
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end.
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About
Unique gameplay built on a blend of FPS, horror, and immersive sim
It is a non-linear story, with a variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetry and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support gives the freedom to the creative stalker to extend and enrich the game universe
Multiplayer mode, will be added after release as a free update
Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in the year 2006. Violent mutants, deadly anomalies, and warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk, striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 687 reviews with recorded playtime.
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]117小时通关了,我只想:牛逼!老毛子做塔可夫类型的游戏确实有一手![/h2] 毫不吝啬的说,潜行者2也许是我今年玩过最好的游戏了,在家失业的这段期间治好了我的电子阳痿。 还在犹豫购买本作的兄弟们,我总结一下这个游戏的优缺点,看完后自行考虑购买。 先说缺点: 1;我看评论区有好多兄弟说游戏优化有问题,反正我的5080加9800x3d 4K全特效稳定144fps一点问题没有,按理来说配置比我低一点应该也能稳定60fps游玩,如果你的电脑稳定不了60fps,建议可以观望观望,因为画面卡顿一定会破坏这个游戏最大的优点。[spoiler] 完美的沉浸感 [/spoiler] 2;前期打的都是超人和哥斯拉,路边两条狗都给你咬死了,说实话很破坏游戏节奏。不少人肯定因为一个吸血鬼打半天打不过退款的,老毛子做游戏就是他妈实诚,新手教程都不过游戏就玩不下去了。 3;游戏剧情拖沓,且没有载具跑图过慢。游戏整个剧情稀里糊涂,各个阵营各自为派,前期你根本分不清谁是敌人谁是友军,不知道是不是没玩过第一部的原因,游戏进行到中期我才能勉强分期阵营。整个游戏就是讲每个阵营各有利益,让你站队,结果玩家连自己应该选择哪个阵营都稀里糊涂。反正老毛子的剧情也就这样了,多查查资料可以快速代入剧情。 4;此部分可以通过mod或者修改器缓解,所以放在最后说。 前期资源极度匮乏,没错,极度极度匮乏!枪里是没有子弹的,有子弹没钱修枪卡弹的。我作为一个特种兵枪都开不了我玩你妈。 现在所有带光照的游戏通病,亮的地方太亮,暗的地方太暗。暗到你就算白天进屋子,也点开手电,要不然就他妈的你就是睁眼瞎。 武器偏少且没有检视动作,谁不想像cod一样没事撸撸枪呢? [h3] 我个人用着不错的mod放在最后,需要自行下载[/h3] 优点: 1;无与伦比的沉浸感,他甚至有一键沉浸感模式,关闭所有UI。当初就是看到抖音直播在玩这个游戏的博主被画面和硬核的沉浸感吸引,可以说是本游戏最大的特色。 2;类塔可夫的战斗模式,全程只有PVE,可以说对我这种中登太友好了。现在几乎所有PVP游戏的玩不了了,进去就是被打的哭爹喊娘真折磨。潜行者2完美弥补了我谁也打不过的问题[spoiler] 虽然前期还是会被狗咬死,但是我可以开档重来 [/spoiler] 3;地图大但是不空,整个特意区真的像活着一样。虽然整个地图有很多问号(被育碧的罐头游戏整怕了)但是每个问号几乎都有不同的剧情,不同的探索体验,不像罐头游戏进去拿东西就走那种感觉。而且每个地区会随着玩家推进主线而变化,就算在不同的时间去同样的地点也会发生不一样的事情。探索欲望爆炸好么! 如果你也喜欢类辐射4,七日杀等末日生存加探索。枪械手感极为写实,类塔科夫硬核战斗,沉浸感爆炸,需要安安静静的坐在电脑前研究的游戏。那么《潜行者2:切尔诺贝利之心》也许是你唯一的选择,市面几乎没有平替作品。 当然如果你是学生或者上班族,在放学或者下班喜欢开一局体会爽感的,那么这款游戏在现在可能不适合你,但我也极为推荐你日后有时间一定要体验这款游戏。 最后为了增加游戏体验,个人比较喜欢的几个mod和修改器奉上。mod主要有部分拓展枪械(极为推荐,里面有中国的各个版本191突击步枪)挣钱mod以及一个高亮手电(我作为一个在特意区最牛逼的人,游戏里手电没有我手机亮我日你嘴) MODs文件安装在游戏的本地文件 Content\Paks\~mods里,如果Paks文件里没有~mods文件夹,需要自己新建一个文件夹改名为~mods。潜行者2打上mod后会影响成就解锁,只需要把~mods文件夹改名为~mods2即可。(太他妈斯拉夫了,还点是老毛子) [h2] ]通过网盘分享的文件:潜行者2mod压缩包.rar ht删除tps://pan.bai删除du.com/s/1L0OHclIhls删除Oo44R8bG3cNw?pwd=py2m 提取码: py2m [/h2]
These devs are thieves. Trying to charge a new paid Expansion before the game is even in a good playable state.
