
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like that there are many different games to play on s&box
хз за 710 рублей я получил ультра вылеты игры
My Honest Thoughts: I bought this game with high hopes and ran it through its tests, I have tested quite vigorously very quickly so I could get e refund if not worth it. And I will defiantly be returning this game, the game itself while playing is fine, but the constant view-model spazzing under load for physics when really not even much is happening; paired on top of the fact loading in this game lags everything. Like for example, when customizing my character, the game froze up for a moment when hovering over a new clothing or hair option. Even for the physics, its a sad underwhelming show. Like the mattress isn't even a true "soft-body" of sorts, its two hinges trying to mimic the look of soft-body, it just does a horrible job of it. I understand its new but the games available aren't all that great either, even the better ones. Sure I had fun on a few, but that is because the novelty of launching the game for the first time, nothing really good. Silver-lining: There were a few things I enjoyed, I loved the sausage characters, its different from any stereotypical sandbox game out there, I mean its already different because they spell sandbox, S&Box! I also like the feel of what I believe to be the base guns of the game, they had a snap \y feel while still feeling loose and free, really assisting the Sandboxy feel. Conclusion: Honestly, I really don't think you should buy the game, not in its current state, maybe they will pull a No Mans Sky and actually put in the work to make the game great like they promised, then I would say yes, absolutely! Buy the game. But currently while the game is technically in a playable state, its not playable as a game, not to spend your time on, or any of your money in; its just not where it needed to be for a release yet.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
S&box is far beyond my expectations. I never imagined it could be such a good platform to create games, it's even better than the competition and you can create enormously complex games thanks to the Engine and the C# language Here the content seems to never end. It doesn't take me more than 3 hours to figure out if a game/platform is good or not. I've already seen the quality it offers. Updates are almost weekly and developers pay great attention to reviews and write with their brains. Some people think with their feet and give negative reviews without arguing. And they don't even say what should be improved. Regarding "Those games with A.I." logically, due to the fact that it is User Generated Content, some games will be weak or some good. That depends on you as a user to choose the most suitable game for you. If you choose a weak game, and then you instantly think that the platform is become your problem. Nobody makes you play bad games. S&box I can't say that it's completely Garry's Mod Modern version but it's 50% there. What is S&box really? A platform. Another thing, you can Mount the Assets and maps from the original GoldSrc games if you bought them on Steam and installed them. You can mount them. I was amazed that I can play the maps from "Quake", completely shocked. Although many hate S&box now, but in 3-4 years you will love it when you see how good it has become. Normally it should have been put in "Early Access" so it could have been displayed on Steam but it is a well-made product. Congratulations "Facepunch", you have released something exceptional, even if you have Mixed reviews, continue to make it as good as possible. Your product will become something huge, I suspect that. S&box and Source 2 is the future :)
Верю в проект и его создателей, пацыки, прорываемся!!!
This Does NOT WORK it crashes every time i open it and have NOT got a drop of gameplay 0\10
Separating from the whole Garry's Mod 2 idea completely killed this game and it shows. On launch you had 12k and now there is barely anyone on this game. I have to have a NASA computer powered by a nuclear reactor to play this game. Currently at the time of writing this there is 16k players playing Garry's Mod and that isnt even at peak hours. Disappointing game.
