
Castle Chaos is a fast paced local multiplayer game for 1 to 4 players inspired by the old classic game "Rampart". Build castles with tetris-like shapes and shoot cannons to destroy your opponents' castles. Available for PC, Mac and Linux.
Modeled estimate, not a reported figure. How we estimate →
Media
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've spent hours playing Rampart with friends and consider myself a veteran of the original. My comments here are based upon both the original Rampart game and Castle Chaos as it's own unique game. The Good: + Very similar to the original Rampart + Fun to play by self or elbow to elbow with comrad + 4 players, not 3 like Rampart + The gnomes add a fun and irritating element to the game + No huge investment of time needed to learn and master + Most of the gameplay elements are easily adjustable from main menu + Statistics feature + Catchy theme music is a perfect compliment to the original The Not so Good: - The odd psedo pixilization of the wall shapes makes it difficult to visually manipulate each piece when repairing or building walls. Ie: the pieces blend together and appear as one while moving them next to one another. The original Rampart the pieces were simple solid colors. An option to use solid color shapes with outlines would be my preference. This issue alone is nearly a deal breaker for me. - No online mulitplayer capability (yet) - Only ONE map? really? The original had at least 2 or 3 as I recall. - The clouds don't appear to have any purpose other than asthetics. I could be wrong here. - No mouse support. I understand the unbalanced advantage a person would have if playing a local battle with friends with only 1 person using a mouse. At least in single player battles the mouse should be an option. Suggestions: * A detailed recap of how the score is tallied up after each round. This would be helpful so players know where their points are derived and what they might focus on with the next round. * Rework the graphics overall. Either make them 8-bit, 16-bit or semi modern. The current look is a mish mash that isn't pleasing to the eye, IMHO. * The game just ends after the last round isn't much of a spectacle. Maybe there could be some sort of a bonus round or double points thing, or maybe a target round shooting at moving targets. Just ranting on how to kick it up a notch here. Overall the game is fun and definetely worth the pricetag, especially if you catch it on sale. Kudos to Odd Comet Games for rehashing an old classic with a few new twists.
Update Note: This game has been abandoned with no posts, explanations, or updates from the Devs for well over a year. Only purchase if you think it's really worth it in it's current state. I have had Castle Chaos for about a year now and have only played it for about 2 hours. On my scale, one should get much more playtime than 2 hours from an $8 game. If it were $1-$3, I might recommend it, but at the base of $8, it's not worth it. The concept itself is okay, and the game looks well made and smooth. Achievements are nice and set some goals to accomplish. It does only have partial controller support, which is unfortunate, because it seems easy enough to add full support. Currently you can only aim/attack/rotate with a controller, not use any menu options, settings, start the game, etc. Castle Chaos could definitely use updates to add some variation and more maps, cannon types, gamemodes, and things along those lines. The developer has done a solid job up until this point, but there have been no updates and the game is missing a ton of potential. Add more fun options or ideas to the game and this might become a positive review. We were told online multiplayer would be added quite a while ago, which sounds great, but I would honestly just like some kind of update, I don't care if it's new items and maps or new larger features like online multiplayer. Devs, please take into consideration expanding your game into something that doesn't have completely linear gameplay. Overall, it isn't a terrible game, but it's definitely overpriced with a noticeable lack of features, resulting in a game I'll rarely touch. Hopefully I can look forward to updates in the near future. 3.5/10
The game itself is fine to play. There is some fun to be had. But the dev(s) have abandoned the game. The promised online mode never came as well as the achievement fix. What a shame.
Very addictive! Only bad thing i see in this game is the fixed keys that you cant change: "wasd" "e" and "r" SIDE NOTE: For those wondering, the game has AI support.
What a shambles. I used to love Rampart back on the SNES in the 90s so I was stoked to try this. How can they implement a 25 year old game WORSE than it was originally?? First up, your choice is fullscreen or not fullscreen. With the not-fullscreen option being "well, I'm technically in a window, but it's a window as big as your screen. And no, you can't resize it by dragging. Ha!". Secondly, start a game: "Place cannons." OK, I can move the cursor around my castle with WASD, but when I get it in the position I want, how do I actually PLACE the cannon? Left click? No. Right click? No. Enter? No. Space? No. Oh look, the timer's run out and I have to fight with no cannons. Cheers. Basically,. a bunch of cowboys with no clue how to make games saw an old classic and thought, "hey, let's cobble together some old sh*t and make a few quid from nostalgia, shouldn't take more than half an hour of coding."
If you came to this game expecting something like Rampart, well, it is generally, but not nearly as well-polished. The pieces are too big, it seems to take two hits to destroy a wall, cannons don't build up turn from turn but require capturing additional castles to get, and there's no single-player. It's just not nearly as good a game as Rampart, which was the whole reason I bought it.
Great little multiplayer game for when you have company. It's a hoot, easy to learn and is a very small time commitment.
[code]遊戲推出了一段長時間,但久久沒更新,感覺開發者已經放棄 半年前說準備推出多人模式並把某成就無法解鎖的 BUG 修復 但到現在還是沒有修正,上一次更新快 1 年前了 不算非常好玩有特色,加上遊戲應該已經死亡,不推薦了[/code] 遊戲主要是建造城牆把城堡圍起來 然後建造炮塔,不停射擊對方的城牆 目的是把別人的城打得不完整,獲得分數 遊戲每回合分為建造回合和攻擊回合 [h1]建造回合[/h1] 會隨機給方塊,類似俄羅斯方塊 完整的把城堡圍住,就可以增加炮塔上限 [h1]攻擊回合[/h1] 建造愈多炮塔就能同一時間發射更多的炮彈 不停攻擊敵方的城堡、炮塔或城牆,爭取更多分數 [h1]優點[/h1] [list] [*]容易上手 [*][strike]想不到[/strike] [/list] [h1]缺點[/h1] [list] [*]可玩內容太少 [*]長期沒有更新 [*]有 BUG 不能全成就 [/list]
This controller kinda messed up i wouldn't buy it again.
Having a deadline in every stage is not fun game design.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Make America Great Again | $4.8K | 61 | 44% | $2.99 |
| Blind Men | $4.8K | 80 | 86% | $3.99 |
| Airstrike HD | $4.8K | 411 | 53% | $1.99 |
| DEAD DAYLIGHT | $4.8K | 71 | 89% | $2.99 |
| CARNAGE OFFERING | $4.8K | 218 | 75% | $1.19 |
| Cozy Island Idle | $4.8K | 52 | 69% | $2.99 |