So, TL;DR - this game is a huge disappointment full of tedious cringe. Now the actual review: ---{ Graphics }--- ☑ Decent I have to give credit where it's due, game can look very pleasant, enemies have cool impact wounds, some locations can be stunning. BUT, there is an ELEPHANT IN THE ROOM - UE5 and the LAZIEST DEV TEAM. As long as you are in a scripted location at the start of the game, you may see some beautiful landscapes and be awed. Later you notice same 3 huts placed on a huge plain field with no variety, and finally if starts looking like a bland deforestated plain with either 3 polygons or a bazillion that impacts performance. Global illumination sucks major A**, since it always grainy and unnatural. Every puddle is reflective as a shiny mirror and don't forget the bugs when half the models you see lights up so much that it blinds you. Not to mention how Skif cannot see past the door whenever he exits a dark room. Graphics are inconsistent and messy + require quite some iron from your rig, but I'll get to that later. ---{ Gameplay }--- ☑ Mehh It's just mehh. At first few hours it feels nice to fight a few bandits and an occasional boar. But here I'l dig deeper. I am a huge, I mean HUGE FAN of the OG trilogy and I do enjoys some mods, such as Anomaly or G.A.M.M.A., yet I do understand that this is a game of it's own. First of all. A-LIFE is a LIE, there is simply no A-Life, it's a scam, and this is a feature that gave OG stalker it sauce. I am not gonna say about how u felt small and blah-blah, but you felt like the world is alive to an extend. Moreover you felt like you make some impact or can take some control. If you get on a high-ground and look around in let's say Call of Pripyat, you may see the enemies and avoid them, because they will not despawn; if you see a pack of dogs, you don't have to fight them, they will prioritize standing their ground and getting food, and get scared when you shoot them, Bloodsuckers will hunt and get their prey to their little lairs and all that nice stuff. Here, I got to the Swamp (a great location turned a miserable empty time waster) and I clear a location for the beacon mission. I have little resources left so I look around and assess my situation. There is no-one near so I turn a beacon on. THE GAME SPAWNED MONOLITH FANATIC RIGHT BEHIND ME AND SAVED SO HE WOULD KILL ME EVERY TIME. Not to mention that when I managed to kill him, the corpse disappeared. Secondly, I would have to mention economy and progression. This is already too big of a review, but I need to say it. It does resemble OG stalker progression with tiers of loot - yes, BUT OG GAME WAS SHORTER AND I NEW GUNS FELT DIFFERENT. Here you are just grinding broken weapons then you haul them to a trader, sell it for scraps then you have money left to repair your stuff, and that;s it. That is why you kinda have to always be over-encumbered with loads of broken gear from enemies just to stay afloat, and it is the stupidest decision for a game of this size. Lastly, this is not a shooter... THIS IS HIKING SIMULATOR! As, I have mentioned, this game past the first 10 hours at best, becomes an endless empty boring plain, with nothing to do, and with annoying spawning behind you enemies and the talkiest mutants you've ever seem. No... GSC just no... I don't mind a big game, but then it has to be filled with at least something. ---{ Story }--- ☑ CRINGE THIS IS THE PART WHERE I CANNOT SAY ENOUGH! IT IS STUPID TO THE POINT WHERE I HAD TO FACEPALM EVERY TIME I'VE MET AN NPC OR HEARD THE PLOT POINT. ALL THE NPS ARE CRINGE, THEY ARE AN EMBARRASSMENT TO THEIR OG COUNTERPART. THEY ALL TALK LIKE A 5-YEAR OLD THAT IS TRYING TO MAKE A BIONICLE PLAY WITH AN EPIC MONOLOGUE BUT FUMBLES EVERY TIME. And it makes you go back and forth stupidest location ever, across the map, just because they have made a big map, so "go see what we have"... The story insists upon itself. I had Higher hopes during the Institute missions cause they seemed the most new and coherent, but then they fumbled even that with the good old "MONOLITH IS BACK". WE HAD 3 GAMES ABOUT THAT STOP IT! Nothing new or original and the attempt at cinematography just fails. FACTIONS: They make no sense. I do get that older factions would somewhat