
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game looks so fun but I have to refund it due to the brightness / darkness ratio (dynamic range). Flares and bright spots are overexposed and wayy to bright. It makes it to the point where I cant see anything in the dark sections at all (under trees, buildings, etc.) I have a mild visual disability with light levels and it has literally never stopped me from playing a game until now. I toggled every setting, turned off bloom, messed with global lighting and post processing but no dice. also IN THE ACCESSABILITY MENU ALL THATS THERE IS LANGUAGE FILTERS. Very sad to refund :( please fix I really wanna play. [Edit like 5 mins later] looks like lots of other people have the same problem upon googling it real quick :(
CROSSPLAY DOES NOT WORK! Cross play enabled. Agreement accepted, esc. Nothing is updating my account to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CA #8, worst CN #70 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just played it and asked for a refund, i see potential but in my opinion its extremely boring off the rip. There's only 4 players per server? It destroyed this game being absolutely incredible. They need to make servers with a much higher player count...i just couldn't do it. It literally makes zero sense and it was a massive L for jagex, oh well.
Oyun güzel, açık dünya bir craft oyunundan ne istiyorsanız oldukça mevcut. Daha önce Valheim oynadıysanız bu oyunu onun bir tık kolayı olarak görebilirsiniz. Olumsuz yorumlarda gördüklerime göre cevap yazıcam: --İnsanlar çok tekrara biniyor demişler. Evet öyle ve zaten bu bir craft oyunu yani tekrara binmesi kadar normal bir şey yok, burdaki önemli olan şey o tekrar kısmı size kendini oynattırıyor mu ? Bu oyun özelinde ise bence oynattırıyor. Öyle tekrara bincek kadar çok kasılmanız gereken bir bölge oyunda yok sadece 1 bilemediniz 2 bölgede biraz o hissi alıyorsunuz ama kalanlarda bir şey yok. --Savaş sistemi ve yapay zekaya laf söylenmiş, valla bu arkadaşlar ne oynuyor bilmiyorum ama şu ana kadar zaten oynadığım herhangi bir craft oyununda zaten zeki düşmanlar olmadı. Hepsinde mantık aynı yaratık seni görürse saldırır. Nasıl bir yapay zeka bekliyorlar anlamıyorum. --TR dil desteği isteyen çok olmuş, tabiki olsa daha güzel ama bu yorumları görüp oyunda çok ekstrem bir dil var zannetmeyin. Daha önce bu tarz oyunlar oynadıysanız ve çat pat ing biliyorsanız çok rahat oynarsınız. En kötü yapamadığınız şeyi yada görevi youtube a yazın zaten her türlü bilgi edinebiliyorsunuz. --Oyunda ki görevler için ise şunu söyliyim herkes kendi görevini kendi yapmalı, ana görev bile olsa. Arkadaşlarınız ile oynuyorsanız bir tık gıcık bir şey ama herkes birbirini beklerse bir şekilde aşılabilir. --Pahalı bulanlar olmuş yaaaani bir tık ama oyunu ben 50 saatde bitirdim, 15 dolarlık bir oyunu 50 saatde bitirmek bence okey. Birde daha chill oynarsanız bu süre çok rahat artar. Birde oyun erken erişimde, şu anlık bir bölge daha gelcek gibi. Kendiniz karar verin. --Sürekli aynı düşmanlara laf söyleyen olmuş. Evet biraz haklı, oyunun başındaki düşmanlar genelde oyun boyunca varlar ama her bölgeye geçince oraya ait farklı yaratıklarda geliyor yani o kadar abartmaya gerek yok. Zaten bu tarzdaki diğer oyunlardaki çeşitlilik ne kadarsa burda da o kadar çeşitlilik var. ---Genel olarak ise TR de yazılan olumsuz yorumların bazıları bence gereksiz, başka oyunlarla kıyaslamışlar ama o oyunlarda zaten bunla aynı kalitede oyunlar, 2 saat oynayıp anca 10-15 saat geçince anlaşılcak şeyleri sevmeyenler vs var. Üstte de yazdığım gibi o kadar takılıncak şeyler değil bunlar. Bu tarz oyunlardan zevk alıyorsanız bu oyun her türlü akar.
This game is so frustrating in the most stupid ways. There is woke bs hidden everywhere. Read the description for "Roast Dinner" shamelessly ♥♥♥♥♥♥♥♥ on your "father" for "sticking to traditional gender roles as if the past is an anchor weighing him down." This game isn't similar to OSRS. It's similar to RS3, in the worse possible ways. Gameplay wise, progression is a mess. The armor and weapons you can make in the first two zones don't quite cut it, leading you to venture into more dangerous areas where you get merced constantly by the busted longbowmen. If you piss off an abyssal demon, it will run you down without an aggro leash in sight. None of the stuff in the codex is explained properly, and I had to use the wiki to figure out where adhesive and several other things come from. This game has potential, and I genuinely home Jagex starts giving a crap about it.
