
S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*, French*, Italian*, Russian*, Spanish - Spain*, Ukrainian*, Polish**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the 3rd game in the old series and it shows, did not had any game breaking bugs, crashes, and this mixes up the formula a bit. There is only 3 regions in this game but the regions are bigger, and 2 of them open from the start to go anywhere you want. Guns are still drunk but maybe not as much as the previous entries, also this is the most forgiving out of the 3 games. The upgrade system is present from the previous game, with a twist. And thank god the end is not dragged out torture like the other games, quite the opposite, and at this point I am not complaining, I played the old games back to back and I was getting STALKER fatigue anyway. Probably this was the game I enjoyed the most out of the old games, and I see now STALKER 2 borrowed a lot of elements from this game. If you dont want to play all 3 games, just want to try the authentic stalker experience I recommend to try this one.
Доктор слушает сталкера, пришедшего на прием. И приговаривает: — Хорошо, хорошо. Хорошо! — Доктор. А что хорошо-то — спрашивает сталкер. — Хорошо, что не у меня…
blayat
what a game
S.T.A.L.K.E.R.: Call of Pripyat is straight up tremendous and somehow even tighter than the first one. A litleee bit less broken, more focused, and still keeps that same brutal Zone energy that doesn’t care if you live or die. Exploration feels better, side missions actually matter, and the whole thing just flows without losing that raw chaos the series is known for. Gunfights are still messy in the best way, atmosphere is insane as always, and the world just pulls you in without needing to scream for attention. And the ending? legit great. It actually feels earned, not some rushed nonsense, and wraps things up in a way that sticks. Still janky here and there, sure, but at this point that’s basically part of the identity. badass game, no question. Final score: 9.5/10
Ну, вот я и добрался до неё, обзор на S.T.A.L.K.E.R. Call of Pripyat... Боже, ну как же она идеальна!!! 1. Сюжет короткий, но интересный, особенно в Припяти. 2. Персонажи интересные, каждый как брат. 3. Мир - это интересная имба, в котором интересно ходить и изучать его. 4. Экономия - имба полнейшая, вещи дороговатые конечно, но благодаря доп квестам... (о них прямо сейчас) 5. ДОП (МАТЬ ЕГО) КВЕСТЫЫЫ - они идеальны, выполнены не в стиле тч (тень Чернобыля) по типу убей чела, убей пару тройку мутантов, принеси артефакт, А - Каждый квест выглядит как полноценный сюжетный квест, примеры: 1. Набег на шевченко: вместе с бандосами договаривайтесь и ночью на кортанах ползёте и нападаете. 2. Освобождение заложника: в час ночи приходите на место и вместе со сталкерами нападаете на бандитов, после чего в их логове чел говорит по типу: двинешься - убью. ЭТО ТАКАЯ ИДЕАЛЬНАЯ ИГРА, ЕЁ НАДО ПРОЙТИ ДАЖЕ ЕСЛИ НЕ ФАНАТЕЕШЬ ПО СТАЛКЕРУ
имба мне очень понравилась сама история графика всем советую
Легенда
хорошая игра но сталкер тч мне больше понравился
ну что могу сказать прошел игру мне зашло проходил 2 раза 1 раз только сюжетные выполнял задание а второй и с побочными вобщем если вам нужен шутер с 50\50 открытым миром то зов Припяти для вас (press f зулусу и Вано)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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