
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the love of our time, please add confirmation pop up for the "Start" option in main menu. Something like "This will start a new game, are you sure?" I have many occasions of accidentally choosing that option instead of "Continue" and forced to watch intro cutscene or alt+f4 and relaunch the game to choose to load a save file
このゲームをしてから、毎日のご飯がとても美味しく感じられるようになりました。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
关于我种田太厉害导致最终BOSS根本打不疼这件事
I was expecting this to feel more like ActRaiser meets harvest moon, I suppose, but what I got wildly misses that mark. The controls are incredibly clunky, the protagonist is annoying and unrelatable, and all of the characters are obvious and boring tropes.
子供好き 犬好き 猫好き 河童好き どれか一つでも当てはまったら神ゲー間違いなし 「フワフワじゃあ~」
このゲームをやると無性に白米を食べたくなる。 やたら高い新米を買ってしまった。 やたら超高いガチ勢向け炊飯ジャーを買ってしまった。 [b]今日も飯がうまい![/b] [h1]クリアしての感想[/h1] クリアまで夢中でプレイしました。とてもとてもよかったです。 主人公が豊穣神の血を引いているので、美味しい米を作ると強くなるという 設定とゲームプレイがガッチリ合っているアイディアが本当に秀逸だと思いました。 目玉とも言える稲作は割と適当に、都度都度出てくるアドバイスをもとにやっていましたが、 とくに困ることはなかったです。 たまに水路開けっ放しで田んぼが砂漠みたいになったりしましたが、どうにかなります。 コメってこうやって作るんだ、っていうのがなんとなく知れてよかったなと思います。 [h1]称賛すべき素晴らしい脚本、キャラクター達[/h1] 個人的に手放しで称賛したいのはストーリー。 最初はどいつもこいつも、クソ憎たらしい上役立たずばかりじゃねーかと思っていたのが、自然と少しずつ好きになってきて、エンディングではいい年したおじさんがうるうるしちゃいました。 どのキャラクターも作られた感がなくて、本当に血が通っているよう。特に主人公のサクナの成長っぷりと終盤にかけての頼もしさが本当に良い。これが父性なのか…? [h1]他の要素と比べると一枚落ちるアクション[/h1] しいていうとアクションは粗が見えますね。 序盤~中盤にかけて、妙に難しい。というよりちょっとナンセンスな感じ。 サクナ自体のアクション性能があまり高くない中で、超精度の引きうち遠隔うさぎとか、やたらふわふわして攻撃しづらい雀とか、ジャスガ連発しないとどうにもならん鹿とか、無限湧きするスーパーアーマー付きのボスのお供とか。しんどい敵が目白押しでした。 一応、後半はサクナも強くなるので強い技とステータスでごりおしできるようになり、爽快感はあります。 ぶっちゃけこのゲームは「コメを育ててステータスで殴る」のがセオリーなので、 無理に強い敵と戦う必要ないし、少しでもしんどいと思ったら難易度を下げたほうが良いと思います。プレイスキルを上げて気持ちよくなるゲームじゃない。 [h1]さいごに[/h1] 総評として、 和風で牧歌的な雰囲気の中で稲と主人公の上質な成長物語が楽しめます。買いです。 あと、高い炊飯ジャーはまじで炊き上がりが違います。買いです。
I like this game but it does a really crap job of explaining any of its mechanics.
かわちい
[h1]게임을 하는건지 노동을 하는건지[/h1] 벼농사 시뮬레이션 + 평범한 액션 RPG게임이 섞인 게임이다. 액션은 타 AAA급 게임에 비해 엉성한 편이긴 하지만, 무난하게 할 정도는 되고 이 게임에서 최중요 컨텐츠는 '벼 농사' 다. 사냥을 해서 레벨업을 하는 방식이 아니라, 사냥을 통해 식사(몬헌같은 버프) 및 비료용 재료 수급을 해야한다. 쌀 수확을 훌륭하게 맞춰 캐릭터를 강하게 만들어야 진행이 수월해진다. 의외로 농사 부분이 고증이 잘 되어있기에, 농사 과정 팁을 찾아보는것을 추천한다.
我爱种田
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196.9K | 333 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $1.1M | 2.7K | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 2.6K | 64% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 12.5K | 86% | $9.99 |