
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2477 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game clearly feels early access. I dropped it fairly fast compared to my Valheim and Enshrouded playtime. I can't recommend buying it at full price right now — only at around a 50% discount, and only if you're starving for a survival game. Performance-wise, I was getting a smooth, capped 120 FPS with DLSS on. Without DLSS, it was dropping to the 80s fairly often, so I'd recommend keeping DLSS enabled. That said, I really liked the leveling system — think Valheim on steroids, since you get not just passive bonuses when leveling your skills but active abilities that are genuinely fun and useful. I was playing with the staff, and switching between different runes was a really cool idea. My only wish is for more runes to be usable and to have more utility functions rather than just flat damage dealing. On the downside, combat feels stale, and exploration gets boring fast since every chest is just junk plus endless decoration recipes. I hope half the game isn't going to turn into a decoration and building-block collection simulator (right, Enshrouded?). There are also no builds to speak of — every piece of gear is just a damage iteration of the previous one with a re-skin.
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| — | 0 | — | — |
Latest in each market: best CA #5, worst RU #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
引导太差了,不太推荐。
Game is extremely bright even with bloom turned off, and brightness turned down. Turning it down too far makes it impossible to see in dark or shaded areas, and the brightness is still a problem even then. Tried playing for like 15m and spent the entire time messing with settings, but still can barely see anything, and it's basically unplayable. Searching up this issue shows people complaining about the exact same thing a year ago, so it doesn't seem like the devs are going to fix it. Probably going to refund. And I have an RTX 4080 and Ryzen 9 7950X3D, so it's not my PC.
The early access definitely shows. That is not to say it isn't a good game. I did not enjoy valheim, but the lack of gameplay friction in Dragonwilds makes it a significantly more chill experience. You will never encounter brick walls in progression. If you don't like grindy games, and want a serious difficulty challenge, it isn't for you. If you like prepping for a long time for bosses like in Terraria, this game is for you. In traditional runescape, gear swaps for specific bosses are required, in Dragonwilds it's possible to pick any class. In dragonwilds, most things are gear-locked rather than level-locked like in runescape. Levelling up certain skills is worthwhile, but the grind does not need to be as long as it is. Multiplayer is where the game really shines. Similar to project zomboid, having specific players be experts in specific things is a giant boon. Many things are level-locked rather than gear locked, like runecrafting, meaning dedicating one player to runecrafting or having each player lock themselves to a class can be convenient for all parties involved. The game optimization is [i]not very good.[/i] DLSS is not a crutch for bad optimization. Without DLSS, expect framerates in the 80s at medium settings even with good hardware. The game does feel quite clunky in certain places; combat is extremely easy to cheese and the fatigue system usually tires you out before you finish a dungeon, meaning that for longer dungeons you have to [i]walk back to the entrance[/i] to rest or just endure the stamina loss. I would prefer if the fatigue system was completely removed. It adds nothing to the game other than waste time; there's a spell to create a portable shelter to restore fatigue that's extremely easy to unlock. The mining spell unlocked by skill level is entirely dependent on luck, as most ore veins aren't tightly packed enough to break with the spell. The spell is also so powerful that it's faster to wait for the cooldown and go on a "mining run" than to actually mine deposits. Despite the jank, which I'm sure will be ironed out in later patches, the game is relatively feature complete and is a complete experience on its own, well worth the price tag.
It just feels so generic.
combat is utterly janky
Great game! Still missing some features to really make it pop, but it is still a lot of fun!
The game is uninteresting so far. It feels like a bare-bones copy of Valheim. I know it's an Early Access game, and there will be more updates and improvements, but I can't recommend it in its current state. The performance is far too demanding, likely because it's built on Unreal Engine 5. The game crashes for me, even while I'm in the pause menu, and the overall gameplay feels clunky. The side stories are boring and uninteresting. It really just feels like Valheim with better graphics. There's nothing innovative about it—no new mechanics or features that make it stand out. I've put 25 hours into the game, and honestly, I wish I could get a refund, but it's too late now. It's just a really boring game to play.
We quit the game due to extreme performance issues in multiplayer, the host is lagging and mostly the connected user have huge de-sync the combat is unplayable. Love to see after 1 year release its not their priority.
Quite frankly one of the best survivalcraft games I've ever played. It's so polished and there's so much to do that I feel like I could spend 1000+ hours in this game like I did with titles like Boundless and Pax Dei. RS:DW is survivalcraft with a strong story and fantasy leaning.
Active players
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