
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2477 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The early access definitely shows. That is not to say it isn't a good game. I did not enjoy valheim, but the lack of gameplay friction in Dragonwilds makes it a significantly more chill experience. You will never encounter brick walls in progression. If you don't like grindy games, and want a serious difficulty challenge, it isn't for you. If you like prepping for a long time for bosses like in Terraria, this game is for you. In traditional runescape, gear swaps for specific bosses are required, in Dragonwilds it's possible to pick any class. In dragonwilds, most things are gear-locked rather than level-locked like in runescape. Levelling up certain skills is worthwhile, but the grind does not need to be as long as it is. Multiplayer is where the game really shines. Similar to project zomboid, having specific players be experts in specific things is a giant boon. Many things are level-locked rather than gear locked, like runecrafting, meaning dedicating one player to runecrafting or having each player lock themselves to a class can be convenient for all parties involved. The game optimization is [i]not very good.[/i] DLSS is not a crutch for bad optimization. Without DLSS, expect framerates in the 80s at medium settings even with good hardware. The game does feel quite clunky in certain places; combat is extremely easy to cheese and the fatigue system usually tires you out before you finish a dungeon, meaning that for longer dungeons you have to [i]walk back to the entrance[/i] to rest or just endure the stamina loss. I would prefer if the fatigue system was completely removed. It adds nothing to the game other than waste time; there's a spell to create a portable shelter to restore fatigue that's extremely easy to unlock. The mining spell unlocked by skill level is entirely dependent on luck, as most ore veins aren't tightly packed enough to break with the spell. The spell is also so powerful that it's faster to wait for the cooldown and go on a "mining run" than to actually mine deposits. Despite the jank, which I'm sure will be ironed out in later patches, the game is relatively feature complete and is a complete experience on its own, well worth the price tag.
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Latest in each market: best CA #5, worst RU #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is extremely bright even with bloom turned off, and brightness turned down. Turning it down too far makes it impossible to see in dark or shaded areas, and the brightness is still a problem even then. Tried playing for like 15m and spent the entire time messing with settings, but still can barely see anything, and it's basically unplayable. Searching up this issue shows people complaining about the exact same thing a year ago, so it doesn't seem like the devs are going to fix it. Probably going to refund. And I have an RTX 4080 and Ryzen 9 7950X3D, so it's not my PC.
I spent every second playing this game wishing I was playing Valheim instead, the game that it's blatantly trying to mimic. This game would completely vanish if it didn't have "Runescape" in the title.
👎👎👎👎
Don't put platforming in a game when the movement doesn't work correctly. I've died to not jumping more times that enemies.
i didn't even notice it's been 77 hours already
after 8 hours of play, its clear this is valheim 2.0, just with magic, feels more like they took valheim and slapped runescape dlc's too it with a bit of tweaks.. as a osrs player im kinda sad about it, i love survival but i totally dont feel like annything runescape has, its unique in its way and this is not, i hope in the future it will change, the level system kinda feels useless, you need to get better equipement instead of more levels, the levels dont add much features..
TR DİL DESTEĞİ YOK
Couldn't get past the main menu with constant crashing, and the video settings has a bug on the resolution. Instead of showing actual viable resolutions it says "Text box." lol. This is the most basic issue that I can't seem to get around, verifying did not help either so I am sure it's an internal coding problem. All of my drivers are up to date, so it isn't me. Refunded this.
character deleted itself struggling to replace it from back up. will give a positive rating or recommend after
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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