
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my Chinese ancestors would be proud… An amazing (not-so-cozy, can get quite stressful) game. Super fresh mechanics and addicting gameplay loop, coming from somebody who doesn’t typically reach for farming sims outside of Stardew or enjoys platformers. Kaimaru (the baby) is the GOAT. Its like Elden Ring where if something is too difficult you can just grind and come back to one-shot the enemy.
好玩是好玩,就是花开佐久名那个成就打起来实在是太无聊了。感觉这游戏有种专门为手柄玩家打造的感觉,反正电脑玩的那个战斗操作是真的稀碎。最主要的就是那个羽衣8向轮盘太生硬了。还有就是这个游戏数值是不是有点问题啊,百分比伤害的炸弹和百分比伤害的机关。以及忘返宫85层顶级难度黄泉那谁以及只能打出1滴伤害的90层伪影。音乐还不错有种深处田园的感觉。剧情嘛,,一般般。种田模拟出的那些病确实让人摸不着头脑感觉没有治标治本的方法。几个npc为什么不没事帮我拔草我是不能理解的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 2.6K | 64% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 12.5K | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196.9K | 333 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $1.1M | 2.7K | 84% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整个游戏的核心玩法种田、野外探索、战斗全都是一眼望到头,新鲜感一过就是无尽的刷刷刷,全靠我那该死的强迫症才玩的下去。材料装备刷完了还不算完,后期再开一个100层的迷宫天返宫,一个100关的塔防花开佐久名,你就刷去吧。 不过剧情是真的很好看,佐久名和萨塔妮娅还是同cv,每次一出场乐子就来了。所以我像个佃农一样起早贪黑的种地就是为了看佐久名吃饭,感觉像养了一个女儿一样,打败鬼族什么的根本不存在,只有小萝莉才是坠棒的,吼吼。
[h1]게임을 하는건지 노동을 하는건지[/h1] 벼농사 시뮬레이션 + 평범한 액션 RPG게임이 섞인 게임이다. 액션은 타 AAA급 게임에 비해 엉성한 편이긴 하지만, 무난하게 할 정도는 되고 이 게임에서 최중요 컨텐츠는 '벼 농사' 다. 사냥을 해서 레벨업을 하는 방식이 아니라, 사냥을 통해 식사(몬헌같은 버프) 및 비료용 재료 수급을 해야한다. 쌀 수확을 훌륭하게 맞춰 캐릭터를 강하게 만들어야 진행이 수월해진다. 의외로 농사 부분이 고증이 잘 되어있기에, 농사 과정 팁을 찾아보는것을 추천한다.
独自性の塊のようなゲームだと思う。 毎日代わり映えもなく同じことを淡々とこなすことの大切さと農家の方の苦労がよく分かるゲームだった。 そして変化が乏しいゲームは退屈になると教えてくれた。 結果途中で飽きてゲームを辞めた。
액션도 잘 만들었고, 농사도 게임적으로 디테일해서 좋았고, 사쿠나히메는 귀여웠다
I guess there's an anime of this? if you like the anime then maybe this will be more enjoyable for you. I wanted to like this game. I was enjoying the rice planting mechanic. I think the combat just felt annoying. Not polished enough maybe? It feels like the game is designed for you to not be able to see half of the ♥♥♥♥ that's hitting you. There's parry mechanics which are great but if you do one successfully, you should feel rewarded. Sometimes you get hit by something else entirely. I'm sure you can farm areas for mats to make better weapons and mow everything down, but the grind doesn't feel fun enough for me to want to do that. I've heard the story is interesting. I'm sure it is. It didn't grip me in the time I spent with the game and even if it did idk if I'd want to keep playing due to the combat. I've played a dozen other side scrolling beat-em-ups like this one that were a lot more fun and less frustrating.
まさに神ゲー
For the love of our time, please add confirmation pop up for the "Start" option in main menu. Something like "This will start a new game, are you sure?" I have many occasions of accidentally choosing that option instead of "Continue" and forced to watch intro cutscene or alt+f4 and relaunch the game to choose to load a save file
良かった。 お米を作る泥臭さが学べる。 インフラが整っていない序盤こそ、自分の子どもに遊ばせたい。 登場人物は、主人公を含めてクセの強いキャラクターが多く、プレイ当初はあまり好きではなかったが、物語の終盤には愛着が持てた。 同じ釜の飯を食う効果は絶大。 クリアまで45時間という尺も、 ちょっと長いかなーと思いながらも、キャラクターや世界観にに愛着を持てる時間としてはちょうど良い塩梅。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.