
Wilderless is a walking/hiking/photography simulator set in a fantasy wilderness. Players can explore a beautiful, procedurally generated natural open world. Tons of options allow you to configure many aspects of the world, and you can choose your initial world seed to generate different worlds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I appreciate that this game is being made by a single person, which seems reason enough for some positive reviews, but I think criticism is still very much necessary. Wilderless is a neat idea for anyone who's into chill exploration games and taking photos in said games. The execution, however, leaves a lot to be desired. The one positive I can give is that yes, this is a pretty game with loads of screenshot potential, but that's about it. Here are some of the issues I found in my rather short play time: - World generation can be quite messy with props floating quite high above the ground. - Fast travel just doesn't work. I got stuck on that between multiple FT points and even attempted to change the world, but to no avail. I could access the options menu, I could see the area fully loaded, but I could not get out of the loading screen. - There are dungeons with traps scattered around the map. They seem pointless since there's no actual danger, as you can't die or anything of the sort. I've read somewhere that you can find... something in those dungeons, but I honestly don't see the point in them being there at all when this is supposed to be, and I quote, a "walking/hiking/photography simulator." - While on that, there's an inventory with weapons and magic and other trinkets. One of the spells spawns trees around you, but I don't see the point in the offensive spells, or the weapons we have access to. - Character customisation is there, but it needs improving. For starters, you have to scroll through each item instead of selecting them from a list or something, making the whole process quite tedious. I also couldn't for the life of me find a top option that didn't have breasts, or even an option to change the pitch of the grunts you make. I saw in a thread the dev saying that CC isn't gender-locked, but I beg to differ. From my experience, I was only able to make anime girls or butch lesbians. Where's the option to make a smexi anime boi? - The shelters you can spawn are quite underwhelming. The cottage is the most impressive, but it's still sub-par. You can't decorate it outside of a single corner which allows you to select holiday decors (for that corner alone) and there are only a few things to interact with, namely one or two chests and a wardrobe. - And finally, every time I opened the game I had to go through any settings I wanted to change all over again, including volume. Very few settings are saved between sessions, making it quite bothersome to open the game at all. I understand the potential of an exploration and photography sandbox. To this day I play Watch Dogs 2 specifically to walk around its rendition of San Francisco and take photos with Marcus's phone. I also often play Umurangi Generation in creative mode and I'm very much looking forward to Photography Simulator and Lushfoil Photography Sim. I've also played Toem, Pupperazzi, Penko Park, Sludge Life, and Interior Worlds. Wilderless should be right up my alley, but despite its low price, I couldn't justify keeping it when I've experienced more focused photography sims. This game is neat in concept, but I feel like the dev thought throwing everything in a sauce pan would result in a vast varied game when in reality, Wilderless has a lot of nonsensical features that greatly detract from its premise, not to mention the bugs.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Appears to be a partial or total asset flip because there is a lot of things that are mismatched in here. It... Works. You can boot it up and run around in a world. But there is a certain aspect of life that is missing at all times.
Time to slip out my back door. Sunrise dancing on my wall. Heading down off beaten tracks. Trying to get that feeling back. I could take a walk again, up a mountain to a stream. Standing on the open rock, looking out over the sea. Funny when we move ahead, never worry what we leave behind. I could always find some peace, In the back of beyond. A kind voice from yesterday, said give love, fill up every space. But now I laugh at simple truths, Sneer and frown like we all do. When the long night awakes, with memories, a midnight feast. Feel the boy in me escape. There's a field of frost beneath my feet. Run, never tire, run boy, forever and ever. I could take a walk again, Up a mountain to a stream. Standing on the open rock, looking out over the sea. Funny when we move ahead, never worry what we leave behind. Remember what a friend of mine said. You gotta be kind. 'Take a walk' -Split Enz
We need Chinese!!! 游戏内的文本不多,添加中文应该不是一件麻烦的事情,游戏中有十三中语言,却没有中文,这让我很失望。 很高的自由度是游戏的优点,但这也让游戏变得有些空洞,希望以后能够加入内容。 游戏中的主要交互内容是拾取与骑乘,或许可以加入更多的交互,增加游戏的可玩性。 游戏中的小路好像没有尽头,或许可以在小路的尽头添加一个村庄或者祭坛或者墓碑或者其他的一些东西,当作给玩家的奖励。 地牢终点的龙没有互动,过于单调。 希望优化一下性能,减少游戏卡顿。
You can play as a dragon! 10/10 great game.
