
Defend galaxy against Alien invasion in the RTS offline game with roguelike fun
Modeled estimate, not a reported figure. How we estimate →
Media

About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Vietnamese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]什么叫RTS[/h1] 我不是再问各位,RTS的学名全称是什么,而是RTS应该有什么元素 宏观战略、微观战术、即时制 还有么? 去掉宏观战略,就偏向MOBA了 去掉微观战术,就偏向4X了 去掉即时制,这游戏就该叫做奇迹时代1234. 那么我们来看我们敬爱的国产,今天又做了什么[b]垃圾[/b]。 宏观战略?局内科技就只有一本,兵种差异基本除了价格、移动速度、攻击范围和频率,毫无差异,把把都是一样的运营模式,甚至没有科技来改变一下局内的见招拆招,这有宏观战略? 微观战术?你告诉我你他妈连分兵都没有,ADC跑的比你妈逼T快,A上去第一轮交火竟然是AD在抗线,拉纵深都拉不了,对面火蟑螂那个B范围真是喷一下我全队拉半秒,这游戏应该叫F2A模拟器,连个兵营的集结点都没有,接兵是直接就是把家里的全F2过来,分兵呢?分兵呢?这游戏只有两个选项,一个是守家,一个是外面1A,连个2A都没有,但是敌人的进攻路线有好几条,守家的单位站错了地方?对不起,要全家F2回防。 即时制,啊对对对,就剩下即时制像个正常人了,即时制都满足不了的话,这个策划应该已经曝尸荒野了吧? 我真的很纳闷,中国做不出正常游戏了么 老惦记着商品,老惦记着赚钱,能做出你妈了个逼的“阳间”游戏 有句话叫做,君子爱财取之有道,不是你们天天强J玩家的审美,让中国玩家看不到正常的游戏了,他们就一辈子被蒙在鼓里,在信息茧房里被你们当猪养着有事儿了就噶韭菜! 我特地去TAP,那个把我恶心了无数次的社区,去看风评,结果我很震惊,竟然在TAP看到了正常的玩家,他们对着这个游戏指鼻子骂脸的样子让我万分欣慰 可也有一部分勺逼,在那洗,攻击着反对者,我也同样感到难过,我们到底要如何让已经缺乏审美的浮躁之人重拾审美,我们的国家到底是哪一环出了问题才会产生如此之多的愚昧之人。 话已至此,我想不需要再多言什么了,中国独游任重道远,我希望各位能拿这些钱,去吃点好的去享受生活,而不是一次次的被“奶头乐”、被负面情绪、被所谓的民族主义牵着鼻子走。
前几年和朋友讨论过,才偶然发现已登录PC,特地上手体验 以前也看了一些别的平台的评论,这次也专门看了下steam下的评论区 等实际玩上一会儿,发现不但完全没有一些批评说的那么不堪,而是超爽快啊,系统结构对我来说也蛮独特的 # 有RTS的特点: - 带队作战,控制英雄角色,适当建造 - 需要适当考虑资源投资和部队投资的顺序与比例(尤其是我主要玩的能量博士,需要额外管理电力资源) # 但又很像塔防游戏: - 因为有一波一波的敌兵接踵而至,不同的战役里可能会变着不同的花样,但几乎都少不了(比如有时候是个大导弹,有时候则是一辆火车队)核心的挑战和压力也基本都主要来自这个模块。 - 还有很多释放道具/技能的过程 - 一部分是和英雄角色距离关联的 - 一部分就是一些塔防那种无范围限制的(跟之前玩过的一个试玩版塔防游戏《最终坚守》的道具体验蛮接近) 策略方面,这个游戏给人感觉很鼓励主动出击而不是呆在家里 - 有大量的资源点、物资箱勾引你出去 - 任务往往需要你清理敌人特定据点 所以体验上大多数时候其实很有有玩《雨中冒险2》的感觉呢? 炸裂的面对敌群推进且不断获取技能升级....总体来说,是一款强调出击的塔防风味和经过深入抽象简化的RTS 想来确实是跟经典RTS的游戏体验有拉开一些差异了?和最近玩的横扫系RTS仿佛有些异曲同工之妙?二者内在都包含“对建造的低注意力要求+对扩张的鼓励和抵抗压力之间的平衡”的塑造? [spoiler]或者说其RTS的内核或许是源自对横扫系RTS游戏主要体验的一种抽象?[/spoiler] --------- 除了刚进入游戏阶段有一些小地方略额外在意,后面几乎就很快投入进去了 - 比如个别界面略感闪烁 - 比如鼠标点击会略带动摄像机运动 - 比如开场那个cg感觉也不如立绘好看,而且有点莫名其妙,随鼠标晃幅较大 另外,再次体会到最初以手游为主目标设计的一些特点 - 比如电脑玩家习惯的指针接触获得更多信息的体验很难得到,以及因此带来的往往界面信息会比较少 - 比如一些交互是通过的分阶段按钮的方式来实现(大概能联想到这是因为只能单点的触摸屏带来的限制吧) 哎这游戏要是有更多的剧情描述就好了,代入感就能更强些了 现在是横扫了虫族、灵幻生物和智械,但章节之间不太清楚过渡,战斗的契机也不太清楚:会有种各自平行,独立成章的意思呢,过于分割了... 