
SAD RPG : A Social Anxiety Role Playing Game is an experimental indie computer RPG game about social anxiety. It's an unexpectedly colourful, weird and full of surprises journey with our own story about dealing with Social Anxiety Disorder.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Very interesting and unique type of game. Very different from their last game, No Thing (which was a lot of fun and also kinda weird) Maybe check this game out with caution if you have serious anxiety problems. Edit: I have nominated SAD RPG for most innovative gameplay award 2021. Seems fitting.
Fascinating concept for a game blending the RPG elements with the unusual nature of the trippy neo-psychedelic art style. I expected nothing less from the same creators of NO THING. Love the unsettling feeling of entering different areas of the game, and the soundtrack does not disappoint either. People need to also realise that the reason they keep getting warped back to "Bone Street" is because you went the wrong way and need to try and different route to find where you need to go! Do not get discouraged, and remember to check your menu and inventory. Also if you have not previously played NO THING I would recommend maybe even playing that first before this game. (though not required for story reasons or anything). If you are sensitive to jump scares or intense visuals this game might be a bit much, so as others have mentioned approach with some caution, if you tend to be that way. I think half of the achievements might be bugged right now (but that happens often on first day launches of games anyway).
I fed Rabbit Parsley. The game is fun, things feel a bit disjointed due to it being early access (my breakfast bugged and I couldn't eat it until I reloaded the room) but all and all, I can see this becoming something much bigger. It's got a lot of charm and quirk, if you're familiar with No Thing you'll feel right at home, but otherwise, it takes some warming up to. Keep an eye on it. At worst, it's fairly cheap right now and you support some good devs!
Changed my review from positive to negative. It's a great game, but I wouldn't recommend it at this stage. It's riddled with bugs, which makes it unplayable sometimes. I usually don't mind it, because it's early access, but I can't continue the game because of a bug that's been in and reported for over a month. If i could i would've refunded it and wait for release.
maybe i'm just not "getting it" but this is an extremely boring walking sim/platformer/turn-based combat 'RPG'. played for an hour without any surprises or anything interesting at all really happening unlike what the store description and other reviews led me to believe. maybe it gets better but it's just too tedious to actually play in its current state
It's actually pretty accurate at depicting social anxiety. Also nice music.
This game has a very nice vibe to it. I'm unfortunately refunding since it apperantly likes "Bone Street" so much it keeps teleporting me there so i can't make any sort of progress.
Mas abandonado que Nelson cuando el papa se fue a comprar puchos. 3 años sin una actualización, pero ya estan laburando en otro juego, el chiste se cuenta solo.
Nothing but görsel iletişim tasarım ödevi... Sesler baydı, kontroller hantal, kamera hareketleri de midemi bulandırdı.
诶,一篇中文评测都没有吗? 那我来随便写点~ [b]首先要提一下的是这个游戏截止我这篇评测发布为止应该是还未做完的状态。 [spoiler]在day2去医院做心理治疗的时候,进入预约的第13号房间时会直接跳到看电视的小游戏, 出来后强制回家,然后无法继续推进剧情。再回到心理诊所时又要重新预约。 并且在此之后喂兔子任务会重新刷出并且无法完成。 不知道是恶性bug还是主线部分没做完而故意为之,总之在这里提一句√[/spoiler] 嘛毕竟是抢先体验阶段嘛也正常,虽然不知道有生之年能不能看到正式版…qwq [/b] 接下来写一写这游戏大致有些啥和讲了些啥,无法避免会有剧透(?)不在意的朋友们请继续看。 啊不过我英文很烂所以挺多东西看不懂所以可能会有误解或是忽略的东西,先在开头说明一下_(:з」∠)_ 高饱和度的美术风格颇有蒸汽波的味道,suki,就是玩久了可能眼花xd 主角大致是个患有(挺严重的?)社交障碍或者社交焦虑的人, 碰到个陌生的人或是陌生的车都得当场打一架(被焦虑折磨.jpg)←这就是本作的rpg要素了。 [spoiler]直接干架会被反死,只能用技能伤敌,但sp会不够用,怎么办呢? 对面攻击过来同样概率被反伤,所以一直防御等对方自己触发paradox挂掉就好了! 大概摸清这样的规律之后战斗就没什么难度了,但战斗的触发频率不低而且重复度挺高也挺无聊的… [/spoiler] day1的剧情是完整的,主线大致就是主角去商店给家里养的小兔子买欧芹(parsley)的故事。 让我想起某个小女孩买牛奶的游戏,好像是叫《Milk inside a bag of milk inside a bag of milk》, day1大概就是那游戏的3D+rpg版本(大雾)总之都是受心理疾病困扰的主角排除万难(?)完成简单的日常任务的故事。 day2的话…剧情还卡着没法继续所以暂时不做评价。 值得一提的是本作穿插几个精污小游戏,暂时分别是[spoiler]打开电脑上网冲浪[/spoiler]、[spoiler]看电视[/spoiler]和[spoiler]给邮递员修车[/spoiler]的时候触发,似乎是一脉相承了前作《NO THING》的风格,音乐也很带感很洗脑,虽然不是主线必做,但都能触发成就,感兴趣的小伙伴可以试试~ 因为我很喜欢这个游戏奇奇怪怪的风格所以私心扣个推荐,但如果介意游戏还很不完整的话建议观望~ 也希望有生之年能看到正式版发布qwq抢先体验已经一年多啦!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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