dissolve after 15 years, but VARTA? what is it supposed to be? Military? Duty? Ecologist? NO - THEY ARE JUST A GENERIC SHOOTING BAG IF YOU SO CHOOSE TO SIDE WITH THE SCAR! They serve no other purpose. Bandits always attack when even in Clear Sky they genuinely tried to rob you for the most part. Which yk, bandits tend to do. Freedom and Duty just not make sense now and the "Spark" is once again a faction with no purpose for the story or lore, somewhat like the Clear Sky but also without any charm. Also the story just messes up the world of stalker and makes it boring, small, and very cliche. Note: also stalkers now have ♥♥♥♥♥♥ anecdotes, didn't laugh :/ ---{ Audio }--- ☑ Not too bad Well, this is where I have to state, that it is alright. However, it completely forgets that it is supposed to be stalker. There is little ambient noise, most times it is silent, and there is little sauce to the music in the hub locations. Radio sucks. I am from Ukraine myself, so I familiar with the culture, right. NO-ONE LISTENS TO THIS SLOP SONGS! Like, there is so much decent Ukrainian music, but they went out of their way to pick the most boring, unmusical, and plainly lazy songs ever. With an exception of a few songs. Btw, OG stalker also had Ukrainian bands, and there we also had better ambient with mutant sounds and eerie atmosphere. So, it is, genuinely bare minimum... ---{ PC Requirements }--- ☑ Ask NASA if they have a spare computer Not much to say, Steam should show my rig, but for what the graphics really are this is unreasonable Requirements. G.A.M.M.A. was made in a cave with a bunch of scrap, so that's it. ---{ Game Size }--- ☑ You will need to invest in a black hole to hold all the data This is just COD level of being unable to manage Game Size. Like, cm-on at least comperes something. And the game is mostly empty anyway, so why have 131 GB of nothing on my PC? Stupid comparison but BG3 weights about the same and has 100x more content, well 30x to be more fair. ---{ Difficulty }--- ☑ Easy Difficulty is annoying. Enemies are bullet BLACK HOLES, some survive 3 head-shots. Yet you get so much bullets you can spam them. AI is idiotic, so it is not fun at all, and yk, it's whatever at this point. ---{ Grind }--- ☑ Average grind level As I said, game has the mechanic that makes you haul half the map with you to stay afloat. ---{ Game Time }--- ☑ Long Game is tedious so I dropped after 36-37 hours because of constant crashes, I just couldn't bother with another 30 hours of game-play. ---{ Price }--- ☑ You could also just burn your money ---{ Bugs }--- ☑ Minor bugs Usually nothing game-breaking, but highly annoying. like despawned enemies, or crashes that did end up being my cause of dropping the game. ---{ 4 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☑ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 Don't bother with this piece of slop...
Just...no....this game is 80% walking simulator through a huge - but empty - map. I am going to finish it because I can no longer refund it but I wouldn't recommend it for Stalker fans nor new players.
Just another case of an old classic with a completely transformed dev team that didn't understand the originals. Time is not the issue, they had a delay. Money is not the issue, they have Microsoft now. The war in Ukraine isn't the issue because the direction of the game completely misses the mark. This isn't a case of a lack of resources, time or safety as shills will likely tell you, it's new blood shipped in by Microsoft fresh from University who have never played the originals and only know how to make games in Unreal's poorly optimised sloptech. There is nothing in this game you can't find elsewhere. STALKER 2 is a victim of the modern games industry and it's version of Hollywood's mid 2000s reboot culture. It has no soul, it's just another first person shooter action adventure.
The game is just not finished. It is not optimized, over bloated in file size, eats up a massive amount of resources and overall just feels like something that needed another year or two in development. Not at all what was advertised. It may be a Stalker game, but I've played stalker mods on Arma that run smoother than this game. Not worth it unless you have a monster PC.
