
The legendary beat ’em up series from Jaleco returns. Master trained fighters take on a rising evil with raw strength and refined technique. Built around easy-to-use auto-combos, the game lets skilled players weave powerful strings for exhilarating combat. Let your fists burn with fury once more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Neo-Cisco has been shaken by the Joecal crime syndicate and the deadly Zeekus virus. But each time, justice has prevailed thanks to a small band of brave fighters.
Now, they must rise up again to face an overwhelming evil and discover the true mastermind behind these past events.
New moves, new weapons, and new allies mix in this ultimate Beat 'em up, Rushing Beat. Restore peace to the streets in the hot 2-player co-op story mode that doubles the impact!
With easy-to-use auto-combos, even beginners can enjoy exhilarating action. Chain together your own combos with various actions like counterattacks, follow-up strikes, and weapon-based attacks. Most actions can be canceled with dashes or jumps. Master the cancel system and unleash even more consecutive attacks!
Throw techniques can be varied with key inputs. Send your targeted enemies flying, and if you throw them into the background, you can destroy normally unreachable objects. A chance to get items!
As you land hits or take damage, your rage gauge increases. When the gauge reaches MAX, you enter rage mode. In addition to enhanced attack and defense, you can unleash the finishing move "Beat Rush". Defeat evil with righteous fury!
There are 9 stages in total. Defeat enemies waiting in various areas such as shopping malls, slums, subways, and laboratories, and chase the truth of the story.
Side missions also occur in each scene. Challenge the capture of various actions and stage gimmicks!
Playable characters increase as the story progresses, bringing the team to a total of 6 members.
Master the unique actions different for each fighter.
Also, this title supports 2-player co-op. Advance with your allies on the path to The Peace Keepers!
◯RICK NORTON
【Battle Style】Mixed Martial Arts
Owner of the mixed martial arts gym Norton Gym, and a former detective of the Neo-Cisco State Police.
Believing that the incidents surrounding the Zeekus virus are not yet over, he continues his investigation alongside his sister Maria and his friend Bild. He also trains the next generation, including Kahlua, a girl suspected of having been a test subject in the Cyber Clone Project.
For expeditions and investigations, he owns the heavily modified military armored vehicle Tough Enough, a special combat-ready food truck
◯DOUGLAS BILD
【Battle Style】Pro Wrestling
A former professional wrestler.
During the aftermath of the Cyber Clone Incident, he rescued Kahlua, who had been imprisoned as a test subject for Zeekus experiments. Like Rick, he continues to investigate the truth behind Zeekus, and the Joecal and Cyber Clone incidents.
Recently, his workload has expanded to include cases involving unidentified bioforms, leaving him busier than ever.
◯LORD J.
【Battle Style】Koppojutsu, Jujitsu
Lord J joined Norton Gym at Rick's invitation, as Rick had an interest in Japanese martial arts. Before long, Lord J became entangled in the Cyber Clone Incident.
He shows a particular interest in the Zeekus-based body enhancements once used by Kintark. His driving force is the pursuit of greater strength and the desire to evolve as a fighter. He is even willing to rely on Zeekus itself if it means achieving that goal.
◯WENDY MILAN
【Battle Style】Pro Wrestling
A rookie female pro wrestler, newly debuted and full of promise, who trains at Norton Gym on Bild’s recommendation.
She holds deep gratitude toward both Norton, who serves as her trainer, and Bild, who guides her as a senior wrestler. On her days off, she also supports them by acting as a contact for investigations related to Zeekus. Wendy has potential!
◯KAZAN
【Battle Style】Togakure Ninjutsu
Kazan first met Bild during the aftermath of the Joecal Incident, when the police cooperated with the CIA. After retiring from the CIA, he was introduced to Norton and, like Bild, occasionally served as an instructor. He was later drawn into the Cyber Clone Incident. Since then, Bild has entrusted him with certain off-the-record investigations.
