
S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*, French*, Italian*, Russian*, Spanish - Spain*, Ukrainian*, Polish**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
легенда
Послали 5 военных вертолётов — все разбились. Послали одного майора — разнесли пол зоны к чёртям.
игра хорошая , советую , открытый мир , но локаций мало и сюжета тоже поэтому 8 из 10 осталось купить сталкер тень чернобыля
Ну че еще сказать, не стареющая классика только и всего, прошел кучу раз всю трилогю
挺好玩的,就是....... 教程完全为0,引导几乎没有 字幕压根没做,对话全靠文本 开场动画结束就直接被仍在了地图里 给你5个目标剩下的你就自己摸索去把 小地图上下的2根条是曝光条和声音条 这对你来说几乎无所谓 因为反正发生了正面战斗因为敌我都是几枪死 所以基本也只能蹲点靠SL过去 2个条中间的数字是探测器探测到的附近生命 音效的频率不是告诉你附近有宝物 而是在警报你在离变异点越来越近 掏出探测器是探测变异点内有没有圣器 但圣器前期的护甲没有改装不自带槽位带不上 背包格子是无限的,但负重卡的非常死 所有的东西都有重量,所以经济主要依靠后期卖圣物 有改装系统,但改装要钱,配件没法获取只能靠买 确实有点可惜,而且几乎不会改变武器外形 但整体上来说,还是好玩的 (不看视频我都不知道这游戏有奔跑 X键)
кравосиси заебали читирить
.
One of my favourite childhood game
с торрента была интереснее
Данная копия игры приобретена в рамках развлекательного материала, денежные средства идут исключительно продавцу, любые дальнейшие манипуляции с данным средствами не несу отвественность. ©Для предоставления органам власти.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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