
Step into the mind of Rosaline in this psychological horror FPS. Face her fears, engage in intense combat, and help her find peace. Solve puzzles to unlock her psyche's secrets and progress by completing quests
Modeled estimate, not a reported figure. How we estimate →
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About
So, you're inside the psychological trauma of Rosaline. Help her achieve inner peace!
By listening to Rosaline's story, find a way to heal her childhood traumas as her psychotherapist
Defeat her inner demons that keep her mind imprisoned like a jail. Use the AK, revolver, shotgun, and other weapons, or rely on puzzle-solving and quest-passing skills to achieve this
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Пепе шниль
ОЧЕНЬ ПРИКОЛЬНЫЙ ХОРОР
It pains me to say it, but this is really bad. The shooting is good and there's an interesting concept/story going on here but the enemy spawn, balance and ♥♥♥♥♥♥ platforming sessions are so atrocious that I can't stomach to finish this. Even for free, it's not worth your time
Самая конченая игра из тех что я прошел. Даже объяснять не буду
This game was fun and challenging. Really cool environment and enemy design https://youtu.be/uN8oRa97Dcc?si=n84pR1Ln-ZtKxXVK
игра имба , но последний бос ... , я по началу подумал что это я лох , но даже на низкой сложности его невозможно пройти по этому я бы не порекомендовал.
The demo was great, but the full game falls apart fast. Enemies hit too hard, reloads are painfully slow, and the first boss is ruined by endless flying enemies that outrun the player. The worst part is the save system. If you die, your health kits and ammo are gone permanently, so you can get stuck with no supplies. I only beat the first boss by replaying the previous level and farming gear, burning through 20 medkits in the process. It honestly just feels like artificial difficulty. Could be good if fixed, but right now I can’t recommend it.
"Same Room Same Day" is an FPS with survival horror vibes and some puzzles here and there. Based on the fact that the game is deeply indie, it runs surprisingly well and...it's fun. Gameplay video: https://youtu.be/lhYCCGsCjIY
While I can say I finished it, it was certainly more out of spite than anything. There is a lot to like in there, but it gets overshadowed by the core game play faults that make it frustrating to play most of the time. My main gripe is the flow with healing, reloading and changing weapons. It never felt fluid and boxed in how to approach the enemies. I dropped the game to easiest setting after a couple of levels but the enemies were still over the top powerful. So many spawn behind you attacking all the same time and it's just flipping a coin if you'll survive the encounter. The last boss is a lesson in pure frustration as the constant heals and reloads cancelling themselves just put me in an endless loop of pain always going to shoot something but finding the reload didn't count so the gun was still empty. Setting off the survival loop again to try get enough health buy reload time. The screen got real messy with everything spawning etc. Spend so much time running away from enemies, turning round for a quick shot and then running off again I think is what I felt the most. You'll often need to retreat to have any chance of surviving. Simply won't need many of the weapons. I never used melee once. Once you get the more powerful weapons it felt like they were your only viable option. Cheers for the free key though Dev! All the best for your next game!
Эммм... Ну смысла игры я не понял)))
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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