
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 141.1Kreviews | 80% | — | $149.4M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Fantastic game, easily the most immersive game I've played yet. Recommended!
Great story and even better gameplay. Modding is super easy too if you decide to go that route aswell
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $59.99 |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely loving the game, would reccomend to anyone who likes fallout, its a bit grittier, and a bit more difficult, weapons jam, health isnt the best. great game all round
最近一直在玩儿,很上头,喜欢捡垃圾就是手电筒太暗了开局变异区都有超能力了,为啥就不能负重高一点儿?咱这捡垃圾的,要等到后期才能卖,那些红枪经济系统太烂了游戏很上头,很好玩
if your bored of fps games like Call of Duty id recommend you trying this game for yourself
Not bad at all. I'm about to beat the main game, but I've beaten the DLC. Definitely not the best stalker game, but its pretty good. All it really needs for me at least is very heavy optimization.
6/10 in the big year 26. Took them to years to fix the game but hey they got it here. Main story isnt the best but its alright. The DLC is where they shine and the zone itself and Alife becomes more and more tuned this game will be better and better.
好玩,优化的越来越好了
"An immersive experience driven by a deep storyline and an unforgettable world, despite some repetition in side activities." Story & Narrative (The Core): The main story is the absolute star of the show. It is deep, complex, and poses excellent philosophical and moral questions regarding control and choice. The ideological conflict between factions and the C-Consciousness gives every decision genuine weight. Gameplay: The gunplay and survival mechanics are outstanding. Constant tension, managing radiation and weapons, and edge-of-your-seat encounters keep you immersed in danger at all times. Graphics & Performance: Visuals are exceptionally strong, bringing Pripyat to life with gloomy, realistic environments. Most importantly, recent updates have significantly improved performance, making the game far more stable and smooth. Drawbacks: The only minor annoyance lies in the design of certain missions, which can feel somewhat repetitive at times and occasionally disrupt the pacing. Final Verdict: A game that delivers a hauntingly realistic world and a phenomenal storyline that easily outweighs the repetitive missions. A solid 9 / 10 well deserved
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.5K | 57% | $19.99 | |
| $2.8M | 8.7K | 63% | $19.99 | |
| $1.4M | 4.2K | 63% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.6M | 18.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $144.3M | 423.4K | 89% | $19.99 | |
| $140.7M | 778.1K | 83% | $14.99 | |
| $139.1M | 144K | 96% | $59.99 | |
| $160.2M | 175.5K | 57% | $49.99 | |
| $135.5M | 185K | 96% | $49.99 |