
The #1 rated Xbox Live Indie Game. Halo-inspired. Destructible/constructible environments. Vehicles. Zombie survival. Hookshots. Infection mode: Be the zombie & eat the dead to level up your zombie abilities. Community playdates are still hosted every week, join us!
Modeled estimate, not a reported figure. How we estimate →
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Murder Miners is the #1 rated Xbox Live Indie Game.
Community playdates are still hosted.
We're working on the sequel, Murder Miners X. Please add it to your wishlist.
3-shot-kill pistol included, with new additions such as wall-jumping, unlimited sprint, multi-directional dashing, and alt-fire modes. Options let you choose your weapons when spawning, or have weapons as map pickups for classic arena shooter style gameplay.
One player starts as a zombie with the goal of infecting the other players until they've all turned over to the zombie army. The humans can use the Minergun to build forts, while the zombies can dig through walls and use their tentacle grab to reach higher places or pull players toward them. Unique to our game is the ability to feast on player corpses to level up your zombie. You can play this mode with up to 30 players. We'll usually have a full 30 player lobby in our weekly JForce play date. Come join us! It's a very intense experience when you're the last man standing and you have a whole swarm of player-controlled zombies coming after you.
The Minergun makes map-creation easy and fun. Almost every popular map you can think of has been remade by our community, and you can share them via Steam Workshop.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
should I jerk off?
Was a staple back in the Xbox 360 days. Very much reminiscent of arena shooters and party shooters of old (like Halo obviously). Here's the selling point though for today - It is a pure experience. There is no nonsense like with the big boys, like season passes, or microtransactions. Its a hop on, have fun kind of game. Sure, you could play MCC for that nostalgic vibe but there's a medley of maps (some of which are halo recreations among other games) and neat mechanics, and if none of the maps specifically suits you, then you can make one. Best still is by supporting this, you're supporting a local dedicated team who's interest are no different than your own as opposed to lining the deep pockets of massive corporations that want to wring every dollar from you. If you like the OG halo days, or similar games, then play it - you'll have fun. Also, it'll run on a toaster or something, so you got that too.
Absolute CLASSIC ass game. Grew up with it and can't wait for the sequel.
Lego + Halo. You've got to have friends for the best results and maximum enjoyment. Usually the games that imitate this art-style ask for a battle-mech of a PC, but this runs super well on low specs.
I remember playing this on the 360 for hours on end amazing game to just turn your brain off to
Paid dlc that is needed for 100% costs more than the main game. Absolute highway robbery. Also bugged achievements and general bugs, game not respecting server options etc. 3/10
Murder.., Miner.., Why do we murder.., why do we miner.., Murder Miners.
This game changed my life fr 🥹
Murder Miners, developed and published by JForce Games, is a cult-favorite indie first-person shooter that has quietly maintained a loyal following for years through its blend of arena combat, sandbox construction, and community-driven creativity. Originally gaining attention during its early console release before finding a long-term home on Steam, the game embraces a deliberately simple visual presentation while focusing heavily on mechanical depth and multiplayer chaos. Rather than competing with high-budget shooters on graphical fidelity or cinematic storytelling, Murder Miners succeeds by offering an experience that is fast, flexible, and built around player expression. At its core, the game plays like a fusion of classic arena shooters and voxel-based sandbox systems. The moment-to-moment combat draws inspiration from old-school multiplayer design, emphasizing map control, weapon pickups, movement mastery, and quick reflexes. Weapons feel punchy and straightforward, often featuring alternate fire modes that reward creative engagement. The pistol, for instance, fires in controlled bursts reminiscent of classic arena shooters, while heavier weapons allow for explosive disruption in close-quarters combat. Movement is a standout strength, with mechanics such as unlimited sprinting, wall-jumping, air-dashing, and grappling hook traversal creating an agile and vertical battlefield. Players who master these systems gain a significant edge, turning matches into high-speed duels of positioning and reaction time. What sets Murder Miners apart from more traditional arena shooters is its fully destructible and buildable environment. Maps are constructed from block-based terrain that can be mined, reshaped, or fortified during live matches. This mechanic fundamentally alters the flow of gameplay, as players can carve tunnels for ambushes, construct defensive barriers, or dismantle enemy fortifications under pressure. The battlefield is never static; it evolves based on player decisions. This design adds a layer of emergent strategy rarely seen in small-scale indie shooters. No two matches feel identical because the terrain itself becomes a tactical resource. Among its various game modes, Infection stands out as the most distinctive and chaotic. In this asymmetrical mode, one player begins as an infected creature tasked with converting or eliminating the remaining survivors. Infected players can burrow through terrain and use aggressive mobility tools to surprise humans, while survivors must coordinate defenses and manage limited space. The tension that builds as fortifications crumble and escape routes collapse creates memorable, unpredictable moments. Infection captures the game’s spirit perfectly: simple rules layered over dynamic systems that encourage creativity and panic in equal measure. Beyond its core mechanics, Murder Miners thrives on community involvement. Steam Workshop integration allows players to create and share custom maps, modes, and modifications, dramatically extending the game’s lifespan. Weekly community events and dedicated player groups have kept servers active long after many comparable indie multiplayer titles faded. The grassroots enthusiasm surrounding the game reinforces its identity as a community playground rather than a purely competitive esport platform. While the graphics are intentionally minimalist and may appear dated compared to modern shooters, they also ensure accessibility and smooth performance across a wide range of systems. The game is not without its limitations. As an indie project, it lacks the polish and expansive matchmaking infrastructure of AAA multiplayer titles. New players may face a learning curve when encountering veterans who have mastered movement tech and map knowledge. Additionally, without an active server browser or organized play times, finding populated matches can depend on community coordination. However, for players willing to engage with its dedicated fanbase, the reward is a uniquely flexible shooter that values experimentation over strict structure. Ultimately, Murder Miners endures because it understands the core appeal of multiplayer chaos. Its combination of destructible environments, fluid movement, customizable modes, and passionate community support creates a sandbox arena that feels alive and unpredictable. It may not aim for mainstream dominance, but it delivers something arguably more valuable: a playful, creative shooter experience where the most memorable moments arise not from scripted events, but from players shaping the battlefield in real time. Rating: 8/10
this game is now quiet, i imagine back in it's hay-days it would've been quite fun, but as of now, i cannot recommend purchasing the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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