
S.E.C.U. is a Roguelite FPS Game. descend to the hellish and demon infested lands in Rougelite Mode or Survive against waves of demons in Arenas
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Indonesian, Korean, Ukrainian*languages with full audio support
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Reviews
After playing for 30 mins, I got a good grasp of the content available. I can say that this game has a lot of potential to attract people who loved COD zombies and Doom. It has plenty of gunning and maiming galore. I wasn't sure if it had a story, but I was pleasantly surprised. It also has arenas for endless slaughtering and weapon testing. I really like that the dev is very committed and dedicated to his game. It can go a long way with some love. I recommend adding some music, dialogue to the story instead of reading the stones, and more enemy types. Very impressed with the current version. Keep up the good work! If anyone wants to see gameplay, check out my channel on YouTube! @Smugalas Thanks!
Made a video on it since I was given the code for it, it's pretty fun and does show potential but it needs just a couple tweaks. I don't know why but I couldn't hear any noises other than the monsters and the gunshots, even though I did raise the music volume. And also, the AI for the monsters could use a bit of work, they basically just walk towards you in straight lines but that ends up making them walk all in a row rather than trying to surround you. The first boss was fun though and destroying the enemies with the big hammer I randomly got was great, I love that hammer.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Безусловно, сначала игра вызывает воодушевление. Неплохая графика, стволы - нет, СТВОЛЫ! Их много, и они довольно разнообразные. Стрельба довольно приятная, сделано с небольшим уклоном в сторону реализма. Челлендж присутствует, приходится думать. Потом ты открываешь перки и дальнейшие уровни - и вот тут начинается неприятное. Начинаешь понимать вопиющее однообразие игры. Нет вообще ничего нового. Понимаешь, что из всего многообразия пушек тебе нужно лишь две - а в основное время вообще только длинное мили-оружие, или огненные кулаки. Хитбоксы очень кривые, как и паттерн удара - ты можешь не получить урон от взмаха вражьего меча вблизи, а можешь получить, отойдя на расстояние метров в пять. Когда ты закупаешь половину перков, игра перестаёт давать челлендж, превращаясь на высоких уровнях угрозы просто в затянутую по времени рутину. Удалил я игру, когда после поднятия бонуса на ваншот, я отскочил за пределы уровня в белёсую бездну при ударе по большому мобу. В целом, это неплохой таймкиллер за вменяемый прайс - но не без недостатков. Свою долю фана я получил, все 240р она отработала
Soo let me start by saying this game has potential in my opinion. The game played smoothed and has lots of weapons and other stats that you can unlock. Now, what will make the game better is for sure: - More enemy types. Only killing those demon guys after a while is kinda boring. - The boss should have some move sets instead of just running after you. The instant transmission is cool but that's all it does. - The boss should not be sooo tanky but because it doesn't have much move set I guess for now it's fine. - The maps are all the same for the most part and kinda empty. - For sure you need some music playing in the background some heavy metal maybe to get you in the mood of killing demons. Only bug I ran into was that I couldn't use melee. It will make my gun disappear and I couldn't use my gun either. This only happened once not sure why it did. Other then that I replayed the game and enjoyed it. I honestly love how smooth it feels and the graphics are good to for me. I really can't wait to see what you guys have planned for the game. Keep it up and can't wait to replay it.
the game needs just a bit more work and it can be a great game as well as some controller support but as is its still a fun game just feels a little rough around the edges
S.E.C.U. is a roguelite first-person shooter developed and published by Blackridge Entertainment that focuses on relentless action, repeatable progression, and satisfying combat rather than an elaborate storyline. The game drops players into a world overrun by demonic creatures, where every mission is another opportunity to survive increasingly dangerous encounters while gradually becoming stronger. Its gameplay loop follows the familiar roguelite philosophy of learning through failure, rewarding persistence with permanent upgrades that make each new run more manageable without removing the challenge entirely. The game's primary attraction is its Roguelite Mode, which spans three acts packed with hostile enemies, powerful bosses, and numerous opportunities to improve your character during each attempt. Every defeat serves a purpose, as accumulated progress unlocks enhancements that carry over into future runs. This constant sense of advancement gives players a reason to jump back into the action even after repeated failures. In addition to the main campaign structure, S.E.C.U. also includes a separate Arenas Mode featuring five standalone combat maps designed around surviving increasingly difficult enemy waves. This additional mode offers a faster, more arcade-like experience for players who simply want to focus on intense firefights without committing to a full roguelite run. Combat is where the game truly shines. Players have access to a substantial collection of 29 firearms and 11 melee weapons, creating a wide range of viable playstyles. Whether relying on heavy firepower to eliminate enemies from a distance or charging into battle with close-range weapons, the arsenal encourages experimentation throughout multiple playthroughs. Each weapon category feels useful depending on the situation, and the constant pressure from aggressive demon hordes forces players to make quick tactical decisions rather than relying on a single strategy. Fast movement, accurate shooting, and smart weapon selection become increasingly important as enemy numbers and difficulty continue to escalate. Replayability is reinforced by the game's progression systems and variety of combat scenarios. Since each run presents fresh opportunities to improve your build and unlock permanent upgrades, players are motivated to continue refining their approach while discovering more effective combinations of weapons and abilities. The inclusion of a tutorial and firing range also helps newcomers familiarize themselves with the mechanics before tackling the game's more demanding encounters, making the learning curve feel fair despite the overall difficulty. Visually, S.E.C.U. embraces a grim, hellish atmosphere filled with grotesque monsters, blood-soaked environments, and nonstop violence. The presentation prioritizes clear visibility during chaotic battles, allowing players to quickly identify threats while navigating fast-moving firefights. The mature content is exactly what fans of demon-slaying shooters would expect, featuring graphic violence, blood effects, corpses, and realistic weaponry that reinforce the brutal tone of the experience. While the graphics may not compete with larger-budget productions, the visual design successfully supports the gameplay by maintaining clarity during even the most hectic encounters. One of the game's strongest qualities is its focused design. Rather than attempting to blend multiple genres or tell an intricate narrative, it commits almost entirely to delivering satisfying combat and addictive progression. This straightforward approach works well for players who enjoy skill-based shooters where mastery comes from repeated practice and experimentation. At the same time, those seeking deep storytelling, memorable characters, or extensive world-building may find the experience somewhat light outside of its gameplay systems. The game's indie production values are also noticeable in certain areas, but they rarely detract from the core enjoyment provided by its responsive combat and rewarding progression loop. S.E.C.U. succeeds by delivering exactly what fans of roguelite shooters are likely looking for: challenging encounters, meaningful permanent progression, diverse weapon options, and strong replay value. Its combination of campaign-style runs and standalone arena battles ensures there is always another challenge waiting, while the satisfying cycle of unlocking upgrades keeps players invested over time. Although it does not dramatically reinvent the genre, it offers a polished and enjoyable experience that understands the appeal of fast-paced action and rewarding repetition. Players who appreciate intense first-person combat with roguelite mechanics will find plenty to enjoy in this independent release. Rating: 7/10
♥♥♥♥♥, ну и говнище же... С трудом осилил первый уровень, стараясь не умереть от скуки.
Evet dostlar oyun çerezlik bir oyun sürekli ilerleyip düşman öldürdüğünüz bir yapıya sahip bence arada 1-2 el girmelik oyun denenebilir.
ну очень сырая игра, не интересная, так еще и графика в эпике выглядит хуже некуда, по сравнению с остальными современными играми..
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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