
Pathfinder Adventures translates the best-selling Pathfinder Adventure Card Game into an entirely new breed of digital card game, where players adventure collaboratively to battle monsters and villains, and acquire new feats, items, weapons, and allies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The difficulty level is quite high. Although the randomness of the cards is fascinating, the controllability of the randomness, in my opinion, is overly dependent on luck.
做了一个适配游戏最新版的汉化,基于游侠网汉化补丁,用AI做的,勉强能用。地址:https://github.com/hexiongjiu/PathfinderAdventures-CHS。不过这么久远且冷门游戏,估计没几个人玩吧。留给有缘人。一般一边玩,一边发现问题随缘更新
I'm a big fan of the physical game, was enjoying this one despite running into a number of glitches along the way. Hit the final mission and it keeps crashing, turns out some of the cards in my decks cause the final mission to bug out. I'd have given it a passably positive review up to that point, but breaking right at the end is inexcusable and irritating. Stay away.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень серьёзная и глубокая настольная РОЛЕВАЯ игра с построением колоды и проверками/боями на дайсах. Пробовал её ещё 9 лет назад, но тогда уровень владения английским не позволил насладиться в полной мере, а сейчас уже не замечаю, бывает, часами, на каком языке играю. Так что сразу стоит предупредить, что без знания английского можете даже не рассматривать к покупке - текста на картах много. Да и не только на картах, а и на монстрах, локациях и улосвиях локации либо кампании. Для понимания размаха : в игре 2000 карт! Это Вам не то, что не Slay the Spire, это даже не Dominion! В остальном, рекомендую к покупке всем фанатам Baldurs Gate 3, Solasta и настольных RPG, как на базе DnD, так и всяких Рунбаундов да Десцентов. Контента тут на десятки (если не сотни) часов даже без DLC. Негативные обзоры не понимаю, особенно при цене по скидке в 1 бакс.
Overall, I very much like this game. I have become somewhat addicted to it. Given the game's incredible amount of deck building diversity, and card count, no two games ever need to be the same, offering an almost infinite amount of replayability. The main things that I don't like about the game are listed below, in no particular order: A: some of the rules don't make sense compared to the physical card game, like the "Stash" system for instance, which I also don't like. B: The over reliance on RNG, for which there is NO "Git Gud Bro". You can't "Git Good", when it comes to just pure bad dice rolls. That is not a player problem. C: Why do I have to keep fight the same card twice, after I already beat it at the start of the combat phase? D: Why can I never get the cards that I need, like blessings for Sajan, when I need them? I end up using Lem, so that I can use his special ability to get the cards that I need. E: For the love of god, the dice rolls... Only Ezren can roll a 3, to recover a card, three times in a row, using 3D10, while Ranzak fail's every single roll, no matter what, to explore the area again. The dice rolls are the single biggest flaw with the game. F: Using the blessings as a timer for the scenario, breaks immersion, because your being forced to rush the game to beat the scenario. This usually means one thing, which is that you need to build a better deck to deal with each scenario accordingly. At this point, you shouldn't aim to complete the Scenario. Instead, you should aim to collect better cards to improve your deck, helping you to complete each scenario quicker. That said, there is just something about the game's design that make's it incredibly addictive, and its all about wondering what card your going to get next, or how your going to build your next op deck with Seoni, or Ezren, or Ranzak, or Lem, or any character included with the game. The game is excellent for being a 1:1 conversion of the card game. This means that you can use the digital character add on cards included in this game, with the card game, to create a hybrid system, if you don't have the Character Add on Deck for the actual card game. I assume that you can also use the Scenarios included with this game, to fill in the blanks for the physical card game, if there are gaps in your Pathfinder ACG collection, like there are in mine, because all of the information that you need to build the scenario, is actually included on the location datasheet in the top left corner, when you start a scenario, and begin to explore the locations. The card game will always be superior, because I can edit my dice rolls, I can use homebrew rules to just do boss battles if I want too, or to disregard the timer system all together, but for what it is, this game isn't bad at all. I even used it as a tool to teach myself how to properly play the card game. If I had two wishes to use for this gaming system, they would be A: More character based content, like the inclusion, for example, of the Magus Deck. B: More game conversions, like The Mummy's Mask and Skull and Shackles. All we have is Rise of the Rune Lords, when there are 4 official AP's for the ACG, which are Rise of the Rune Lords, Skull and Shackles, The Mummy's Mask and Wrath of the Righteous. Furthermore, and I have to clarify this, but I've read certain idiots calling it a pay to win game, banging on about buying stuff with gold etc. When a review starts "it's probably a good game", that's the first clue that these people don't really know much about the game. The game has zero in game purchases for things like gold. Gold is what you earn as a reward for either completing scenario's or selling cards. You don't buy it with real world money. There is no MTS in game. You then use this Gold, to buy upgrade chests in game, which you use to upgrade your character decks. All this talk about in game MTS and buying Gold is BS. Another aspect that I like, is the game's system requirements. The requirements are so low, that it will run on a toaster. It runs perfectly on my 2nd laptop, my Lenovo Yoga x380 13.3" touch screen, which I use in tablet mode. All in all, it's a wonderful little game, being a perfect 1:1 conversion of the original deck building card game, which I also collect. As it stands right now, I can take my pick between the card game or the digital edition, since I actually own full runs of Rise of the Rune Lords, Skull and Shackles, and Dragon's Demand complete with The Curse of the Crimson Throne for the card game, a decade after it went out of print, so I am in a somewhat privileged position owning most of the card game content, and the digital edition also. I still don't get what the big thing about Paladins is though?
Had baldur gate1&2 and neverwinter nights game in my library for a long time and didnt enjoy the games. I just realized it happend because I dont know about D&D rules. This game teach me basic D&D rules, now I have a blast playing neverwinter nights.
The game just isn't fun. Deckbuilding sucks. The story sucks. If there is a skill component here, it's buried deep behind some very random cards and opaque mechanics. Nothing feels like it synergizes. Nothing feels thematic. Turn actions feel limited and stove-piped. If there is fun here, I'm having to look way too hard for it.
this game is pretty good but the store, unlocks and all the item integration make the game unplayable. its like a ♥♥♥♥♥♥ mobile game got overlaid and you constantly have to fight against that game to do gameplay. also the obsidian version looks like its all dlc but its not, its mainly character swaps. also no undo, so if you missclick once have fun discard your hole hand.
Very nice digital version of the card game. There are points where the system gets stuck, but it's few and far between and is fixed simply by exiting and re-entering the program. I own about $600 worth of the physical cards, and I've beaten this digital version. The digital version is worth getting whether you play by yourself or with others simply because it erases the setup and tear-down time. If they come out with Skull & Shackles, Mummies Mask, or Revenge of the Fallen, and they are done as well as this, I would buy them, no question, no hesitation.
A cautious 'yes'. Its a decent and faithful adaption of the physical game (that I own and had a lot of fun with back when I bought it). Have not yet seen any bugs. However, part of the fun of the physical game was all the careful logging and managing the physical aspects, which is something that appeals to old schoolers like me. Digital, all that gets taken away and it feels like there is rather less to it. I see some people complaining about the stash not being big enough. The physical game had no stash at all. And you didnt get to 'buy' extra gear between episodes. This was all part and parcel of the way the mechanics of the game were set up and the challenge of it (which influence the strategy). Adding these elements actually dumbs the game down somewhat, removes a key element of how you had to be aware of card management (in the long term) affected future outcomes. I'll likely dip into the game from time to time out of nostalgia, but I would probably enjoy going back and playing a physical campaign more if I had the time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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