好在还在过场时看到了少量对虫族起源的描写(但暂时打通游戏了也只看到了一条..orz) 所以可能自始至终最一直琢磨和憋闷的是没法知道这些单位的名字这件事 对于我这种图鉴浏览爱好者,大憋气 好在不少建筑还算能通过交手后得到的结果和造型间接理解其功能 但一些怪物,血多甲厚的还好,因为有充分时间观察,体格弱一点的就完了,往往都因为来不及观摩特点而完全稀里糊涂... [spoiler] 这里也再次让我想到,像是《Hunt:showdown》这类并非主打叙事的联机游戏里,虽然官方会写一些小说式的连载小文段作为任务奖励品,很多玩家却懒得看 但是,一些特殊猎人皮肤的配套文字小传,或许因为和玩家得扮演关联更密切,大家则往往都会去看,感觉也对有效立起人物和塑造氛围代入感大有效果 这个游戏里感觉无论是怪物还是几种指挥官的派系,正缺的便是这个吧,现在太稀薄了 [/spoiler] --- 体验的过程大体是先玩的默认派系,打的很顺利,压着敌人揍,完全不缺钱 但也因为太顺爽了,导致急躁冒进,第一章最后一关造了炸弹没去守,心想大不了就跟资源塔一样拆了再造呗,结果直接给我判失败了...呃 不过有失也有得,一下子展开的英雄界面可真是很吸引人,感叹“啊发现原来是这样,敢情等着我先死一次才给我全面展现”,也才想起来商店页面确实是看到过其他英雄的“敢情原来这么多派系,且不只是英雄单位不一样呢” 精神振奋 最后感觉能量哥很特别,选了!结果也确实很合口味,这种比较大差异化又有自己特殊规则的阵营很喜欢,也感觉玩的比一开始的派系更顺利了 它在开局因为需要先攒经济而常常需要孤身冒险一段,因此有时候总有一种在玩moba的错觉 经常是玩到已经领先任务目标,干等着时间到了刷出最后一波敌人然后结束游戏的状态.. 最后一章也有了似机械内战的联想快乐 - 地图也变得更鲜亮和现代化城市化,一切都焕然一新 - 各种机器人也让人觉得既危险又有特色 - 还能在敌群里看到个别自己也能造的单位也挺逗 - 还有限制技能范围的敌人也挺灵的,有启发 - 就是不明白为啥有时候我技能不能用了或者是角色变红了...大概也是一些讨厌的敌人效果吧 [spoiler] 通关后会解锁两个看起来近似乎是无尽模式的特殊章节 不过因为从外面看起来似乎都是那种没啥剧情为了拉长游戏体验时间的模式,就并没点进去看了... [/spoiler] 最后回忆下来,战斗中最快乐的体验大概是下面这些吧: - 一路上各种获得新小兵 - 不断有空投舱把我的小兵投放到我身边的过程 - 远距离调配一堆能量球射过去的快乐(似乎也很像个别moba游戏里一些跨地图狙击技能时曾体会到的) 感觉偶尔玩玩这种爽游也真挺能让人减压的,能暂时忘掉一些混沌的思绪。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic little RTS that is well worth the asking price. I was really surprised at the amount of content on offer, there is more here than from a lot of bigger studio and price tag games. There are 4 playable factions, and they are WILDLY different from each other. The enemy races are also as different as possible from each other. There are 3 campaigns which are really the training grounds for the 4th campaign which uses random levels from the other campaigns, but adds all sorts of modifiers. This random campaign and the permanent progression ensures there is a huge amount of replayability. It is also a very approachable game for anyone - total newcomers to the genre will be fine and have a lot of fun, while veterans can enjoy a challenge by cranking up the difficulty. Overall, while I hope there is more content in the future, what there is already has been well worth the money.
