
This is a third person shooter FPS game with dream scenes. Players play as 90s police officers searching for evidence on the map to solve puzzles, and can also shoot and eliminate monsters. Players can wander in a bizarre world to find inspiration.
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About
This is a third person shooter FPS game with dream scenes, where players take on the role of a 90s police officer searching for evidence on the map to solve puzzles and eliminate monsters.
In the game, players can shoot and eliminate monsters, and wander in a bizarre world to find inspiration. The game has six different scenes and over ten different types of monsters.
Keyboard WASD moves, spacebar jumps, keyboard F turns on lights, keyboard Q changes handguns, keyboard C crouches down, keyboard E picks up evidence, left mouse button shoots, right mouse button aims.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, Traditional Chinese, Korean
Reviews
Millennium Police, developed and published by LI XITAO, is an experimental third-person action title that blends investigation, shooting, and surreal exploration into a compact but unconventional experience. It presents itself as a crime-focused game set in a vaguely retro-inspired world, yet it quickly moves away from grounded expectations and leans into something far more abstract. The result is a project that feels less like a traditional police story and more like a fragmented journey through strange environments tied together by a loose investigative premise. The game places players in the role of a police officer tasked with exploring different locations, gathering evidence, and confronting hostile threats. This structure creates a dual-layered gameplay loop where quiet exploration can shift abruptly into combat encounters. Players spend time searching for clues and interacting with the environment, only to be interrupted by waves of enemies that must be dealt with using basic shooting mechanics. This constant transition between slower, observational moments and sudden action gives the game a unique rhythm, though it can also make the experience feel inconsistent. Exploration is one of the more defining elements of the game. The environments are varied in concept and often lean into a surreal, almost dreamlike design that prioritizes atmosphere over realism. Locations can feel disconnected from one another, creating a sense that the player is moving through fragments of a larger, undefined world. This approach can be intriguing, as it encourages curiosity and interpretation, but it also means that the game lacks a clear sense of continuity or progression. The act of collecting evidence provides some structure, yet it rarely feels like a deep investigative system. Combat is functional but relatively simple. Players are equipped with firearms and must eliminate enemies that appear throughout the game’s stages. The controls are easy to grasp, allowing players to engage with combat without much preparation, but the mechanics themselves do not offer much depth. Enemy behavior tends to be straightforward, relying more on numbers and positioning than on complex patterns or tactics. As a result, combat serves more as a supporting element rather than a core strength, breaking up exploration without fully standing on its own. One of the most notable aspects of Millennium Police is its tone. The game blends elements of crime fiction with surreal imagery, creating a contrast that can feel both intriguing and disorienting. The narrative is minimal and often अस्पष्ट, offering just enough context to suggest a larger story without fully explaining it. This leaves much of the interpretation to the player, which can be engaging for those who enjoy abstract storytelling but may feel unsatisfying for those looking for a clear and structured plot. Visually, the game adopts a simple 3D style that emphasizes mood rather than detail. The environments are not highly detailed, but they are distinct enough to create a sense of variety and atmosphere. The surreal nature of the settings helps give the game its identity, even if the overall presentation lacks polish. Audio design supports the experience in a basic way, providing necessary feedback without adding significant depth or memorability. A recurring issue throughout the game is its lack of cohesion. While it introduces several different gameplay elements, it does not fully integrate them into a seamless experience. Exploration, combat, and light puzzle-solving exist alongside each other, but they often feel like separate ideas rather than parts of a unified system. This fragmentation can make the game feel uneven, as players shift between mechanics that are not deeply developed. Replayability is limited due to the game’s linear structure and lack of branching paths. Once the main experience is complete, there is little incentive to return, as there are no significant variations or additional systems to explore. The game feels designed as a one-time journey rather than a long-term experience, which aligns with its experimental nature but also limits its lasting impact. In the end, Millennium Police is a creative but inconsistent project that stands out more for its atmosphere and unconventional approach than for its gameplay depth. It offers moments of intrigue and a distinctive tone, but it struggles to bring its ideas together into a cohesive whole. For players who appreciate experimental designs and surreal settings, it can be an interesting experience to explore. For others, its lack of clarity and refinement may make it difficult to fully engage with. Rating: 6/10
가성비는 좋음 돈 값은 하지만 에임도 잘 안 맞고 지루한 면이 있음
100分も遊べた、まごうことなき神ゲー👍
КАКАШКА!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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