
A short psychological horror game, where you attempt to gain root access into an unethical superstructure.
Modeled estimate, not a reported figure. How we estimate →
About
"s.p.l.i.t" is a short narrative driven horror game, with a focus on raw terminal hacking using various commands.
Throughout the game, you chat with your fellow technicians in order to plan and execute a malware attack. Regardless of the outcome, your story won't be told for decades.
Will you hold up your end?
First person gameplay with diegetic & immersive UI.
An IRC chat where you gain intel, and learn more about the facility.
A terminal where you run software, navigate directories, and execute commands.
Detailed command prompt hacking puzzles with an emphasis on traditional inputs.
Original soundtrack.
The facility you and your crew infiltrate is a superstructure of unethical electronics.
The daunting task is only made possible by careful planning, and vulnerabilities hidden deep below legacy code and engineering.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
lowk had to follow a guide--I hardly know how to navigate task manager. so so cool--concept, visuals, gameplay voice acting !! the ending genuinely had me stressing
Absolutely superb. Just wish it was longer.... This game needs a sequel!
по впечатлениям 8\10 концовка и геймплей очень крутые, визуал и музыка тож на высоте -2 балла за то что кинули в роль хакера и абсолютно не объяснили че делать
This is definitely worth your time, but don't expect to do much hacking. I beat this in about 30 minutes. On one hand, this game really nails a lot. It's atmospheric and stylish. The sound design is excellent. It does a lot of great worldbuilding with not that much dialogue, which is hard to do on such a short game. I felt like I understood the world without being info dumped, and I wanted to stay in it longer. Even the brief voice acting was punching above its weight for an indie game. On the other hand, this game is 85% watching things, 15% actual hacking. It's clear the person who made it has some sysadmin knowledge because many things were familiar to me, but I don't particularly care about accuracy in a hacking game. I want some kind of puzzle solving. Instead, I felt like the bulk of my gameplay was spent being slowed down by little inconveniences. You can't read a directory without navigating to it, you can't "tab" to autocomplete file names or paths, and there was a particular command that just silently failed to load inputs if one of your arguments contained non-numeric characters. Instead of doing a puzzle game where I'm using my brain, I felt like I always knew exactly what to do but was just wrestling the terminal. I know these inconveniences are thematically appropriate when working with such old hardware, but my point is there should be a little more hacker gameplay and a little less busy work around the inconvenient terminal. Also, huge missed opportunity. When you first start hacking into the device, you open a bunch of files on it. There was so much cool stuff! Error logs, readmes, config lists. I thought that'd be a good place to put some clues as to what the company is like. But you can't read any of them. Every file in this game that is not directly related to beating it is "corrupted" and can't be read. That's unfortunate. It would've been a really organic way to learn something. As such, I think this game works better narratively than it does being a hacker sim. But it was a very interesting world to be in, and I think this dev continues to demonstrate proficiency over short horror experiences.
It was a cool game, however I thought it was kind of badly optimized (although my computer is pretty old) its still worth playing even with a low framerate!
s.p.l.i.t to gra, która każe trochę pomyśleć jednak jest w porządku. Zakończenie na pewno mogło straumatyzować nie jedną osobę (jednak nie powiem jak żeby nie dawać spoilerów), jednak sama gra jest dobra
Совокуплял свои мозги с консолью около часа. Не знаю, почему конкретно у меня она в моменте начинает сходить с ума и выдавать ошибки на тех командах, которые у всех остальных игроков работают нормально. Бредятина короче
Без негатива к Майку, но игра ощущается очень вяло. Даже по сравнению с эксклюзивной игрой из Unsorted Horror, здешний сюжет кажется очень пустоватым. Да и ладно сюжет -- часть механик просто добавлена ради ничего (возможность смотреть в окно, куча "сломанных" файлов в системе), а способы достижения концовок различны только по фактору действия/бездействия соответственно. В принципе прикольно, но мало. Очень. Не дожал, Клубника, не дожал...
Хороша коротенька сюжетка, нагадує стару класику по настрою типу всіляких психопаспортів і привидів у латах. До речі, якраз виходить аніме-ремейк привида. Ну і якщо вам по кайфу настрій гри, я би чекнув .45 Parabellum Bloodhound (ці чуваки раніше розробили VA-11 Hall-A). Гра ще не вийшла і взагалі буде екшеном, а не візуальною новелою, але вайб на місці ------- It’s a nice little story game, reminiscent of old classics in terms of atmosphere - think all kinds of psychopasses and ghosts in shell. By the way, Ghost in the Shell 2026 is airing already. And if you’re into the game’s vibe, I’d check out .45 Parabellum Bloodhound (from the same devs who made VA-11 Hall-A). The game isn't out yet, and it’ll actually be an action game rather than a visual novel, but the whole style and everything is spot-on.
Loved this game, the only complaint I have is the same as most others; It's very short. Loved the overall atmosphere and I was quite intrigued by the story even as short as it was. Worth the 3 bucks
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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