
Ruzar - The Life Stone is a dungeon crawler RPG game in which you play an adventurer who needs to discover the powerful Life Stone. Do you have the skills to survive in the deadliest dungeons of the Mountain of Ruz and recover the legendary artefact?
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Languages: English, French, Czech, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Ruzar is a cookie cutter dungeon crawler with little appeal. You play someone unimportant forced to fight as a gladiator and then sent to some mountain range of some sort to retrieve the Life Stone: At best a metaphor for the money you just spent purchasing the game. Ruzar does not offer anything original. This is down to the story itself. A family member lost in a dungeon hunting for some treasure. There is nothing more to it than this sentence. The game has a grand total of 3 dungeons, maybe 4 if you're generous on the count, 3 skill trees to develop and a limited 11 types of monsters spread thin across all these areas. The mechanics are your basic crawler left, right, up, down, side steps left, side steps right, attack and wait for cool downs on skills. Add some secret buttons, sliding walls and the usual pit falls, which you must explore at all cost, and this is practically a copy of Grimrock or Eye of the Beholder made on a college budget. The game plays fine. On a sale, it plays great for a few hours. With a limited feature set and basically a nothing story about nothing however, it's undoubtedly a cash grab scheme. I can't recommend this game. It seems to be over-exploiting achievement hunting, but again, there are just too many bugs on triggering those to be a sophisticated successful scheme.
[h2] "Legend of Grimrock" but janky and boring [/h2] TLDR: You can buy it (and even enjoy it, perhaps) if you are [b] starving [/b] for first-person real-time based dungeon crawlers. The words that best describes this game is "dull" and "generic". A depressingly primitive plot even for a dungeon crawler, designating the player character as a gladiator [b] specially [/b] trained for an expedition to a lost city, but dumping him in the first location with no clothes, no weapons, and no skills. Wow, looks like the King or Queen or President or whatever doesn't really need that Life Stone all that much in the first place. Half of the character's abilities look useless right from the start - you can invest in Intelligence or Constitution at the start to get an increased bonus to health or mana on each level, but after that you will hardly understand why you need to increase these characteristics further. The skill trees that open at level 5 are also not impressive. You can't "fail" at leveling up your character, this game is too easy for that, but just know that you don't really need anything other than the Warrior branch. The stamina system is designed solely to make your life difficult, especially if you want to wear heavy armor and weapons, in which case you'll only have enough weight for a couple of keys, a couple of potions, and maybe one torch in your inventory. But you don't want to wear heavy armor, because nothing in this game is capable of doing damage to you. Except spiders, maybe. At first. And stupidly designed traps, the trigger for which is specifically placed so that you don't have time to get out of the way of arrows flying at you when you place a rock on a pressure plate. At first. In the few hours I played, my health was only spent when I jumped into pits. In Legend of Grimrock, you rarely wanted to fall into pits, but sometimes you could find a few supplies here and there to brighten the bitterness of a painful fall. In this game, however, [b] you have to fall [/b]. Many, many times. One of the levels contains about six rooms, which is a 3x3 square of squares with a pit in the middle. Go ahead, jump, solve a small puzzle, teleport upstairs, go to the next room, go ahead, jump - and so on. Honestly, it's all of these things - easy combat, weird role-playing system, constant overload, boring puzzles, and an aspiring atmosphere make this game just [b] plain boring [/b]. It doesn't make you want to play it. I kind of wish I had time to do a refund, but at least I can use this game to learn from its mistakes and figure out how you [b] shouldn't [/b] make a dungeon crawlers. 4/10 only for starving dungeon crawlers fans in their late 30s, i dunno.
Playable and standard dungeon-crawler that hits all the checkmarks but doesn’t stand out. You start by creating the character you want to play. Instead of choosing a specific class, such as warrior or mage, you can be whatever you want by investing a significant amount of points in seven stats. If you choose regular difficulty, you can't go wrong because the game provides you with enough equipment to beat the game with any character, and leveling up grants you fresh stat points. The difficulty options solely influence enemy damage and health. When you level up five times, you unlock a skill three, which allows you to select class-specific enhancements. To keep things simple, you should go with melee fighter. Thief or mage are too restricted with either money, because you have to buy arrows, and mana. The gameplay is classic first-person dungeon crawling. This means you'll largely be walking through tight tunnels and maze-like scenarios. The map is separated into grids, which you can explore step by step. Because the camera is not free, you can only turn left or right using two buttons. You can utilize the free camera by pressing the right mouse button, however it only allows you to view around corners briefly. It's more of an extra function, as I rarely utilized it. Left-clicking is used to interact with the environment and attack enemies. Because the game is "boring" with objects because you travel across plain walls and floors, the majority of items can be spotted right away. There are levers to unlock doors, dazzling loot lying around or from killed enemies, and occasional hidden secret in the surroundings, such as clickable small stones in walls. Movement and attacking occur in real time, so you don't need to use the pause button to make an enemy make its move. However, enemies have a delay when performing their action, allowing you to duck out of their way. Unless you're locked in a corner, you can quickly navigate around an enemy and attack it before it can turn. Since the game allows quick save and load, most situations can be avoided. Better weapons are obtained from a merchant near the beginning of the game. He also gives you quests. If you find magic stones, you can avoid some of the retracing by teleporting to all unlocked stones. You'll want to do this to sell items you don't need and because there is a weight limit. You can carry more, but your speed slows to a crawl. The game is made up of several floors. Although you begin outside and progress deeper into the dungeon, you may always return up because the game does not lock you out of content. The map expands as you explore, indicating exits, teleport crystals, and even allowing you to write your own comments. Floors are covered in pressure tiles, which could open something or set off a trap. It is possible to sacrifice an insignificant item and lay it on a tile to render it harmless. More important doors require keys, which can be obtained on specific enemies or in the environment. Health and mana do not recover on their own, so you need to look for campsites where you can wait a few moments to fully heal. A single playthrough will reward you with just a handful of achievements. The majority can only be obtained by re-playing the game again and again with new game plus mode.