I would like it to be positive but. The game is interesting in many respects. But you still feel the connection that it was a mobile game. Regardless of the variety of enemies and soldiers and missions, everything quickly starts to repeat itself. For the most part, the tactic is to attack with a lot of soldiers in a hurry. Most of the time you have to hurry because the time is too short. The game lacks a good explanation, description of the tasks and other things. There is no list of the enemies and the items you find, and this affects the tactics so much that I didn't understand what most of the enemies were doing. There is no status in the game and you can't understand exactly how things affect things. The Ubgrades are repeated without giving you any more. There are no bosses, only stronger enemies. There are bugs and balancing. Regardless the game is still supported. The game is interesting, but it gets boring quickly and there are no achievements to make it at least a little different. Maybe with a discount. After the repairs I saw, I was going to give it another chance to change the review, but. Last year it worked without problems, but now after the repairs they have caused the regional bug. Usually, this bug is there when the game comes out, not later. A black screen appears that you need to change the region for it to work. Allegedly, there is a save cloud, but nothing has been saved from before. They didn't do anything.
Небольшая рог-лайт тактика, пришедшая к нам с мобилок.Плюсы:- приятная графика;- большой выбор юнитов и бонусов;- в меру интересные миссии.Минусы:- неудобный интерфейс;- небольшое число возможных уровней;- общая упрощенность игрового процесса.Вердикт: игра своих денег стоит, но это просто убийца времени, которая затянет вас буквально на несколько часов.
虽然是给手机设计的游戏,但是在电脑上也非常好玩,比较休闲,但是很有意思
A very casual RTS that has just enough depth to keep things interesting, perfect to get new people hooked into the genre, and short and sweet enough for an experienced veteran to have a good time. While at times you can see where this is a mobile port to PC, thankfully the devs had the foresight to remove the pay-to-win aspects that I'm sure do exist in the mobile version. Would seem they've learned with the botched PC launch of Otherworld Legends, would love to see Soul Knight make it on here at some point. The cute Ironhide-esque graphics are a plus as well, always a fan of this style. EASILY worth 5$.
Juego RTS sencillo y adictivo. Contruye tu base, defiendela con tropas, torretas y machaca al enemigo. Todo con una mecanica facil a lo largo de una campaña de 4 actos con 5 misiones cada una (si mal no recuerdo). Se parece muchisimo a Iron Marines el cual tambien recomiendo.
Примитивная пародия на старкрафт.
If I could give a mixed review I would. I like the game but there's a serious design flaw in that you are forced to only use one group thus you cannot divide and conquer which makes the game a bit more taxing.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| iZBOT | $7.7K | 285 | 81% | $1.19 |
| Space Beret | $7.7K | 692 | 52% | $0.49 |
| Burn Me Alive | $7.7K | 55 | 69% | $9.99 |
| 映夢 Dream | $7.7K | 55 | 82% | $9.99 |
| Classified Stories: The Tome of Myrkah | $7.7K | 55 | 76% | $9.99 |
| Anuchard | $7.7K | 184 | 83% | $2.39 |