
Fast-paced Western shooting game, can quickly play the core content even if you only got 10 minutes break. Multiple modes are added to the game to help you kill time when you don't know what to play.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Spanish - Spain, Traditional Chinese, Russian, Portuguese - Brazil, French, Italian, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 你见过DLC比本地大3倍还多的游戏吗? 本体860MB,DLC 3.2G,模型视觉风格简直脱胎换骨彻底重做了一样,而且你敢信吗,DLC是免费发布,简直太良心了啊! 这是一个西部牛仔题材的国产游戏,作者李三影在B站分享了很多开发视频。 游戏选用了低模画面,有着丰富的游戏模式。 剧情模式,快速模式,像是骑马与砍杀的占领模式。 另外还有4个小游戏的迷你模式。足球,快枪手,打地鼠,打飞碟(吃鸡)模式。 今晚吃鸡(打飞碟)模式,2个炮筒里打出来的小鸡,背影像是柠檬,还怪可爱的。 打地鼠模式敌人被击中后像是气球一样会飞起来,打击反馈效果超赞,超逗。 快枪手模式像是FC时代的玩法复刻,要等对手掏枪后你射击,胜负一瞬间。 剧情模式玩家可以雇佣队友,有简单的技能升级,默认自带6种武器和手榴弹,每种武器都是无限弹药,玩家简直就是行走的武器库,但是这并不代表游戏没有难度。直接莽还是很容易猝死的。无限扔手榴弹太爽了,非常服务玩家! 剧情第二关好像手榴弹没有落点提示,第三关又恢复显示了,所以可能是BUG。 主角还可以换装,时装样式很多,还可以扮演女装大佬,因为你穿了女装也还是男性配音。 剧情模式中缺少BGM。 游戏的整体感觉像是塞进了很多想法,模式多样,每个模式不是特别精细打磨,但是玩法丰富。 很容易看出来作者是把这游戏当试验田一样疯狂搞发明。 牛霹克拉斯,未来可期。 作者三影这部作品是纯西部题材,新作是纯忍者题材,未来又会是什么题材呢……
Unfinished buggy mess. -Floating objects -enemies spawning outside the map -the cover system is broken -cowboys speaking with emojis -the music cuts out in the mission I would say it's an okay game if it was free
While I liked the simplicity of it, the fact that it is stuck in a loop where the 4th scenario just keeps repeating itself over and over, not allowing me to continue with the campaign, requires that I give it a thumb's down. boo.
不推荐购买,射击手感一般,系统非常简陋。但这个游戏有一点特质是难能可贵的,从迷你游戏、免费的写实风格DLC,正在beta的新领主模式来看,开发组一直想办法添加新内容,或者说,明显看出至少他们是热爱着这款游戏的。 人物的模型应该是买的现成的,写实DLC估计也是重新买的,从评测数量来看我估计根本做这个游戏就没有赚钱,并且作为一款20年8月的超级小体量游戏,22年2月还在更新… 缺点是显而易见的: -故事模式中马建模缺失,人物骑空气。 -除了主菜单界面外都没有BGM,如果不开枪相当于开了静音。 -有自动掩体系统,但形同虚设,还不如设计一个最简单的下蹲代替。 -右键瞄准偶尔打不开,影响手感。 我想给开发组一些建议,与其添加其他可有可无的要素,还不如先完善核心的射击系统,比如一些最基本的: -准心移动到敌人身上变红。 -狙击枪添加瞄准镜,并平衡枪械强度。(比如目前手枪完全没任何作用) -人物受击屏幕上按敌人方位闪红。 -添加下蹲功能,或者进一步完善掩体功能。 -添加BGM,或者至少把主菜单的粘贴过来吧。 -添加更多枪械而不是无关痛痒的人物模型。 -都设计了对决系统,为什么不加入到故事模式里?虽然连故事模式在内我都觉得是多余的。 -考虑拓展升级玩法,比如可以升级枪械。 本作基本框架是有的,可以看出想法也很多。但作为一款这么小体量的游戏,并且在游戏设计初衷是随时随地打开的注重爽快射击体验的游戏这一前提下,我觉得与其设计这么多额外内容分散精力,还不如专注于一点。只把一点做好,就够了。
İndirimde iken alınabilecek ve ufak bir hikayesi (?) olan vahşi batı temalı hoş, 1 saat civarı oynayabileceğiniz bir oyun.
