
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.

RuneScape: Dragonwilds started Alpha testing in late 2024, and is launching into Early Access in Spring 2025. From here, our humble team of heroes is developing the project with player feedback at the very core.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit the Steam Early Access FAQs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 688 reviews with recorded playtime.
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've played all of the content currently available, and for a game that is suppose to hit 1.0 this fall, it seems incredibly lacking and unfinished at the current stage. My biggest issues with the game are the following: -It is deceptively linear with the quests in most areas. -Exploring didn't feel rewarding or exciting. So much of the game just felt empty. -There are several different weapons to choose from for melee vs ranged and magic (you ONLY have a staff and just recently went from 2 fighting rune options, air and fire, to 3 adding water). It made playing a magic build incredibly boring and like an after thought. -You are stuck in attack animations when fighting. -There isn't much of a variety in what armor you wear. You start an area, get resources to make the first set of the three types you can (melee, ranged, magic), then get access to a slightly better set that you just got as a reward or discovered near the end of an area just before you end up replacing it as you enter the next area. -The dungeons have the same enemies. The rat and/or wolf for the area plus the same three sentinels. The most recent desert area does improve upon this. -There is no middle ground for dying. Either it's set to lose nothing on death, or you lose everything (hotbar items and any weapons you carry included) except the 4 pieces armor you are wearing. Which means you better have a backup weapon at home if you want to be able to fight your way on the long trek back to your body, or dying is irrelevant. -Players can look in chests you find in the wild at the same time, but if it's one you crafted, only one person at a time can be in it and all of it's contents become unusable for crafting while someone is in it. So frustrating when playing with other people. -Your first mount is in a later area, forcing you to just walk or place teleporters everywhere and depending on the hard to find Law runes used to pay for teleporting until you reach lvl 50 in rune crafting and can make them yourself. -Your journal does not give you much for details once you get a quest. Overall, we were glad to step away from the game once my group played all the content that was currently available. I do think the foundation is there for a decent game that I can see people enjoying. That being said, it still just isn't the kind of rewarding open world survival crafting game that I enjoy.
The game is a bit of a mixed bag. It is a decent Valheim clone at its core, but the experience is marred by a couple problems. We are playing it in 2 player coop and we both agree that the main problem is the awful combat. Animation locks in 2026? Really? This shifts the experience from chilled and enjoyable, to simply annoying. It hampers with the movement, it makes the fights annoying and tedious and it is simply annoying without adding anything positive. To account for this, they even made the boss fights so easy, that it is very hard to fail them (they are easy but long and tedious). That's better than on top failing on the bosses due to the horrible combat mechanics, but it obviously does not fix the underlying problem. The combat needs a complete overhaul (without any animations locks). There is no way around it. Quite often you have to let go of the run key, so it works again. Not sure if that is intentional, but it sure feels buggy. Also very annoying is, that there is a freeze when you open the map or menus, sometimes a couple seconds long. Also, they borked the brightness calibration. On a very good QLED monitor you are free to decide if you want nights that are close to unplayably dark, or days that are so bright that the grafics lose all their charm. As a workaround you can raise saturation on your monitor by 30% and lower the black booster by 30%. But that obviously makes everything else except the game look awful. So you will be switching those options a lot, if you run into this problem. There are also some positive points. The grafics are detailed but a bit generic, They "fixed" that by adding a lot of extreme/neon colors to the game, which works suprisingly well. The building part is quite nice. The dungeons are better than in Valheim, even though they unfortunately look very generic and have no atmosphere and zero replayability. If they fix the combat, it is a nice game. Not on Valheim level though, as it lacks atmosphere. But it does improve on the Valheim formula in some aspects.
yes sirrr!
---ESPAÑOL--- El juego me gusta en general y lo seguiré jugando porque confío en que mejorará, pero tiene aspectos fundamentales que mejorar: - Los enemigos son siempre los mismos (reciclados). Rata, Rata venenosa, Rata Zombie, Lobo, Lobo Funesto, Lobo dragón. (reciclan el mismo enemigo una y otra vez) - Con las bóvedas sucede lo mismo, todas las bóvedas de una misma región son prácticamente iguales, pero se valora que cambia un poco las mecánicas entre una región y otra. - La agricultura lleva DEMASIADO trabajo para la recompensa que se obtiene, no es rentable. - Se pódrían agregar ataques mágicos con diferentes tipos de runas (sólo hay agua, fuego, aire). - Las misiones secundarias están bastante bien guiadas, pero algunas llevan mucho tiempo de búsqueda. - Las recompensas obtenidas de cofres/jefes es absurdamente inutil, no se siente satisfactorio derrotarlos. - La navegación por el mapa es incómoda obligándote a abrir el mapa completo para guiarte a cada momento ---ENGLISH--- Overall, I like the game and will keep playing because I trust it will improve, but there are fundamental aspects that need work: - The enemies are always the same (recycled): Rat, Poison Rat, Zombie Rat, Wolf, Dire Wolf, Dragon Wolf (they recycle the same enemy over and over). - It’s the same story with the vaults; all vaults within a single region are practically identical, though it is appreciated that the mechanics shift slightly from one region to another. - Farming requires WAY too much effort for the reward you get; it isn't worth it. - Magic attacks using different types of runes could be added (currently, there are only water, fire, and air). - Side quests are well-guided, but some involve a lot of searching. - The rewards from chests and bosses are absurdly useless; defeating them doesn't feel satisfying. - Map navigation is clunky, forcing you to open the full map constantly just to find your way.
