкими вариациями типа побега от полиции. Ядро Samson – это драки и погони. Драки не из сложных: в игре даже нет огнестрела, только кулаки и подручные предметы. Боевую систему тоже сложно назвать… сложной. Два типа ударов, увороты да возможность кидаться кирпичами и бутылками. И мне лично эта простота даже понравилась: некоторые схватки выглядят довольно потешно, когда в разные стороны летят кирпичи и прочий мусор. Хотя некоторые добивания Самсона весьма жестоки, уж таков мрачный дух игры. Автомобильная физика – спорная. С одной стороны, она приятная: основной автопарк игры – это маслкары и массивные седаны, и они действительно в меру резвые и не шибко вёрткие, то есть ведут себя точно так, как ожидаешь. За машину главного героя отдельный респект. Люблю суровые купе с рычащим V8. Но с другой – авто в игре слишком уж «приклеены» к асфальту, и хочется толики мягкости и даже валкости, как в какой-нибудь GTA 4 или Mafia. Поэтому гонки и погони местами смотрятся пресно, потому что в повороты ты заходишь не давая угла под визг резины, а замедляясь почти до нуля. Ну и погони за противниками на колёсах уж больно однотипные – хотя разок у меня был забавный момент, когда оппонент, отбиваясь от моих ударов, пихнул меня в проезжающую полицейскую машину, и к нашим «кошкам-мышкам» абсолютно случайно присоединился кортеж с мигалками. Зато машина тут – ультимативное оружие, убивающее на любой скорости больше 3 км/ч :) Разок я уже уезжал с задания, открыл дверь машины – а трафик медленно проехал мне по ногам, отчего Самсон моментально вырубился. Вот настолько чудна́я тут физика. Помимо стандартных заданий по заработку денег на выкуп сестры, игра предлагает вторую сюжетную линию – впрочем, тоже незатейливую. Самсон объединяется со старыми друзьями, чтобы найти и уничтожить поставщиков нового сорта «химии», которая «сжигает» жителей Тиндлстона за считаные дни. Большую часть игры мы будем биться с бандитами помельче и покрупнее в поисках сначала того, кто едва не убил одного из друзей Самсона, а потом и главного интересанта в отравлении города. В истории есть один потенциально интересный твист, открывающий, что за химией есть другой, более «легальный» замысел, почему портовый район Тиндлстона должен быть «очищен от людей» – но автора этого замысла почти сразу стирают с доски, а дальше только финальный босс. Босс… довольно унылый, как будто сценарист до последнего не знал, с кем устроить финальную битву :) Даже прихвостень заглавного злодея куда харизматичнее, и подводят к нему не в лоб, а в течение двух или трёх миссий. Да и в целом каким-то своим шармом обладает только пара антагонистов. Друзей Самсона я даже не сразу запомнил по именам. А сестру (спойлер) мы и вовсе увидим только в начальном слайд-шоу, даже после выплаты долга вы будете лишь слышать её по телефону… Финальный босс для меня стал эдаким маркером вайба всей игры. А вайб у неё… незаконченного полотна. Тиндлстон в игре замкнут в портовом районе, который из конца в конец объезжается минуты за три. В условном «Вайс-Сити» из позапрошлого десятилетия карта раза в четыре больше уж точно. Даунтаун с высотками маячит на фоне, но туда нас никогда не пустят. Впрочем, доступный уголок мира разработчики плотно заполнили колоритными зданиями, такими как рыбзавод, пивоварня, башенка с часами или многочисленные пабы, каждый со своим оформлением… Но, наверное, они перестарались, вручную раскладывая по карте каждый мусорный пакет :) Моя прежняя видеокарта (не самого актуального поколения, но ещё тянущая многие свежие игры) обалдело выдавала двадцать кадров на «минималках», так что Самсона от откладывания на полку спас плановый апгрейд железа. На 12 гигах видеопамяти игра чувствует себя прекрасно… но всё-таки обновляться именно под неё не советую. Помимо номинального сюжета и скверной оптимизации, Samson страдает багами даже спустя несколько патчей. То машины друг в друге застрянут, то цель слежки исчезнет, то NPC замрёт в Т-позе… Задания у меня ломались только пару раз, но всё равно проблемки налицо. Но, чтобы подсластить пилюлю, отмечу… наконец-то полезные коллекционные предметы! Обычно в играх за сбор каких-нибудь газет тебе дают дурацкий костюм или вообще картинку-достижение «я молодец», а в Samson реально стоит выделить немного времени на поиски. Особенно отмечу достопримечательности, которые ищутся быстро благодаря маленькой карте и дают бонусные очки действия каждый день. Больше очков действия – большие заданий – быстрее гасится долг. Profit. А ещё – рекламные щиты. Каждый щит даёт неплохой плюс к опыту, а на следующий день превращается в бонус к ремонту машины или нитро… И даже на идеальной тачке его можно сбить, снова получив опыт. Так что за последнее время это первая игра, в которой мне не хотелось сказать «да ну нафиг эти коллекционки, всё равно последнюю где-нибудь проморгаю». Подводя итог – Samson могу посоветовать любителям не особо напряжного гейминга с однородными заданиями. Я таковым являюсь, судя по незыблемому топу из Deep Rock Galactic и ETS 2 в моих часах Steam. Ну и просто погулять по закоулкам портового района, разглядывая точки интереса, оказалось неожиданно приятно… Но за качеством, объёмом и разнообразием лучше обратиться к старшим братьям по жанру, таким как GTA или Mafia.
Do I like it? Not really, it's a clumpy game, with bugs that just can break the game so hard. There some Quest where you suppose to follow something. But they get stuck so [b]EASY[/b], like walking in another [i]NPC[/i] and just stands there and if you try to free them you fail the quest. I had one quest where I should [u]follow[/u] a cop car and its get stuck in [b]traffic[/b] and my mission is to follow it. I just needed to move 10 meters for the quest to update for me. But I was standing behind it for 10 min, and it didn't move, so I closed the game. And the combat is really "clumpy" and you're attack misses therefore in some way, your character chooses wants to hit the air and not the person you're trying to hit. The game is not just bad I really [b][i]like how it looks[/i][/b]. Looks [b][i]fantastic[/i][/b] in my opinion, but a game can't just look good and have these weird [u]bugs[/u] that happen. Sometimes a quest may work, next time you get it, it breaks from [b]2 min[/b] in or [b]10 min[/b] in. I will try to finish it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $451K | 972 | 51% | $19.99 | |
| $131.5K | 319 | 87% | $13.99 | |
| — | 0 | — | — | |
| $0 | 58 | 78% | Free | |
| — | 0 | — | — | |
| $63.4M | 46.2K | 91% | $63.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 7.9K | 90% | $9.99 | |
| $1.9M | 6.3K | 88% | $9.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $1.9M | 2.8K | 90% | $19.99 | |
| $1.9M | 3.2K | 91% | $29.99 | |
| $1.9M | 3.7K | 92% | $19.99 |