
S.E.C.U. is a Roguelite FPS Game. descend to the hellish and demon infested lands in Rougelite Mode or Survive against waves of demons in Arenas
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Indonesian, Korean, Ukrainian*languages with full audio support
Engagement
Reviews
Il gioco mi piace, è casual fun, lo metto su quando non ho molto tempo e ho voglia di qualcosa di semplice da giocare e con cui potersi divertire. Certo ci sono alcuni aspetti che andrebbero migliorati ma comunque, almeno per me, non rovinano l’esperienza complessiva del titolo. Sostanzialmente è un grande corridoio in cui ci saranno un numero sempre crescente di demoni da uccidere, si guadagnano soldi che potranno essere spesi per migliorare il proprio equipaggiamento. Alla fine di ogni mondo (ce ne sono tre) c’è un boss da far fuori (questo un po’ tedioso). Le animazioni delle armi sono davvero piacevoli e il concetto del gioco, semplice e lineare, rientra nei miei gusti. Lo sviluppatore è molto attivo e il titolo viene costantemente aggiornato.
This game is an great FPS with a long progress with many original features one of the best FPS game out there get it!!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Evet dostlar oyun çerezlik bir oyun sürekli ilerleyip düşman öldürdüğünüz bir yapıya sahip bence arada 1-2 el girmelik oyun denenebilir.
ну очень сырая игра, не интересная, так еще и графика в эпике выглядит хуже некуда, по сравнению с остальными современными играми..
After playing for 30 mins, I got a good grasp of the content available. I can say that this game has a lot of potential to attract people who loved COD zombies and Doom. It has plenty of gunning and maiming galore. I wasn't sure if it had a story, but I was pleasantly surprised. It also has arenas for endless slaughtering and weapon testing. I really like that the dev is very committed and dedicated to his game. It can go a long way with some love. I recommend adding some music, dialogue to the story instead of reading the stones, and more enemy types. Very impressed with the current version. Keep up the good work! If anyone wants to see gameplay, check out my channel on YouTube! @Smugalas Thanks!
Amazing game, with a ton of potential!! MY recommended improvements: Some weapons firing sound is out of rhythm Make a REAL difficulty change instead of just damage dealt, taken, and enemy health NEW ENEMIES!! It takes so much inspiration from CoD zombies, so have a hellhound-like enemy Make the weapon you're using have a rarity color in the bottom of the screen, but DON'T MAKE THE GUN THAT COLOR Custom attachments near end-game Leaning (idk why) Animation tweaks] .357 iron sights are really weird That's all I can think of, and I hope these get noted. But right now, decent small title!
The developer has put his time and effort into the game and that can be seen in the game it self!
Made a video on it since I was given the code for it, it's pretty fun and does show potential but it needs just a couple tweaks. I don't know why but I couldn't hear any noises other than the monsters and the gunshots, even though I did raise the music volume. And also, the AI for the monsters could use a bit of work, they basically just walk towards you in straight lines but that ends up making them walk all in a row rather than trying to surround you. The first boss was fun though and destroying the enemies with the big hammer I randomly got was great, I love that hammer.
This game is awesome. The author posted a lot of materials during the development in different source like youtube, discord and others. I personally really like the way the game was developed including visuals and thinking about weapon balancing finding out for to congrate the player for things/point they reached in the game. I hope to see next updates and can't wait to play them.
the game needs just a bit more work and it can be a great game as well as some controller support but as is its still a fun game just feels a little rough around the edges
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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