Its a slog to play. Questing so far is so tedius, you start a quest and the marker for that quest stays right there it dosn't move to a general loacation where to look, the thirst and hunger drains way to fast, and combat seems so clunky and just not fun. Ill give it a little more of a chance as ive not even did the challenge horn quest yet, but so far im not enjoying the game.
This still needs a lot of work and has a huge emphasis on being in an Alpha state; you will encounter crashes and freezes and other events of the sorts- However, this is still really fun to play and build. I personally enjoyed base building the most and found it to be fairly easy to get along with when creating some more thoughtful structures without feeling completely restricted. Combat is severely unbalanced between the types with Ranged suffering the most such as being underpowered and relying on low-grade tactics such as air-walking into a corner of the room and firing arrows for 5 minutes straight without moving a step. With consideration that this is an obviously unfinished project I can certainly say this is still fun and enjoyable with friends.
战斗的动作感还是太僵硬了,体力条太少了,要不然出个和僵尸毁灭工程一样的体格和力量属性?随着跑步战斗砍树什么的都会升级,增加近战或砍树挖矿伤害,提高体力条降低消耗呢。 而且联机任务都不同步。各做各的。建议加个联机同步,和主机做一样的任务,并且获取除任务奖励外一些小东西作为奖励,然后回到自己的世界时后续做过的任务可以直接跳过。 法术的远程攻击和伤害优势真的远大于近战,感觉不到近战的作用。而且近战的打断怪物动作能不能设计个某四字游戏的红蓝刀呢,倒也不需要振只是有些攻击有点反应迟钝的我看不出来。 队友尸体这个东西能不能加个倒地或者是可复活的状态呢。以及法术应该会有什么可以复活队友的技能吧,和饥饿一样需要材料也可以。 !!!并且法术和近战可的技能树太少了,建议借鉴一下/创世理想乡/的部分技能。!!! 种地成熟的速度感觉有点快了。我看队友一直就围着几块地都跑不开做其他的事情。 只能说潜力很好,可操作性太多了。想拉朋友玩,都说在等个两年才能好起来,快点争点气,不然我还要去八宝粥挨打。
just bad valheim, skip it unless you are a runescape simp
动作僵硬,怪物攻击欲望高,且玩家打断怪物攻击动作吃力,怪物可轻松打断玩家动作,还在新手村就要被哥布林来屠村,简直蠢死了。做了弓箭和法杖,别以为你可以优雅风筝怪物,大部分情况是你蓄力慢的要死怪已经跑你跟前了,半天憋不出一次攻击只能不停躲避。打猎鹿就算是静步稍稍接近也会被发现,用弓箭射没有锁头命中率很低让人玩得很烦躁,跑的巨快就算不攻击纯纯跑都跑不过那个鹿。跑尸体验也很差,死亡全部掉落,你得裸体去捡你的尸体,路上十有八九继续被杀掉,真的槽点太多了感觉说不完,联机体验也很差任务物品就一个人可以拿,另一个任务就不能完成,智障么???
Abysmal gameplay, Tries to market itself as an RPG + surivial game based on the original franchise, but its a surivial game with poor adaptiablity to actual survival games. For reference I finished first 2 major bosses and explored 5 biomes. Combat feels janky and uninteractivem parrying mechanic is inconsistent and some enemies just keep spamming red attacks not even allowing you to parry or block. Everything costs too much to build, stamina is very low and is consumed quickly in combat, HP start is very low, getting stronger gear takes up most of the gameplay, main quest missions feel tidieous (talk to this person and then collect 10 fragments scattered around the map hidden in places where you don't expect. You don't get the receipe to craft items unless you actually pick up the item and items are not given progressively to unlock recieps you have to indivdually look around for each item does not feel very productive in terms of progression. Another thing is that the enemies are being recycled in each biome, every biome has a rat and a wolf with different names but the same attack pattern, but the fire one breaths fire sometimes and the poison rat applies poison on hit. Feels very unoriginal and reptitive when fighting the enemies. I have to have the game open and the wiki next to it to understand and know what to do or where to find the next objective. Feels tideous and unenjoyable. Don't buy it unless its on a 80% sale even then I would recommed better games.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| EA SPORTS™ WRC | $17M | 11.3K | 62% | $49.99 |
| Northgard: Definitive Edition | $17.1M | 68.5K | 85% | $9.79 |
| MENACE | $16.9M | 12.6K | 91% | $39.99 |
| SONIC X SHADOW GENERATIONS | $16.9M | 11.9K | 97% | $49.99 |
| Going Medieval | $17.1M | 21.2K | 89% | $23.99 |
| BioShock™ | $16.9M | 32.1K | 94% | $19.99 |
Related
| Valheim | $54.1M | 538.3K | 94% | $9.99 |
| Grounded 2 | $14M | 22.4K | 81% | $29.99 |
| Grounded | $70.1M | 75K | 91% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Nightingale | $10.9M | 18K | 66% | $29.99 |
| The Lord of the Rings: Return to Moria™ | $7.4M | 12.2K | 81% | $29.99 |