
Sequencer Roguelike. Enter the Arena as an elemental wizard, craft powerful rune chains, and break the game with wild artifact synergies. Beat all trials, defeat the Sin Kings, and ascend to godhood. Magic is chaos, order is power!
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About
Runeveil is a roguelike deckbuilder where your strategy isn't just about what you play, but how you sequence it. Step into the shoes of powerful 7 Elemental Wizards and travel through various Arenas.
Your goal: Beat the 7 Sin Kings in the 7 Unique Arena, and survive the escalating chaos.
Unlike traditional card games, where you play one card at a time, in Runeveil, you play the whole hand, where the sequence of the runes is the most important.
Combat is a puzzle of destruction. Place your runes in a specific order, and watch them trigger for a blasting combo!
It’s not just about runes. Collect ancient Artifacts, use magical Potions, and apply Enchantments to your runes. Stack multipliers, trigger infinite loops, and create a build so powerful that even the Arena Kings tremble.
You can see your fight rewards from the beginning. Start your strategy to build the ultimate deck from the start!
4 playable wizards (Nature, Fire, Water, Arcane)
3 Sin Kings with 7 ascensions (Sloth, Lust, Greed)
40+ enemies to be fought
200+ fully implemented runes
100+ artifacts
50+ potions, scrolls, enhancements
7 Unique Arenas: Each arena features its own kingdom, distinct enemy types, mini-bosses, and a challenging final Boss.
Ascension System: Beating a trial is just the beginning. Unlock higher Ascension levels for each Arena to face difficult modifiers and stronger enemies.
Unlockables: Improve your collection and discover new runes and artifacts with every single run.
Deep Progression:
Wizard Evolution: Level up your specific elemental wizard to unlock unique skill trees.
Global Meta-Progression: Earn experience across all runs to unlock a global talent tree that benefits all your characters.
Sequence-Based Combat: A fresh take on deckbuilding where placement and order define your damage output.
Magical Arsenal: Play as 7 different wizards, each with unique mechanics and playstyles.
Relic Hunting: Hundreds of artifacts and items that fundamentally change how your runes interact.
Roguelite Depth: No two runs are the same. Procedurally generated trials ensure endless challenges.
High-Stakes Trials: Conquer 7 increasingly difficult trials to prove your worth in the Arena.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Japanese, Simplified Chinese, German, Korean, Russian, Traditional Chinese, French, Spanish - Spain, Polish, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a weirdo whose favorite subject was mathematics, I am EXTREMELY happy. I've been playing Runeveil since the demo days, and the Early Access has only made me more excited for the full launch. There is a lot of content both for competitive players and more casuals. Whether you're looking for a challenge or a relaxed experience, you can find the difficulty that suits you. Also the art is very cute. Everytime nature wizard takes a hit it hurts my soul... Great deck-builder!
While there's nothing fundamentally wrong with Runeveil, i do not enjoy it. - I do not like the concept of "just" arranging your draws in a timeline. - I feel that there is too little control (you can switch single cards a certain number per fight. Other than that, your possibilities are fixed). - From what i experienced, there is too little variety, and card rewards always repeated themselves (which might be an EA problem). - You can only skip card rewards a certain number of times. After that, you need to pick a card after a fight. - And i dont like the art style.
Great deckbuilder alternative to StS, love the water mage mechanics
Even though it’s not a genre I play often or very familiar with, I really enjoyed playing this game both for its gameplay and its visuals!!
Erken erişimde bir oyun olmasına rağmen tamamlanmış gibi bir his veriyor. Balatro-like türündeki diğer oyunları da oynamış biri olarak söylüyorum aralarından en iyisi bu. Görsel tasarım çok başarılı, ses de öyle. İçerik genişleme, oyun modları, farklı mücadeleler de işe dahil edilirse tadından yenmez. Ben çok memnun kaldım.
Interesting take on the card battler genre. Instead of playing the cards one by one with using energy, your whole hand is played at once and ordering them is what matters the most. Also number go up -> me happy
Really fun and surprisingly well-balanced card game. Every class feels unique and offers different ways to play, and the card pool is large enough that no two runs feel the same. I love how many different strategies and deck-building paths are available. Easy to get into, but with plenty of depth to keep things interesting. Definitely worth checking out!
很棒,卡片和神器的邏輯清晰易懂,流派豐富
Advances the card battler formula through clever ideas and refreshing new mechanics.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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