The game is described as: "Explore a Massive Procedurally Generated Open World Wilderness." Unfortunately, I couldn’t find much of the "explore" part in it. The procedurally generated open world is indeed present, and the terrain generation works quite well. Exploring the world could have been interesting, but the keyboard-and-mouse controls, along with the HUD, are so poorly implemented that it’s impossible to engage with the experience. As a result, it’s hard to treat Wilderness as a proper game. [olist] [*]The camera has strange, restrictive movement. [*]In bird flight mode, turning is jerky, and moving forward requires spamming the Space key, which is far from smooth. [*]On-screen buttons frequently fail to respond to clicks. [*]The interface sometimes switches to what seems to be a touch-screen layout, caused Esc and other inputs unresponsive and forcing me to quit with Alt+F4. [*]The game runs poorly on my RTX 3060 even on low graphics settings. [/olist] This is not a game—it’s a project showcasing the creator’s procedural generation skills. However, due to the major issues with camera and controls, the promised "go anywhere, anytime" experience is out of reach, so I have to leave a negative review. I was left with a strong feeling that the game is mocking me—offering a beautiful world while deliberately preventing me from exploring it with what feels like intentionally broken controls.
Красивая игра. Но пока что не понятно что тут надо делать.
本物の「早期アクセスゲーム」です。ゲームの完成度は25%くらいだと感じました。評価を「おすすめ」にしましたが、あくまで現状の580円であれば、の話です。もしこれより高ければ間違いなく「おすすめしません」 かなり広大な自然あふれる空間を自由に移動して、動物と触れ合ったり新しい建造物を見つけたり、何にも縛られずに気楽にフラフラと遊ぶゲームです。鳥になって空を飛んで移動も出来ます。クラフト要素、戦闘、体力、死亡、ゲームオーバーはプレイした限りはないようです。 現状はやれることはあってもそれが実際に何の役に立つのかわからない事も多々あります。魔法やら道具やらやたら増えそうな感じなので、おそらくこれから開発していく部分なのでしょう。 今後に期待ということで、不満の大きかった点を挙げておきます。 ・グラフィックのクオリティがとにかく低いです。動物系は比較的まともに作られていますが、植物などは面ポリゴンに素人クオリティのテクスチャを貼り付けただけの非常にお粗末なものです。プレイするキャラは(キャラメイクできますが)初代ファイナルファンタジーVIIのレベルです。これではどんなに良いシステムやコンセプトであっても世界に没入することは全くできません。基本的に植物ばっかりの世界なのでなおさらです。※もちろんグラフィック設定は最高にしています ・ゲームを起動させると新規ゲームやセーブデータや設定などを選ぶ、ゲームに当然あるべきメニュー画面は出てきません。常に新規ゲームを開始するしかありません。新規に始めても、セーブして終了した後だと自動的に最後のセーブの続きからになるようです。他のセーブデータでプレイするためにはさらにそこから設定に入ってロードするという極めて意味不明な仕様になっています。 ・重力の設定やウィンドウ表示などを設定しても保存されないらしく、セーブしてそのセーブデータで再度プレイするとリセットされています。これは仕様ではなくバグだと思います。 開発途中なので残念な点は多いですが、それでも決まりきったゲームスタイルにはまらない可能性を感じるのでとても期待しています。でもウィンドウ表示に変えても起動するたびにフルスクリーン表示に戻って設定しなおすのが面倒すぎるので、これが治るまでもうプレイはしないつもりです。
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a little buggy but a beautiful relaxing game of casual exploration
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