The latest update completely ruined weapon mechanics. Forcing high-tier 7.62x54mm sniper rifles (like the Whip/SVU) to completely reject standard 7.62x54mm ball ammo is a terrible design choice. In real life, if the cartridge fits the chamber, the gun fires. This arbitrary restriction completely breaks immersion and turned hundreds of rounds of hoarded ammo in my inventory into useless trash for zero logical reason.
Dev never returned to optimize the game. It runs really bad on a decent rig.
Я прошел все сталкеры вдоль и поперек. Я играл в моды и сборки от васянов. Я затер метро до дыр. Выживал на кастомных серверах Дейза. Но я никогда еще не видел на столько тупого и недоразвитого проекта как Сталкер 2. Первые несколько часов были забавными, но меня не покидало ощущение, что я уже где-то это видел. Очень скоро я понял, что это рескин Зова Припяти, только в худшем его проявлении, отчего ощущение новизны в игре улетучилось практически мгновенно. Я как-будто вернулся в 2009-й, но в плохом смысле. Абсолютно унылая боевая составляющая, где НПС ведут себя еще хуже чем в оригинальной трилогии. Спавнящиеся не пойми откуда боты, которые стреляют через ВХ сквозь стены, отсутствующий стелс и аимбот врагов, где no scope 360 зажимом в голову за 100 метров это нормальная практика. Большая часть ботов беззвучна, ни звука шагов, ни каких-то фраз по мере приближения, ни звука перезарядки, они просто есть и ты просто уже труп. Зачистка локаций бессмысленна, ведь в следующем цикле там снова будут враги. Это не Чистое Небо, сынок. Абсолютная мешанина группировок. В одной деревне могут заспавниться бандиты, долговцы, вартовцы и нейтралы. Угадай кто из них шмальнет в тебя первым. Карта огромная, где большая часть точек интереса не имеют никакого смысла, кроме как попросту cпiздiть твое время. Большая часть тайников располагается где-нибудь в пiздe на гвозде, а в качестве награды бутылка чтобы сесть на нее и палка колбасы из дикой собаки. Как говориться на какой стул сам сядешь... Мастер мод сделан кривозубой прoститyткoй, которая никогда не играла в игры. Сохранения только в лагере. В игре, где тебе могут заспавнить в 50 метрах стайку бандитов с аимботом, это и вправду чувствуется как хардкор. Надеюсь зарплату ей так же спавнили внезапно и желательно на лицо. Так же в игре присутствуют квесты в стиле "принеси-подай, иди нaxyй не мешай". Прямиком из 2008-го года как часть интеллектуального наследия Украины. Ну и сюжет. А что сюжет? Да нормальный такой сюжет. Ну подумаешь герой оказался серийным убийцей с птср, которому вальнуть сотню-другую на второй день пребывания в Зоне что в магазин за водкой сходить. Прошло 48 часов как пм оттягивает тебе пояс, а калашей с трупов главный герой принес больше, чем Сидорович за год продает. Отсутствие А-Лайфа привело к тому, что кривая роста персонажа сломана. Это не линейное развитие героя как это было в Чистом Небе, где Шрам рос от локации к локации, от стычки к стычке; где война группировок из маленькой спец. операции по захвату помойки на болотах перешла в полноценную войну за контроль основных территорий; а простое и бессмысленное месиво, где все сделано для того, чтобы игрок не заскучал. И в то время как ванила продолжает поражать воображение, игра с модами действительно становится лучше, но, к сожалению, это не спасает игру от ее фундаментальных проблем. Отчего и без того васянская игра становится еще более васянской. Как итог, троекратно переваренный кaл. В прямом и переносном смысле. Идейно ничего нового, геймплейно тоже. Потеряли ощущение фракций из ЧН, потеряли войну группировок, исчезла атмосфера лагерей, баз, вылазок из ЗП. Это буквально Фар Край только под другим скином, где вместо вышек косые избы с такими же сундуками и желтой краской. Выпускать такое в 2024-м, когда есть Тарков с его кастомизацией оружия, когда есть протоптанная тропинка Метро, когда есть Киберпанк... Понятно что старались, понятно что хотели как лучше, но получилось как всегда. Увы. Игра для тех, кто не ждет ничего нового; рекомендую исключительно фанатам распродаж с хорошим резистом к огненным аномалиям и пси-защитой.