While pursuing the truth behind Zeekus alongside Bild and the others, Kazan also hunts rogue mercenaries who misuse Togakure Ninjutsu for criminal purposes.
◯KAHLUA
【Battle Style】Self-Taught
Kahlua was rescued by Bild and the police after being abducted during the Cyber Clone Incident. Due to Zeekus experimentation, she lost all memories except for her name. As her registration data had been erased from official records, her identity remained unknown. With no family to return to, she was placed in the care of Norton Gym until her memories could recover.
Her fighting style is entirely self-taught, learned from online videos and imitation. Whether by natural talent or instinct, she is able to grasp techniques with surprising speed.
If you board the kitchen car Tough enough, which is also a checkpoint of the stage, you can combine the food items you have.
A combo menu made with 3 types of food increases the recovery amount. Furthermore, special effects may be added.
Whether attacking or eating, combos are recommended!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 81reviews | 77% | — | $38.3K |
| $16.09−30% | 109ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
プレイ時間50時間以上、実績全アンロック済み、全キャラノーコンテニューでクリアするくらいやりこんだレビューになります。 ・良かった点 システム周り 操作性も良く、ベルトアクションに慣れた人ならすんなり操作できると思います。ボタン押しっぱなしでコンボが最後まで出るのでボタンを連射する必要がなく、とても快適です。このシステムは全ベルトアクションに搭載するべきだと思います。私はいつもベルトアクションにも連射を標準で搭載しろ!って思ってますので、このシステムがあると連射は不要になりますからね。 ・爽快感溢れるアクション 地上のコンボや、敵を浮かせての空中コンボが楽しい!簡単操作で爽快感満載のアクションが良い! プロレス技も豊富でカーフブランディング、リバースフランケンシュタイナー、カナディアンデストロイヤー等他のアクションゲーじゃお目にかかれない技が多数!空中でドラゴンスクリューなんて誰も思いつかないような技も! ・プレイヤーが圧倒的に有利になれるベルトアクションでお馴染みの「パンチハメ」ができる! ダッシュが走る系のキャラ限定ですが、地上コンボのフィニッシュを決める直前をダッシュでキャンセルすると、地上コンボの初段から攻撃を当てることができるので、これを繰り返すだけで簡単に敵をハメられます。特に複数登場するボスキャラに有効です。このテクニックを知ってるだけでノーコンテニュークリアがグッと近づきます。お試しあれ! ・回復アイテム&武器ストックシステム ベルトアクションでありそうでなかった回復アイテムや武器を好きなタイミングで使えるシステム。回復は、道中で拾ったアイテムを組み合わせてフル回復アイテムを作れるのもグッド!武器も敵に合わせてその都度使えるので無駄にならないのが良い。ちなみに、投げる系の武器(手榴弾や火炎瓶)はあまり使えないので殴る系の武器と刀系の武器が強いのでストックしておくのがおススメです! ・多彩なキャラクター 乱に登場したキャラは全て登場、新キャラのカルアやジュリエットもいい味出してます。各キャラでかなり性能が異なるので、色々なタイプのキャラで楽しむことができます。個人的にハメは使えないけど空中コンボが楽しい忍者の華斬がおススメキャラ。ノーコンテニューを目指すならハメが使えて扱いやすいリックが良いかと。 ・64番街リスペクトなシステムw ジャレコ繋がりでストーリーにも関連してますw 壁投げや場外に投げ込んで即死といった64のシステムが使われています。特に壁投げはお金を稼ぐうえで重要なんで常に意識しましょう。 ・気になった点 プレイしていて気になった点を挙げていきます。アプデで改善されればいいなぁということで。 ・プレイヤーキャラの起き上がりに無敵がない ベルトアクションでは結構致命的。特にドロップキックしてくるモヒカンにダウンさせられると起き上がりに重ねられて一気に体力を奪われる事も…。 ・一部の敵がスーパーアーマー持ち こちらが攻撃してるのにそれを無視して反撃されるのはやはり気持ちいいものじゃない。ボスの特定の瞬間のみとかなら許せるが、ザコにアーマーは持たせてはならないと思います。 ・敵の投げに対して何もできない ロボ系の敵が顕著。掴まれたら何もできずただ見てるしかないというのはいただけないなぁと。特にロボ系は時間もかかるので尚更。 ・プレイヤーキャラの掴み範囲が広すぎる 投げのダメージが高くないので、接近して攻撃しようとすると、打撃が出ずに掴んでしまうことが多々ある。ダグラスやウェンディのような投げキャラが掴み範囲が広いのは分かるが、全キャラ掴み範囲が異様に広い。掴みたくないのに掴んでしまうことがある。 ・得られる資金が少ない 売ってる物の値段が得られる資金と釣り合ってない、高すぎる。得られる資金が平均50~200くらいなのに対して、食材がない場合フル回復アイテムが1つ3000とか要求されるので、流石に高すぎではないかと…。 ・残機がない コンテニューは無限にできますが、やはり残機はあった方が良かったなぁと。 ・ザコ敵の動きや攻撃力について ザコ敵の思考パターンがアクティブに動き回って攪乱してくるようなものではなく、攻撃の1発が大きい鈍重タイプなので、好き嫌いが分かれるかも。特にスーツのザコとドロップキックのモヒカンは油断すると一気にやられてしまう場合も。 ・人物の表情が変わらない 攻撃受けてる時とか全く表情が変わらないのでかなり違和感が…。 せめて攻撃受けてる時は痛そうな表情してほしい。 色々書きましたが、日本国内のメーカーでベルトアクションをリリースしてくれたことは素直に嬉しいです。ジャンルがほぼ海外メーカーやインディー開発が中心になっている昨今、とても貴重です。そういう意味でも応援したいタイトルです。ベルトアクションでプレイ時間が長すぎるとか不満もありますが、とっつきやすい操作性に簡単操作で爽快感抜群なアクション、ありそうでなかったシステムを多数採用等、目を見張る部分は多々ありますので、ベルトアクションというジャンルが好きな方は是非ともプレイしてほしい作品です。 今後のアップデートで色々な部分の改善や新モードの実装等期待したいと思います。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Korean
| $16.09−30% |
| 82ratings |
| 84% |
| — |
| not modelled |
| $22.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在文艺复兴浪潮下,没想到沉寂多达30多年的《快打刑事》居然在2026年迎来了新作。而且在质量上完全不是只想做老粉情怀向,而是扎扎实实做的相当不错。分为故事模式和自由模式,前者有一些基本的剧情交代,还能熟悉游戏的各类招式动作。后者的话可以直接解锁最多6名角色自由闯关。流程上采用关卡制,角色的动作打击感十分流畅,主打快速连击、各类特殊攻击以及持械、擒拿和投掷等。关卡中还有超多的场景破坏,战斗的正反馈拉满。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
整體來說有點微妙, 先說優點,看的出來製作團隊有做功課, 不只過去老角回歸,還原過去1和2的名場景, 也把劇情跟修羅做了一個串聯, 操作性進步,多了很多系列作沒有操作, 讓遊戲爽度提升很多; 缺點是關卡和敵人設計不良, 有些敵人的攻擊力過高, 且敵人的投擲攻擊無法脫出, 最後一關BOSS設計也不好, 玩起來令人煩躁, 讓整體遊玩感受下降, 看在製作團隊還在用心份上, 姑且還是給個推薦
NORMALでプレイしています。 徐々に手に馴染んでくる感じが心地良いです 回復アイテムを持ち歩けるので敵を少しずつ出す、ちゃんと軸をずらすなどちゃんと丁寧にプレイすれば難しいと感じることもなく程よい緊張感で楽しめます。 ダッシュ入力で技がキャンセルできることに気づくとテンポ感が更にアップするのでいろんな操作を組み合わせて楽しんでいます。
honestly the combat and combo canceling was a lot more sophisticated than i thought it would be. it looks stiffer than it plays but it's a pretty beat em up!