Definitely a lot of fun if you're into these types of games. When creating your character, do not neglect endurance. At character creation, I put all my points in Luck so I could get more loot. However, I had to make several trips back to the main camp with the shop to sort my inventory because I couldn't carry very much. No regrets though. I saved a lot of money in the end, and I got a lot of useful stuff. Also, make sure you have your audio up to listen for vital sound cues to investigate. Lastly, you will hate spiders, like, really hate spiders.
I'd say this was a good starter blobber if it wasn't relatively easy to softlock yourself. The interface is also stiff, and probably an easier entrypoint into the genre is Grimrock. That said, despite having low enemy variety, very vanilla combat, repetitive environments, fairly standard puzzles, and some weird design decisions (high miss chances on attacks, bonkers poison damage regardless of spirit attribute, needing fire arrows or a fire spell to pass an early checkpoint in a game that kind of expects you to just be a fighter), the fundamentals are pretty solid. If you have a medium tolerance for frustration and you're not a completionist (the quests are tedious backtracks,) and if you specifically want to try a blander blobber, this is not a bad pick. I think it shows a lot of potential, and I'd love to see what the developer works on next. If you want to start with something more feature-rich, you may want to check out Grimrock first.
Klasyczny dungeon crawler, dla ludzi lubiących gatunek. Plus taki że grafika, chociaż kanciasta to nie przypomina podobnych gier na telefony.
The single character format works so much better for real time first person dungeon crawlers. I enjoyed this one from start to finish except for maybe a couple of puzzles which required precise timing and reflexes. Also the enemies pose no threat at all since they are super slow to turn and attack so unless your character is heavily weighted down or you are just not paying attention and get cornered combat is a breeze. Definitely worth a purchase on a sale if you like these type of dungeon crawlers. Game is on the short side (took me about 13 hours but most people finish in under 10) but opens up new game + mode once done.
Boring, slow and almost empty. Take from Legend of grimrock only corridors, only around 30% monsters and slow their attacks to a crawl, so you can fight doing "step back, step forward" tactic. Put encumbrance system and boring level up system. Make controls uncomfortable and don't fix the game so it doesn't save settings, forcing you to change controls everytime you start the game.
Небольшой дешёвый, но стоящий своих денег данжен кроллер(особенно по скидке). Игра достаточно прямолинейна. В ней немного видов врагов, простая боёвка, если врагов не очень много, в ней мало механник, в ней очень простенькие квесты и игра достаточно коротая, что в данном случае является плюсом. Но главное то что эта игра не замороченная. Самый простой данжен кроллер на пару вечеров. Если вам хочется расслабиться и поиграть в обычный, небольшой данжен кроллер без выкрутасов, то это то что вам нужно, хотя если пройти мимо вы совершенно ничего не потеряете.
Ruzar est un Dungeon crawler au graphisme correct qui s'apparente à un mélange de Dungeon Master et Might and Magic. On y retrouve les déplacements case par case, les pièges, les passages secrets, les trappes, les leviers. La durée du jeu est plutôt bonne (48h pour moi). Les combats sont principalement de type guerrier. La magie aura cependant tout son intérêt pour par exemple éclairer les couloirs sombres, se régénérer complètement avec les 2 sorts complémentaires 'transfert de magie 1' et 'soin 1', qui utilisés plusieurs fois en alternance, régénérera la vie et le mana sans consommer de potions. Les autres sorts de type boule de feu ou autre étant trop consommateur de mana ne pourront pas être utilisés souvent en combat. Attention à bien personnaliser vos touches de déplacement et d'attaque pour être efficace dans les combats, surtout dans des salles à espace réduit et fermées, ou grouille tout un tas de créatures qui ne demande qu'à vous faire la peau. Bon jeu !
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