
A VR game focused on laser sword fighting. Cut your enemies and environment to pieces in a physics-based world. Use your powers to pull and push any object! Deflect enemy projectiles with your blade! Rebuild your destroyed temple! Train and become a master!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What I write for this review is the experience I had with the game, everybody will experience things differently. This is my honest review if you don't like it well tough. Also no game is safe from a review whether its early access or full release now onto the review. Saber Fight VR is laser sword cutting physics game where cut up enemies & the environment. The "laser swords" do seem to cut through the enemy & environment pretty smooth. I did on early part of the game had issues where the blade didn't cut sometimes but that now seems to be fixed. You can also deflect laser blaster fire as well but its not as smooth as we see in a certain movie franchise. The laser sword color can be changed to different colors like green, blue, red, yellow, orange ect ect. The hilts can be changed from white, black, camo wrap ect ect. There are 2 different type of sabers, one handed & two handed staff. The one handed sabers are fine but the two handed blades are a bit weird & awkward to use. The enemies range from small orb droids to walking droid robots. They will shot blaster fire at you & you ether dodge it or deflect it but you can't use the force to divert it or stop in mid shot. There are also wall turrets as well & orb saw blades as well. The cutting of the enemies are okay but using the saber to deflect the blasters are hard to pull off due to the blaster bolt being so small & hard to pin point the time to deflect it. You do have force powers like push & pull but they added a jump as well. The push & pull is a bit awkward but easy to get use to but the jump is the most difficult to get use to because to jump you just have to crouch down for a few seconds & stand up while looking in the direct you want to up in. I say its awkward because if you taking fire while pumping & you look to see the enemy & stand up you could miss the jump spot or if your crouching down to look at something & stand up, the game thinks your trying to jump. The jump should be a button press to use so the game doesn't get confused by the players intentions. Saber Fight VR is a cool game but the title should be Saber Deflect or something not fight. When I hear the word fight/fighting I think of two or more people fighting each other & thats kinda why I bought the game without reading the description of the game. However that game is still fun to play for a bit. I would like to see blaster deflection more improved on so its easier to pull off. So with that Saber Fight VR gets a 5/10 score, making it average. Like I said its fun to play & the concept is good but I think maybe focus on better blaster fire defection & better two handed improvement as well could bump the score at least a 7 score. I can at least recommend this game because its close to people playing as certain people from a certain space fantasy movie franchise. That's the Pony review for Saber Fight VR
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Are the preview images and GIF's misleading? Or is it a bug and or software issue on my end? I booted up the game using Oculus Link (with cable) on Quest 2, and I noticed a downgrade in graphics compared to the visually appealing previews of the game. On all my play through's, the game has only looked like a bright, shadowless structure of what was previously shown. I don't even get a red hit indicator, which is very annoying when it feels like I die out of nowhere. Is this the Quest 2's fault? Or is it something else? Issues I personally have with the game, and suggestions I hope the dev will see and touch upon a bit. The Jedi Training Droids are not impactful to the game in anyway, and I could do without them even being in it. Their tedious to fight, and I just feel like I can't be bothered to try and kill them anymore. Especially when most of the time they hit the wall and kill themselves anyways. The levels range from so long that I die before I can finish them, to so short that there's a single hallway away from the finish. This level of uncertainty in the length of the levels can get pretty frustrating after awhile. I wish there was an endless mode where you don't earn any points, and have infinite health. And you get to just enjoy killing Droids. I also personally wish the deflection hit box for the lightsaber was a bit bigger, so that you can deflect without having to think too hard. I want to feel like Darth Vader in Rogue One. Not childishly swing the blade back and forth at rapid speeds, hoping to not get hit. Especially when I can't even tell that I've been hit. At least a health bar was finally added. The deflection is ok when it's one enemy. But when there's a group, that's when I wish the hit box could be bigger. And finally, the force jump mechanic is very annoying. And I wish it could be toggled for button use, or crouching. (For those who like the crouching mechanic.) In conclusion, the game IS very good. It obviously needs work, and will be worked on as the future rolls out. It shouldn't be hated on just cause some features aren't finished or aren't perfect. There's clearly something special and ambitious here, we just have to be patient and wait for it to get better. But the game is still worth playing even in the state it's in now. The dev is clearly paying attention to peoples feedback, and that's great for improving a game! Can't wait to see where this game is in the future, cause we have an underrated Gem on our hands.
I wanted to enjoy the game but the visuals were janky and the controls awkward. Occasional large black boxes around the edges of my vision like I was looking at a glitchy screen within my headset. Ended up with motion sickness which is no bueno. Would have been a ton of fun if it ran better RIP
No melee enemies. ran 3 maps, saw nothing different. Saber hit boxes are a little scuffed. Jump is extremely scuffed. You'd have a better jedi experience downloading the star wars mods for blade and sorcery.
Absolute bad had arthritis after playing for 21 MINUTES
I'm not sure the hype over this game. I was only able to play for 30 minutes before I requested a refund. The controller tracking kept locking my hand in odd positions, I had to button smash to get it to reset. I also had a glitch that happened several times on every level where i would be halfway through an area and it would spawn me back at the beginning of the area. The biggest issue with that was it would often spawn me outside of the playable area and I'd end up in an infinite loop of falling(like Loki in Ragnarok, "I've been falling...for 30 minutes!") I tried with both my Oculus Quest 2 through Oculus link as well as with my Rift S, both had the same issue. This game needs some serious optimizing. I had a better lightsaber experience with a free mod for blade and Sorcery.
This game is what i live for in a star wars VR game, i'm suprised that more people aren't playing it more. i do wish that there will be story, more lightsaber customization, character customization, maybe some voice acting (lmk im down for doing it for u),some more room customization, and a few more details like pvp and diffferent gamemodes and maybe tycoon/tower defense minigames, but besides that its overly satisfying to hack and slash through the rooms.
This game is good with a decent amount of content. I just think the price tag that comes along with this game is the reason why it's not worth it. Fun for an hour, never the less good job to the creator for making this game feel like you actually have a lightsaber.
very clunky 3 out a 10 no light saber fight which is the ♥♥♥♥♥♥♥♥ title
is it fun but but doesn't offer much content. I might of been able to recommend it if it was less then 10$ but 15$ for the state it is in right right now is a bit much.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $3.1M | 2.7K | 92% | $29.99 | |
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