The best feeling combo system I've played in a long long time. You have so much time during combo strings to lab up different mix ups, all characters have a TON of fun moves, gun weapons are so great, the meal system is great. This game just needs more content, theres like 5 enemy types in the entire game. The Bosses are done really well and I liked their mechanics, even if you fight them repeatedly. The game shines SO much when they actually put levels in big 3D space (car street lvl/Final Boss), and they should weigh WAY more into the big 3D levels, they looked cool, and felt awesome to play. All the "story cutscenes" are very confusing and long and could probably just be summed up in 2 sentences between the characters to be honest. Best Combat FEEL and Combo system for a beat em up they I've played, but it needs more 3D freedom, more enemy types, and a loooot less talking, leave the story up to the player to figure out. Devs are cooking BIG TIME but they need a little more time to iron out the kinks
Rushing Beat X: Return of Brawl Brothers no es un cruce de franquicias distintas, sino la cuarta entrega y "eslabón perdido" de la trilogía clásica de acción callejera (estilo yo contra el barrio) de Jaleco. Su historia mezcla, precisamente, los universos y personajes de la trilogía original de 16 bits, conocida en Japón como Rushing Beat y en Occidente bajo los siguientes nombres:Rival Turf! (Conocido en Japón como Rushing Beat)Brawl Brothers (Rushing Beat Ran: Fukusei Toshi)The Peace Keepers (Rushing Beat Shura)Jugablemente, el título mezcla la nostalgia clásica de los beat 'em up estilo Double Dragon con mecánicas modernas como cancelaciones de combos, bloqueos, uso de armas y misiones secundarias. En definitiva un juegazo muy entretenido y recomendable
I remember importing the original for the Super Famicom back in the early 90s (I had clipped off the tabs in the cartridge slot in my SNES so it could play Super Famicom games). Anyway... the original was pretty fun. I liked it almost as much as I like Final Fight. For that fact alone, I saw this pop up on Steam and thought "why not". Unfortunately, this new game has incredibly cheap enemies who will try and get you caught in a "knocked down" loop until you die. It can be a bit frustrating at times to escape out of it, especially when there are tons of enemies on the screen. Another issue is the incredibly annoying voices. Luckily you can turn those off, which is a blessing. There are also times when it is unclear on what exactly you need to do at certain times. The devs should have spent a bit more time polishing this game up before releasing it. NOTE: As of writing this post, it shows that my playtime is 13 hours. I had just purchased the game last night and played for about an hour. I then decided to leave it on PAUSE and went to bed... so unfortunately, it is past the 2 hour refund window. At least the game was cheap enough for me to go "oh well". In closing, maybe if I play it some more I will like it more?... Other than that, this seems like a game that would be more enjoyable playing co-op. I just don't know anyone who wants the game at the moment.
游戏本身没有剧情,所以通关直接结束没有动画。开始刚玩的时候觉得打击感不错。玩了几个小时发现很多问题。续命时角色隐身状态出不了招,如果贴身敌方现身后大概率挨打。高级兵的机器人投技伤害比小boss机器人的投技伤害要高很多很难理解。小boss机器人投技判定过高,导致你想抓他大概率不可能,只要贴身必被他抓投。倒地起身没有无敌很难受,还很容易被杂兵连招打死。还有敌方的伤害很迷,有的很低有的很高。70块钱有点不值,如果对折的话可以入。总结就是刚开始你会觉得是个打击感不错的横版过关玩几个小时,你会从80分直降到60分或者以下。我给60。如果我说的都优化了,给80。可优化的空间很多。加油!!!
Pretty good classic style beat'em up. Some annoyances like healing items and HP managment are kinda rough though. The combo system is good but um...which ever designer though that the final boss fun needs their head checked, I do recommend it though
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