
Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival in the monster-infested darkness. Hunt for glory, treasure, and justice in the underworld. Fight for survival, freedom, and even vengeance in the epic indie cult-classic.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.3Kreviews | 91% | — | $406.7K |
| $3.99−60% | 252ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A more interesting CRPG than I was expecting, really. The description made the world sound about as inventive as any other high fantasy setting; and while there's clear limits on the imagination behind its world, there's enough fresh ideas to offer something new to the genre. The developers clearly enjoyed the early X-COM/Fallout titles, and it shows in how detailed its environments are. Store counters show off their wares, you'll find piles of bones around areas littered with traps, patches of mushrooms and crystals will have respective items available for harvest, etc. This isn't a game with high fidelity graphics, but it sure has great commitment to making its locations look and feel just right per your expectations. Really, though, I think the main draw here is the gameplay. Once you get into the rhythm of the game loop and your characters start coming in to their own, it becomes really satisfying to roll through one dungeon after another. There's enough diversity in the encounters to merit different approaches and the flexibility of difficulty settings make it simple to scale the experience to your liking. And, unlike the combat in a lot of other turn-based games, fights tend to resolve really fast. Even at the point of the late stage of the game where enemies get beefy armour and health, my party never felt slowed down by waiting for long animations to play out. If you want a snappy dungeon crawler with detailed environments and a setting unique enough to hold your attention, this is a great pick.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been my addiction for the past week with all of my thoughts wrapping around which cave I would explore next and what was hidden behind the glowing fungus. I fell in love with the world of Avernum thanks to Jeff Vogel's clever and evocative writing that gave every nook and cranny so much character. Just an amazing game that I am extremely happy that it exists.
It's not so obvious where to go in the game and you dont know how high level an enemy is. If it's a few levels above then you can barely hit it while it can one hit kill you. This game is "grind-to-advance" rather than "skill-to-advance." higher difficulty is only about grinding more to level up. it's not truly harder, it's longer. That shifts the challenge from skill and strategy to time and persistence. Smart decisions, positioning, resource management, and tactical awareness should be the keys to success. But the game forces you to grind just to level up before progressing in the game, and that reduces the skill needed at higher difficulty and instead just makes it about grinding. The game is also poorly documented which can make planning your character come down to luck that you made the right decisions based on the limited info you have.
the third time's the charm - exile was made in 1995, remade in 2000 as avernum, then in 2011 as avernum: escape from the pit. playing this again is comfortably nostalgic and fresh at the same time. jeff vogel's crpgs mostly follow a similar formula: a party you build gets to travel along an isometric world, doing little quests and finding funny/angry/sad npcs and situations. a good game to start with in his oeuvre. if you're a retro gamer you may want to check out the shareware version of the original exile to add more contrast to this game
Just finished Avernum 4 so I wanted to go back and play avernum escape from the pit and well.....yea its great. I grew up playing exile, so it takes me back to my young, Solid writing, great boss fights, talking cats and lizards, and my main man Solberg with hair . great time would 100% recommended this to anyone
Avernum: Escape From the Pit is an outstanding revival of a classic computer role-playing game that demonstrates how timeless game design can remain engaging even years after its original release. Developed and published by Spiderweb Software, this remake transports players into the underground realm of Avernum, a massive subterranean nation populated by exiles who have been cast beneath the surface by a tyrannical empire. Rather than following the typical fantasy formula of noble heroes saving kingdoms, the game places players in a harsh environment where survival, exploration, and resistance against oppression become the driving forces behind an epic adventure. Its setting immediately stands out for its originality, creating a world that feels mysterious, dangerous, and filled with opportunities for discovery. The game's world is easily one of its strongest accomplishments. Avernum is an enormous interconnected landscape consisting of underground cities, isolated settlements, sprawling cave systems, ancient ruins, forgotten temples, monster-filled caverns, and countless hidden locations. Exploration is consistently rewarding because nearly every area contains meaningful quests, useful treasures, interesting lore, or memorable characters. Rather than guiding players along a narrow path, the game encourages curiosity by allowing them to wander freely, uncover secrets, and tackle many objectives in their preferred order. This sense of freedom makes every expedition feel like a genuine adventure instead of simply moving from one quest marker to another. Character progression provides impressive flexibility that complements the game's open-ended design. Players build a party from scratch, shaping each member into specialized warriors, archers, spellcasters, or versatile hybrids through an extensive skill system. Instead of forcing strict class limitations, the game allows party members to evolve naturally as new abilities, magical disciplines, and combat techniques become available. This freedom gives players countless opportunities to experiment with different strategies and encourages multiple playthroughs to experience new party combinations