Después de avanzar varios biomas, la sensación es que el juego castiga el progreso en vez de premiarlo. * Los objetos de biomas anteriores terminan acumulándose sin utilidad real. No existe un sistema que permita reciclarlos, mejorarlos o darles un propósito en el contenido avanzado, por lo que el inventario acaba lleno de basura. * El mapa es extremadamente deficiente. No representa bien las diferencias de altura, por lo que distinguir entre zonas elevadas y bajas es una molestia constante. Además, para consultarlo debes abrirlo prácticamente a pantalla completa, interrumpiendo por completo la exploración. * Los teletransportes ni siquiera aparecen claramente en el mapa. Si olvidaste marcar uno manualmente cuando lo descubriste, después encontrarlo nuevamente es una pérdida absurda de tiempo. * Las mazmorras no tienen un mapa interno. En pleno 2026 resulta ridículo perder más tiempo orientándose que combatiendo. * Todas las mazmorras se sienten iguales. Cambia el elemento, pero el diseño de los jefes es prácticamente el mismo, dando la impresión de que copiaron un modelo y solo cambiaron el color de los efectos. * Los jefes son una completa decepción. No entregan experiencia, no entregan equipo, no entregan objetos exclusivos ni recompensas memorables. Después de derrotarlos, la sensación es simplemente: “¿Eso era todo?”. * Los cofres de las mazmorras son igual de decepcionantes. La mayoría contiene materiales o equipo de biomas antiguos que ya no tienen ningún valor para el jugador que llegó hasta ahí. * El segundo jefe provocó múltiples errores y bugs durante el combate, afectando seriamente la experiencia. Da la impresión de que nunca fue probado correctamente antes de publicarlo. * El farmeo del set completo (armadura, arma y escudo) es exageradamente largo. El problema es que, cuando finalmente consigues todo el equipo, avanzas al siguiente bioma y prácticamente queda obsoleto. El juego desperdicia horas de esfuerzo sin ofrecer una progresión satisfactoria. * Las recompensas siguen ancladas al primer bioma incluso cuando ya llevas muchas horas de juego. Es absurdo seguir recibiendo ingredientes básicos cuando el contenido ya exige materiales mucho más avanzados. * La progresión del loot está completamente desbalanceada. Es frecuente abrir cofres difíciles para recibir objetos peores que los que ya llevas equipados desde hace varias horas. * La exploración pierde incentivo porque casi nunca encuentras algo realmente emocionante. La mayoría de las recompensas son recursos comunes repetidos una y otra vez. * El sistema de recompensas no genera sensación de avance. Derrotar enemigos fuertes o completar contenido difícil da prácticamente lo mismo que matar enemigos normales. * Existe demasiado farmeo artificial. En muchos momentos parece que el juego alarga la duración únicamente reduciendo las tasas de obtención de materiales, en lugar de ofrecer contenido interesante. * La variedad de enemigos también es escasa. Muchos se sienten como simples cambios de color con estadísticas más altas. * La dificultad muchas veces no proviene de mejores mecánicas, sino únicamente de enemigos con más vida y más daño, haciendo que el combate se vuelva repetitivo. * La progresión entre biomas está mal equilibrada. El esfuerzo invertido para conseguir equipo raramente se refleja en una ventaja real al avanzar. En resumen, el juego tiene una base entretenida, pero actualmente transmite la sensación de ser un acceso anticipado poco pulido. El sistema de recompensas, la progresión, las mazmorras y el loot necesitan una revisión completa, porque en su estado actual el jugador invierte muchísimo tiempo para recibir muy poco a cambio.
This game incorporates most of the shortcomings of survival-crafting games. To complete one main quest, you have to finish three side quests or travel to over a dozen locations. Early-game bosses become regular mobs in the late game, and the bosses in each region are all variants of the same monster. Crafting requires a huge amount of materials, making the repetition very intense. In co-op mode, quest progress is not synchronized. Although the developers added mounts to cut down on travel time, the overall gameplay experience is still extremely torturous.
Played for about 10 hours and i gotta say i was majorly disappointed. The game tries to be too many things at once instead of leaning into one concept which leads to major shortcomings on all mechanics. The melee combat is uninspired and boring, its mostly just a spam left-click and try to dodge the enemy hit, wait for stamina to refill, hit again. "parrying" in this game never really feels like an intended interaction but rather a lucky coincidence. The map and level design is very horizontal and points of interest feel unrewarding because the loot is unexciting. Building your base requires you to build a structurally sound building, which is fine, but what is the point? It feels like this mechanic is only in this game because "other games also have it", nothing else interacts with physics in this game, which makes this completely unintuitive and not a fun minigame to solve while building. Crafting runes is not a fun minigame, why does it exist? Gear progression for "spellcasters" feels off in the early game. You don't really have clear objective as a spellcaster, or atleast it is not communicated well. You get a lot of new skills by leveling up early, but after a while the game doesnt really offer much more or at least doesn't give you the carrot on a stick that wants you to grind more. The game has close to zero quality of life enhancements for base management while playing with your friends, trying to organize your stash or materials. Character customization is boring and doesnt offer many options. The music is pretty good but feels off in some places where it gives me epic combat music when im fighting a level 1 Goblin. many other criticisms which i won't list here Coclusion: Instead of leaning heavily into the charme of Runescape the game tries to take too many elements from different survival rpgs, which leads to the game being very generic and not worth buying over other competitors
这仇恨值施法前摇做出来你们自己玩过没有?
One single bug has rendered the last 100 hours on this game null. Forget the bad audio bugs, I can play through that and be happy. Forget the random item loss bugs that happen AFTER the audio starts getting shotty. How about in the black knight castle I'm shadow banned from fighting the boss and progressing because APPARENTLY if your quest item inventory is full, when you dig up the glass owl to give for a dream stone, that glass owl fizzles and every time you search the ♥♥♥♥♥♥♥ chest on your world or anyone else's - it's just empty and you can't have the quest item. Absolutely broken. Fix this please so I can support this game and play; otherwise, I'll never play this beautiful cooked buggy mess again. RIP
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.8M | 549.4K | 94% | $29.99 | |
| $18M | 24.5K | 81% | $29.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $835 | 2 | 0% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.6M | 43.9K | 91% | $49.99 | |
| $23.7M | 56K | 81% | $19.99 | |
| $23.4M | 12.7K | 72% | $69.99 | |
| $23.8M | 48.1K | 95% | $19.99 | |
| $23.3M | 15.8K | 93% | $49.99 | |
| $23.3M | 32.1K | 75% | $39.99 |