
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
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About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.

RuneScape: Dragonwilds started Alpha testing in late 2024, and is launching into Early Access in Spring 2025. From here, our humble team of heroes is developing the project with player feedback at the very core.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit the Steam Early Access FAQs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 755 reviews with recorded playtime.
Reviews
Themes across 750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Enshrouded but Runescape
Gives me RuneScape dopamine hits with skilling, and love the combat here. I just beat the boss in Downdun Reach and that area was beautiful, excited to see what the next area will have in store. I highly recommend this game to anyone who likes runescape or RPG games.
AMAZING
和朋友组队一起玩的,缺点如下: 1.联机不太稳定,除了最后一章的boss,前面几章一打boss,4个人有3个会卡,经常上不了鸟和飞毯,要退出游戏重新进,联机完全看不到队友头像,血条 2.生产装备系统繁琐且幼稚 3.技能99级,除了解锁几个特技基本都是减体力太单调了 4.副本毫无意义,所有的怪都可以不打,拿了核心就走就为了生产,没事去第一张低级本转一圈就行了,除了核心其他所有的副本和怪都毫无意义 5.右上角没有小地图 特别不推荐理由:建造游戏,除了少量野外地点能建造,地面还不平,不能挖坑,本游戏绝大部分地区是禁止建造的
I wasn't expecting to get this addicted honestly. The combat is whatever to me. I get my ass kicked more than I'd like to admit, but you can cheese a lot of enemies if you use the terrain or just get a little creative, so it never really bothered me. The reason I've dumped so many hours into this game is everything else. Building is so much fun. I'll hop on thinking I'm just gonna add one room to my house, then next thing I know I've been playing for three hours because I decided I needed a bigger storage area... then a farm... then another building for crafting. The farming and fishing are probably my favorite parts. I can waste way too much time just fishing or coming back to harvest everything before heading back out. It's weirdly relaxing. It's still Early Access (with the release around the corner 1.0 here we come) and there's plenty they can build on, but I'm already hooked. I'm looking forward to seeing what they add next.
great game, it feels like single player mmo, i love it
As someone who started their Runescape journey in 2002 and seeing the unfortunate downfall of the game during 2012 i was very sceptical of buying Dragonwilds. Looking at the content from release day it seemed like yet another copy and paste sandbox survival craft with an added Runescape lore. A repeated game loop with not much to offer in comparison to other titles within its genre. Even starting my journey on Dragonwilds i was afraid that all it had to offer was a repetitive game loop and i struggled to see the vision. After 60 hours of gameplay i can happily say i was wrong. This is the first game that has scratched the itch I've not been able to scratch. This is the future of Runescape. Things that really stood out to me. - A open world full of life. Unlike most survival crafts where 75% of the world is vacant and you spend majority of your time walking the abyss. Dragonwilds has enemies, treasures and other hidden gems scattered through out. I never felt like it was a walking simulator. - Monsters + Enemies - Every monster in Dragonwilds feels unique with their own combat styles and behaviours. Though the RPG element may make certain progression monsters repetitive in the sense of variety. - Quests. The quests are fun, have a good story line to them and full of puzzles and riddles. Just like the OG game. - Building. Though not as nice as games like Rust or 7d2d the building is expansive and things click together with ease. A slight incline on a hill will not building block you from completing your masterpiece - Majority of skills actually serve a purpose. Unlike the state of OSRS non combat skills serve a major purpose in how your gameplay will go. Most skills are useful to progressing through Dragonwilds and not just some useless afk jank to do when you are bored. - Variety. There are endless ways to play which aren't limited to your characters build. You can pick up and drop skills at any point depending on how you wish to progress. You can build castles, fight bosses, do some peaceful fishing or go hunting for treasure. This makes the game loop fun. However there's still much room for improvement. - More rare drop tables for monsters. It seems limited in the rare items you can achieve and even the ones available seem too easy to obtain (1/20 drop rates etc) it would be nice to see more included in the drop tables of monsters. Especially the bosses and demi bosses. - No variety in "rare" items. Most of the rare drop items are just cosmetic making the majority of them feel pointless and not worth grinding for. - Combat. Not the worst, not the best. Average. - Lack of skill tree progression in certain skills. Some skills feel "empty" once reaching mid level with no extra bonus/benefits from levelling them up any further. - All in all I'd highly recommend Dragonwilds to any Runescape or former Runescape player and I'd say 60-70% of non RS players would enjoy also and look forward to seeing future content. I'll also add that UNLIKE OSRS Jagex appear to be listening to the player base making updates actually something to look forward to rather than slowly destroying the game. Keep it up Jagex and please don't f*** us again.
没有深度,重复性很高,完全是纯粹的木棒打小龙虾,一比一复刻,给我自己都玩笑了
Love it! Good to play with friends
Nao [e um valheim mas da pro gasto
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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