UPDATE(6/12/2026): still playing around with the engine, they added an orthographic view for specifically making 2d platformers and such with added a day or two ago i think it was, looks like it would work well for games like zomboid as well. im having a BLAST with it now that i can screw around with source physics in 2d, i played a ton of mario maker 2 in the passed so this is right up my alley haha yesterday i made a rope component that generates a rope with how every many segments, whatever width you want, elasticity and all that, your player can move it all around and jump on it was really cool! thinkin about using that to make a bungie cord game where you jump off a bridge maybe some skyscrapers who knows. about a couple days ago, i messed around with the water tool someone made, it generates a whole ocean and you can make big waves and theres little demo boats that come with it that are fun to cruise around on, was thinking about some sort of water type of mario kart game, give dashes and some water effects to the boats, add a few selections of boats, add a bunch of different items you can get during the race weapon/ util wise.. idk theres just sosososos much you can do that people are just turning a blind eye to becuase sausage model micro transactions etc etc... SUPER shame man. it deserves more.... thats why i wanna make something super fun haha always loved the source engine since i was a kid playing cs 1.6, it has as special place in my heart haha note: i did find some REALLY cool and polished games under the "new" section, im assuming thats where youll see alot of stuff you havent before, dont get me wrong theres alot of junk in there for sure becuase its all new stuff. there are some gems though. i found one that literally couldve been its own standalone game for 5 to 10 bucks as an indie game. between the polish and the music it was incredible, i was stunned tbh haha. i cant remember the name for the life of me though, you start with a ring and have these balls you pop up in the middle and get upgrades and such, not normally a game id play but between the music (for real tho it was absolutely phenomenal) and watched the physics of the balls jump around from where i placed them as well as getting upgrades...... before i knew it i had been sitting there for over an hour lmfao ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original review (a date in the passed sometime): ok, so far ive done alot of the things people said/ i saw in videos that you couldnt do / didnt work in the sandbox mode. some of these include: the reload sounds, physics of the bodies not working when dying from explosions (the body would just respawn on death and fall the ground instead of being sent flying throught the air) also there are entities you can spawn to shoot each other-friendly army guys and regular army guys you can spawn (though i know thats nowhere near the amount of entities you could spawn to fight each other in garrys mod but atleast its a step in the right direction i guess.) also im pretty sure i saw explosions not working at all which seems to be completely fixed from what i can see along with the sounds. The frame rate and performance seem to be completely fine for me so far in the games ive played and in the editor (though i havent played any multiplayer games since i dont feel like playing mow the lawn lmfao... or DXRP which are the only two choices when it comes to multiplayer atm) that being said if your getting this for ANYTHING other than the sand box mode or the editor to make games i straight up wouldn't bother, EVERY SINGLE game on there right now is stuff you would see on the app store on your phone, not even good stuff on your app store either like the spam apps you scroll by and idle stuff is all thats on there right now. im sure there will be games on there eventually as time progresses and more people mess with their editor/ more documentation comes out. FYI you CAN get the editor for free through github but you have to change the app id in one of the files to 480 becuase otherwise itll keep saying "where's steam?" every time you launch it. as the normal ap id S& box uses your steam account wont have access to since you havent bought the game yet, heres how below: "To set your Steam Application ID to 480 (the universal Spacewar developer ID used for testing), you need to modify the AppId in the Application.cs file. 1. Navigate to your sandbox project folder and open \engine\Sandbox.Engine\Application.cs. 2. Locate the AppId variable (currently set to a placeholder or a different number). 3. Change the value to 480. 4. Save the file. 5. Return to the main directory and run Bootstrap.bat. This will configure your game/sandbox to connect properly using the Steamworks SDK." after changing it to 480 it works fine(itll just say your playing SpaceWar on steam instead of S& Box becuase of the ap id change), i mainly just got this to have for the future/ wanted to atleast look at the games on there to see what people were doing with the engine since thats what im more interested in atm. TLDR: if your getting this to play the games that are on the platform, HOLD OFF FOR NOW!! If you are getting it for the editor just know you CAN get that for free from github (see above)
First off I'll say I don't think I gave the game the most patience with my playtime, I spent more time watching a couple friends play the game at launch, but I feel like I've waited years for this only for it to run terribly and have the ugliest character models I've ever seen stuffed into a ton of unimaginative sub-par gamemodes with gaudy ai thumbnails that were supposedly the best the game currently had to offer after a couple years of developer testing and a month post-release. And on that note I can't believe what's been put out is somehow a ♥♥♥♥♥♥♥ full release, I kept looking back at this store listing for an early access tag and was baffled over and over again not seeing it, I just can't believe this is somehow Source 2 with how limp and boring everything feels. It's a sort of game engine first, so you can only really judge things as far as how the individual creators have made their own games, but I'd say whatever people have been given isn't sufficient enough to make anything that feels stimulating or actually fun to play. I'm probably just being unrealistic and impatient, given enough time some ♥♥♥♥♥♥♥ geniuses could probably make some actual good games, but as things are I don't know what the odds are anyone will invest their time into something that seems mediocre and parades around these characters that look so ♥♥♥♥♥♥♥ ugly and boring. But who knows, I'll probably check back in next year and update my review then.
completely disappointing and ruined my entire mood regarding my expectations of this game it's pure slop not the same
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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