Hey folks. Look to your left. Look to your right. Now look at me. I'm not your average Stalker but I am here to tell you this is an excellent game. It's true that at launch it was a nearly unplayable mess but it's also true that the game has been regularly updated with much needed fixes and improvements. I see a lot of people complaining about this game and I'm here to tell you 'git gud'. I don't play games to be an elite gamer. I play for the joy of the experience. Sometimes you have to push yourself to reach the required ability, and this game is definitely a game that forced me to grow as a gamer! As of the latest patches I'm getting consistent 70-90+ FPS @ 3440x1440 with settings on Ultra (DLSS, no scaling, no frame generation). In nearly 600 hours the game might have crashed to desktop once with a couple freezes here and there. Atmospherically, nothing comes even REMOTELY close to wandering the Zone. If you are like me with hundreds to over a thousand hours in Fallout: New Vegas, Witcher 3, etc - this game genuinely feels like you are in rural Ukraine. Grashoppers, dragonflies, and other flying insects will fly around you as you walk. There are spiders, frogs, mice (normal ones, not dangerous mutant ones!), bats, ravens, fish etc that populate the world and they appear based on region, time of day, and weather. The environment sounds are rich and nuanced with bushes, grasses, and various surfaces all sounding different in wind, rain, or if walked on or hit with a bullet. The game has excellent built-in headphone HRTF for precise sound location and realistic environments. Turn off the music (it's excellent but it blocks the sounds of mutants, artifacts, anomalies, and NPCs) and you can really feel absorbed in the Zone. Gameplay wise, it's a bit of a throwback with some modern touches. Players shouldn't try to push the game into something it's not. Skif is meant to represent a 'regular' human (as regular as people who can survive in the Zone are lol), not some souped-up video game avatar. Your gear has wear and a limited lifespan, and the Zone is not there for you. Your health and stamina are limited and the carry weight includes equipped gear. That said, the weights for things are pretty generous and you can carry 8 guns or more in your pack which IRL would be... very difficult! Everything takes time. Need to heal? Medpacks or bandages take 1-2 seconds to apply and you can't run, jump, or reload while doing that. Reloading partial magazines doesn't fill your pack with partials but the reload does take time - and how much time depends on the gun, what upgrades are installed, and magazine size. I see a lot of comments about how stamina is too low, keeping you from sprinting everywhere while chugging energy drinks is awkward. If that's you, here's what you've missed: this isn't that kind of game. Travel the Zone at a walk. Soak it in. The more you know about how the Zone operates the better you can stay alive. Save energy drinks for when you really need them (like when you're 300m from a shelter when an Emission hits, or fighting Bayun). With enough experience you can tell which weather pattern is coming next, and the difference between a red dawn during a wind storm and a red sky from an impending Emission. The guns feel AMAZING. Ammo is scarce but this is nothing like Fallout 2 where if you use a gun at all during early game you will always run out of ammo. There are lots of guns I dislike but they all feel like real guns with individual personalities. I know other Stalkers will love guns that I find underwhelming, simply because they vibe with how the gun works and feels. Weapon wear is based on each round fired so remember that when using a high fire rate gun! Anomalies are real ♥♥♥♥♥♥♥♥. You really, REALLY get the feeling of how anti-human the Zone is when you move out of the Lesser Zone and discover the clouds of glass shards that don't trigger your detector. There are some weird design decisions and the jumping puzzles often make me rage. My gamer genes do not include the ability to platform so a significant portion of my deaths are because of falling in puzzles/mazes. Additionally, English localization is THE WORST. None of the English voices match the character personalities of the Slavic people in this game. I only play in Ukrainian with subtitles (although the subs are a little buggy at times) and the experience is much more solid and gratifying. Learn to match the pace of the Zone and the game will reward you with a thoughtful, meditative action game populated by interesting and memorable characters. I recommend playing on Stalker skill level but there's no shame in choosing Easy to get used to the Zone! I'm currently 60+ hours into a fresh game on Veteran and it's quite a bit more challenging.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Schedule I | $144.4M | 308.5K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| God of War | $146.7M | 182.5K | 96% | $49.99 |
| Factorio | $140.6M | 232.3K | 98% | $35.00 |
| Crusader Kings III | $148.7M | 141.8K | 90% | $49.99 |
| Starfield | $140.2M | 174.4K | 57% | $49.99 |