
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
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About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.

RuneScape: Dragonwilds started Alpha testing in late 2024, and is launching into Early Access in Spring 2025. From here, our humble team of heroes is developing the project with player feedback at the very core.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit the Steam Early Access FAQs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 755 reviews with recorded playtime.
Reviews
Themes across 750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A decent game
10
摸到楓木的地帶,遊戲構思是好的,會讓人願意繼續玩下去探索內容,但有缺點想提 坐騎,在這麼大的世界坐騎的影響真的很大, 但我在查完WIKI才知道最基礎的坐騎要到第二片區域才開放, 而且甚至還得透過非主線任務才能取得,對開荒並不友善, 尤其是很多支線到最後的獎勵是披風或旗子之類純裝飾品的前提下, 不能預設所有人都對外觀蒐集要素充滿興趣願意跑那些引導模糊的支線 要不是還有英文WIKI能查我現在連鳥都沒得騎 堆怪,我知道遊戲會隨玩家加入數量跳出怪物變難的提示,這點我覺得問題不大, 但單人進行遊戲的體驗真的極差, 圖書館下樓一次遇到兩隻惡魔,可能我比較菜,但我真的不知道我如果不外鄉到底該怎麼贏, 最後也是靠著遠程放風箏才慢慢磨死的 調節整個世界的怪物設定困難的話希望至少能夠加入最底限程度的助戰功能,寵物、夥伴都好 而且一個人的時候也可以說基本很難使用魔法,遠程也比較接近開怪或輔助用途 只有近戰能有比較完善的遊戲體驗 施放動作,老實說如果是一些效果大的法術我可以理解他要一點施法時間 但使用最頻繁的跳高防摔每次跳都要先原地站著砸兩三秒的符文久了真的煩躁 也包含法杖動作強制站樁 甚至要站樁集氣之類的,對於玩家自機的性能限制有點太不當人 如果都是共鬥環境也就算了,但這個遊戲首先還是有單人進行這個選項的, 單人進行遊戲的考量上很多設計應該被調整,例如來襲基地的敵人數量應該受玩家人數影響增減 基地受襲以及人在野外被敵人狩獵的掉落報酬跟正常刷怪完全一樣,卻要強迫玩家面對圍毆 已經是單純的懲罰機制了,在遊玩體驗上並不開心 符文技能,基本上能產生質變的都是生活向, 戰鬥系統的大都還是戰前放一下BUFF或DB了事 會希望能有更直觀、練高能放對應專精更強效的技能存在, 而不是練到破50以後就只剩下被動效果慢慢堆高,99甚至不是被動技還要佔披風才發揮效果 性能對於已經99的專精也在一定程度上可有可無 不少生活符文技能的CD設計漫長到很誇張的程度,點名舉例樹木圖騰 另外生活內容雖然也不少,但終歸就是採集跟加工素材的事情 遊戲的大部分內容還是依賴探索,而多數單位都對玩家有敵意 在這個前提下也希望生活技能對戰鬥增加一些幫助, 而不是生活專精玩家在戰鬥中的用途就只剩後勤或裝備 基本上諸多體驗不佳,遊戲框架不差,還是願意繼續玩下去,終歸希望能有一些更人性化的改動
O brabo
Not bad at all. imy only issue is building. i just wish i could make more floors. My wife and I wanted to build a castle with a dungeon basement and we could only do 2 floors on top of the basement. that sounds ok, until you realise that it always looks like my head is about to hit the ceiling in the basement because i cant build it higher, as if i did, id have to eliminate our third floor which is our room. lol
Hits all of my survival game g-spots.
I want to be a chud when I grow up so I can play this game forever <3
Great game! I always enjoy skill leveling and the grind is fun.
Never played a runescape game in my life. I know this isn't like classic or whatever but I've been enjoying the gameplay and story a lot. Over 100 hours in and haven't even caught up to the new content yet. Just been enjoying building and exploring.
垃圾。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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