LOL WTF was THAT?! [h1]The worst trash I have seen since long![/h1] Okay, the game looks interesting and valuable. And its even playable ...somehow ...with a lot of patience. But... When I started, I asked myself with what rotten autotranslator this games was "translated" to german. Its even worse than Google translator. After switching to english the options made sense finally. [h2]The resolution[/h2] The game started in a funny non standard resolution according to the options. So I switched to... 1 of the 3 "1920x1080" resolutions. (Later I tried another 1920x1080). Done. I thought. The menue thought it would be a better idea to switch back to 1176x664. Since it didn't do any difference I accepted the suggest. [h2]The menu[/h2] So the menu. The whole menu feels and looks like a very bad mobile version. Animations, microactions, everything fine. But no :active state when you choose a character. Nevermind, I just wanna try and play a little bit. Funny sidefact: It is not A menu, it is separate menuES. And they also run separately at the same time. So don't wonder, if you close the menue and are asked if you really wanna leasve the game immediately because you pressed the wrong "X" earlier. [h2]The story[/h2] I usually start with the story mode. Luckily there is nothing worth called a prologue, since you can't skip it. As said, since there are no action-states in the menue, I wasn't really surprised to see a totally different character in the prologue then what I choosed. What really surprised me was that the choosen char showed up, when the prologue ended and the game threw me straight into action. There IS not even really a story. At least not at the beginning. Even though I like the Icon-language a lot, there was nothing really worth to follow. Just run around and shoot everyone. [h2]The menu ...again[/h2] Wait, stop shooting at me! My mousebutton does nothing, I can't defend myself, I take a quick look into the keybindings. ...ah here: melee, left button. Ok, I don't have a gun at hand obviously, so this has to do... ehrrr wait. I am at the menu deeply burried into the input options. What's going on in the background? Oh, the bad guys just killed me! So remember: The menu does NOT pause the game! Ok, I better quickly get outta the menu I thought. ...and tried. ...a few hundred unsuccessful clicks later I had to Alt/F4 out of the game. Funny first 3 minutes of the game. "I just give it another try from scratch and take a look into the keys BEFORE I start" I thought. [h2]The keybinding[/h2] Back in the menu I found out, the keys Alpha1 to Alpha"whatever" are bound to the guns. I don't know on what keyboard this game was created, but I have never seen any Alpha-Key on any national or international keyboard. So let's rearrange the keys and put it at least on normal number keys... And you know what?! Normal number keys ARE Alpha keys. ^^ [h2]The mechanics[/h2] So after knowing more about the keys, I managed to find out, that you are thrown straight into action totally unarmed and have to "activate" a weapon, even only the melee. The whole controlls are kinda "edgy". The jumping is not nice, the turning is not really nice, the walking is not really nice. Don't ask me any details, my dislike of the controlls is mostly subjective. And if you get near walls, the character will automatically press against it for "cover" - no mater if you want or not. I should also mention that you can get stuck, go somewhere where you can't see and stuff like that. [h2]Altogether now[/h2] The Menu is broken (or even worse: planned that way), the Leveldesign is not well made, the story non-existant, you have to find out everything about that unusual weaponhandling yourself, and there is nothing really interesting about it. The only thing I really want to mention as positive is the graphic style. That is mostly really nicely done. Sadly the graphics alone don't value the game up, so I think even the actual price of 3,29 Euros is too much for it. I have played most REALLY cheap, brainlessly stupid, asian and russian shovelware longer than this game could keep up my interest. Edit: I have to add a little side-note, since I just read the minimum system requirements. I play on a i7-9700k with a RTX 2070s gaming OC. I haven't checked any numbers, but the game tortures up my graka's fans to high speed! This card is running most "normal" games in passive mode and doesn't show such an aggressive behavior even with many VR games. :(
Juego cortito y divertido que cumple con las expectativas :)
像一款手机移植过来的游戏,玩法单一,故事流程20分钟搞定,可玩性不高。打折4元可以考虑。半个小时玩腻,可以考虑退款。
junkyard simulator
i love this game, lord mode is the best mode ive seen in a singleplayer game like this for a long time
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Osman Gazi | $6.2K | 92 | 84% | $3.99 |
| Mighty Switch Force! Hose It Down! | $6.2K | 78 | 87% | $2.99 |
| Clockwork | $6.2K | 78 | 60% | $2.99 |
| Onde | $6.2K | 338 | 90% | $1.39 |
| Joy Pony | $6.2K | 219 | 66% | $0.99 |
| Escape The Cradle | $6.2K | 68 | 90% | $3.99 |