
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 106.6Kreviews | 81% | — | $149.4M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stalker 2 more like Walker 2, could I at least get a bike or something? This game is good fun but it has the environmental distancing and design of a game that's trying to exponentially increase your play time by removing bridges, adding killzones in random places, and making every single POI 4000 miles apart with one of the WORST "fast travel" systems I've seen. There are usually a total of 4 places you can "fast travel" to, which REQUIRES YOU TO BE IN ONE OF THOSE PLACES TO DO SO. The number of times I have had to backtrack because I've found that the route I took in an open world led to an unavoidable cliff, or river, or wall which forces me to travel 4x the distance back around to the "correct" entry has taken years off my life due to blood pressure alone. Most of the other stuff is fun but getting anywhere is a complete slog.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $150.7M | 71.3K | 80% | $39.99 | |
| $151.1M | 1.2M | 98% | $9.99 | |
| $144M | 423K | 89% | $19.99 | |
| $143.2M | 246.5K | 98% | $27.99 | |
| $156.4M | 419.2K | 85% | $23.99 | |
| $140.7M | 777.9K | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.5K | 57% | $19.99 | |
| $2.8M | 8.7K | 62% | $19.99 | |
| $1.4M | 4.2K | 63% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.6M | 18.8K | 92% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The more I learn about this game, the better it gets.
1/5 - 30 Minutes just to download shaders every time you play...
The (((Ukrainian))) devs released dlc before adding all the features promised.
Одна из самых крутых игр в мире.
今天在主线遇到超级超级恶性的bug了,到sircaa总部那跟随博士结果无法触发对话人也出不去,好像是因为前期打了mod导致更改了npc逻辑还是什么的但你他妈原来数值负重体力做的没问题谁会打mod啊?真的气笑了,后面把可能相关的mod卸载了重新读档玩,结果最后还是没有触发对话,真的破防了,这游戏有优点比如枪械动画特异点氛围感这些都挺好的,但缺点太大太破坏体验了有优点都被盖住了…玩的让人窝火,特别是重量、耐力消耗资源分配不均这些就不说了,必须打mod才能玩,其他大大小小的bug真的数不胜数,谁玩谁知道 又伤神又折磨,不仅破坏游戏氛围沉浸感 还给人心理上的压力和打击,不知道下一秒会有什么bug出现 真心累 非要我给这游戏打个分如果没有bug那必须8分往上,有这么庞大数量的bug我真的说什么也只能给你2分,这两分给你武器系统的,不过你出门打个怪做任务的那点报仇还不够你修枪甲的 ♥♥♥♥♥♥♥!GSC,get out
Unstable game with a lot of crashes, specs that should (thoretically) allow game to run 60FPS in 1080p are struggling often with even 50-55fps using DLSS that causes everything behind bushes to be blurry/obscured... Despite this the game itself feels more like a Ubisoft title like eg. Far Cry than original stalker game...
傻福没边了这游戏 我还是首发预购玩家 一年半前首发版本好歹能玩十几个小时 后续因为恶性bug退游了 现在想重新捡起来 发现新开的档完全无法保存 死一次或者退出游戏档就没了 是完全就不存在的那种 不是坏档 游戏无法自动和手动存档 这nm又是什么新花样?花那么多钱游戏都玩不了 我全网搜了一下好像没人有我这个情况 目前我自己解决不了 如果有相同问题的玩家可以留言 当然你觉得这是个傻福游戏也欢迎留言 如果你还想入库 那你就和我一样是个大傻福
纯傻逼游戏
al principio se siente bastante bien. La ambientación es increíble, las mecánicas de disparo funcionan muy bien, buscar artefactos es entretenido y la dificultad me parece correcta. El problema es que no pude soportar pasar tantísimas horas yendo de un lado a otro únicamente para hablar con alguien, escuchar dos o tres cosas y después tener que regresar a un lugar en el que ya había estado. Eso sí me cayó como una patada en los huevos. Además, todavía encontré exactamente los mismos bugs que tuve cuando lo probé en Game Pass. Sin embargo, lo que realmente hizo que abandonara el juego fue lo repetitivo que se vuelve con tanto ir y venir. Por esa razón no puedo recomendarlo y tampoco logré terminarlo. Jugué alrededor de 36 horas y todavía no estaba seguro de estar cerca del final. Me parece una duración excesiva para un juego que, aunque tiene una ambientación excelente, termina viéndose y jugándose prácticamente igual durante demasiadas horas.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.