and combat styles. Combat embraces thoughtful turn-based tactics where careful planning is far more important than quick reflexes. Battles require players to consider positioning, resource management, spell selection, and enemy behavior while making the most of each character's strengths. Stronger opponents often demand creative solutions rather than brute force, rewarding players who develop balanced parties and adapt their tactics to different situations. As new enemy types and increasingly challenging encounters appear throughout the adventure, the combat system remains satisfying without becoming repetitive. The quest design is equally impressive because it extends far beyond the central storyline. Numerous side quests introduce political conflicts, mysterious disappearances, dangerous expeditions, ancient relics, and moral choices that help flesh out the underground civilization. The game's narrative also offers several major long-term goals, allowing players to influence the fate of Avernum while pursuing revenge against the oppressive Empire or seeking a path toward freedom. These overlapping objectives give the adventure a strong sense of player agency and make the world feel responsive rather than static. Spiderweb Software's writing continues to be one of the game's defining qualities. Conversations are substantial, informative, and filled with personality, giving even minor characters believable motivations and distinct identities. The people of Avernum struggle with limited resources, political disagreements, and constant external threats, making the underground nation feel alive and believable. The story explores themes of injustice, perseverance, sacrifice, and hope without relying on excessive cinematic presentation, proving that compelling dialogue and world-building remain powerful storytelling tools. Although the visuals are relatively simple compared to modern blockbuster RPGs, they effectively support the gameplay. The updated graphics successfully preserve the charm of the original while providing cleaner environments, improved character models, and attractive spell effects. The isometric perspective offers excellent visibility during exploration and tactical battles, while the atmospheric soundtrack reinforces the loneliness and danger of life beneath the surface. The presentation may appear modest, but it consistently serves the gameplay rather than distracting from it. The game's impressive amount of content further enhances its value. Completing the main story alone can occupy dozens of hours, while players who thoroughly explore every region will uncover many additional quests, hidden treasures, optional dungeons, and powerful equipment. The world continually rewards careful exploration, ensuring that progress feels meaningful throughout the lengthy campaign. Every newly discovered area introduces fresh challenges and expands the rich lore surrounding Avernum and its inhabitants. Despite its many strengths, Avernum: Escape From the Pit retains some characteristics of classic role-playing games that may not appeal to everyone. Inventory management and interface navigation occasionally feel dated, and the slower pacing places greater emphasis on reading dialogue and carefully exploring environments than on constant action. Players accustomed to cinematic storytelling and streamlined mechanics may require time to adjust. However, these aspects are closely tied to the game's traditional CRPG philosophy and will likely be appreciated by fans seeking depth over spectacle. Avernum: Escape From the Pit succeeds because it never loses sight of what makes role-playing games rewarding: meaningful exploration, player freedom, tactical combat, and rich storytelling. It offers an expansive adventure that respects the player's intelligence, providing countless opportunities to experiment, discover hidden secrets, and shape the journey through thoughtful decision-making rather than scripted sequences. Spiderweb Software has created a remake that not only preserves the strengths of the original but also introduces improvements that make it accessible to a new generation of RPG enthusiasts. For players who enjoy deep, content-rich adventures with strategic gameplay and exceptional world-building, this remains one of the finest independent role-playing games available. Rating: 9/10
awesome game been playing for over 10 years. played on normal difficulty with 1 player instead of 4 for 20 hours straight. absolutely addicted, great game, would reccomend.
Amazing game so far i did not feel lost or confused so far and im 7 hours into this game and it doesnt feel unfair even on max difficulty is like a mix of baldurs gate and a little bit of Arx fatalis
First impressions: The world and writing feels fresh, oldschool and interesting. Can't wait to see what kind of places I'll find, what's in the game. Combat seems simple enough, you don't have to keep track of everything, min-max every single turn, yet it gives the RPG combat feeling I want. So Far So good, can recommend.
Get ready for save scumming and having an excel file open in the background with this remake of a classic cRPG! -Customize your character down to each stat point and perk, min/max or hybrid or tribid, whatever! -Evil, Politics, betrayal, reputation, world-altering decision making -Loot dungeons, steal, and quest for coin to upgrade your party -A sort of not-so-linear open world Don't fret too much on your first (normal or easy) playthrough. Just enjoy the world-building and plot lines. As long as you have at least 1 mage and 1 priest, you'll be just fine! If you're someone that just *has* to do your research, there are crazy in-depth guides on spiderwebsoftware forums, where you can still expect a quick response to a question. Super pumped to play through the rest of the trilogy--got 20% off for buying them as a bundle.(Can't search for the bundle or trilogy, when adding to cart it gives the option) My only gripe is the map and quest systems felt kind of half-baked... If you're gonna modernize it, modernize it. 9/10 but would give a 5/5!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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