
Rune Knights is a cooperative action RPG focused on customization, crafting, and combat. Customize your character's aesthetics, stats, gameplay, and gear as you battle through procedurally generated and hand-crafted levels with your allies.
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About




"It's like Dark Souls meets Diablo 2, and they got married and had a baby that got the best genetics from both parents. "
-DawnrazorDCLXVI
Information:
- 8 Classes, can be mixed (11 now)
- Unique awesome abilities
- Looting game like Torchlight or Grim Dawn with a great looting system
- Max lvl 30 (needs 4-5 hours)
- Endgame looting still rewarding
- Like 20 hours per char and you really want to make more than one lvl 30
- Weapons like dual something, sword, hammer, staff, shield, bow (+ dmg by headshots) and much more...
Pros:
- No story
- Fast third person gameplay
- Fast travel and quick matches
- Endless arena
- Strong co-op synergies
- Great skills
- Great interest in testing builds
- Co-op works fine (everything can be played together)
- Devs are working on updates
- Not that complex and low time invest to understand everything
Character building and gameplay gains new depth when working with a squad to build synergy and overcome increasingly difficult enemies. Rune Knights offers MANY ways for squads of up to 4 to work together and theorycraft.
11 Skill Trees, over 100 unique talents, more than 200 unique skills, 10+ Super Abilities, and over 150 legendary items let you build characters and playstyles that other games can't offer with their restricted progression systems. Invest in any skill tree at any time as you level up, and quickly respec your character if you decide to try something new or take advantage of particularly lucky loot.
Gear isn't just about stats. Each piece of gear has an ability assigned to it, which you can use once you equip it. Experimentation and improvisation are key to survival until you can afford to put the perfect build together.
You're in control of every aspect of your gear. Special crafting items drop from enemies and can be purchased in Town. These items allow you to upgrade your items, change their skills, and reroll their mods (sometimes to powerful Legendary mods).
Investing heavily in a skill tree can reward you with special Super abilities. These abilities charge up as you kill enemies, and allow you short windows of massive power once activated. Each skill tree has its own unique Super.
Legendary items can drop at any time, and provide unique and powerful ways to play and build your character. Certain Legendaries are only dropped from the most powerful enemies in the game. There are currently more than 150 legendaries to find and experiment with. Good luck collecting them all!
Recruit AI-controlled Companions to your party which have all the same customization options that you do. Equip them with any gear you find, customize their talents and flask effects, and put together your own ideal squad.
Over 60 different enemies including 15 unique Bosses and 15 powerful Elite enemies will require you to improvise and react quickly and tactically to overcome them.
Trade your items and currency with allies in game.
Crusades will test your build to the limits and allow you to customize your own difficulty in exchange for greater rewards. Excel and gain access to Raid bosses which will test your build, reflexes, and strategy against unique and difficult encounters. Infinite Arena pits your character against waves of increasingly difficult enemies and bosses for a chance to top the leaderboards. All of these can be done solo and with a party.
Yes.

Yes.

Many of RK's skills, talents, weapons, and features originated as suggestions by players like you. Join our Discord to suggest your own ideas for the game, report bugs, discuss character builds and synergies, and share memes.
For the masochists. Hardcore characters are permanently deleted on death, have a separate gold collection and stash that can be accessed by other Hardcore characters, and can only trade with other Hardcore characters.
Rune Knights does not require an internet connection for solo play, because that's ridiculous. (Use Steam Offline Mode).
To preserve the integrity of leaderboards and the online games of players who don't wish to cheat, Rune Knights implements an anti-cheat that will close the game upon detecting an outside intrusion. Cheaters be warned.
Rune Knights is a cooperative, third-person, hack-and-slash action RPG focused on customization, crafting, and combat. Level up by killing monsters, collect loot, craft your own weapons and armor, and choose from over 120 unique talents and 60 different powerful abilities. Customize your character's aesthetics, stats, and gameplay as you battle through procedurally generated and hand-crafted levels with a variety of enemies and bosses.
Rune Knights is still early in development and I intend to let the community determine the future direction of the game. Please provide feedback about what you would like to see changed or added to the game. No suggestion is too big or too small.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2월 밑에 유져분 덕분에 한글패치가 정상적으로 실행은 되게 됐으나, 폰트 깨짐이 발생. 게임은 재밌다. https://steamcommunity.com/sharedfiles/filedetails/?id=3247542698 https://steamcommunity.com/profiles/76561199443075084/screenshot/2462984028320480031/ plz bug fix korean font
This game is clearly early access, clearly very much a small team or 1 person project that said... Enemy behavior is pretty awful, enemies are all faster than you making it impossible to make space, they attack you in massive hordes while always having ranged units who can simply pick you off with impunity. Add to this the RNG nature of skills being tied to gear rather than something you build yourself or slot in yourself, and you're left with "gee I hope I can put a build together with the trash that drops." Gear stats are also highly irrelevant beyond a few key stats at low levels. enemies do so much damage that if you get hit it doesn't matter what you have on. Health recovery is non-existant. you get flasks at the rate of who gives a ♥♥♥♥ it's nowhere near enough. Anyways game has some serious issues and I would recommend people be aware of them, the more or less inability to increase your tankiness in the early game, the NRG skills tied to gear so not only do you need stats on your gear that you want but oh wait they need to have the right skills to. It's just in desperate need of a rethink. The game just added shadow/curse skills, well they all require a new resource to use, shadow something, well if you don't have any you can still use the skills, but they cost health if you do that... oh cool! oh wait there's basically no way to recover health. There also is no way to generate this resource, or at least I haven't found it, 1 spell lasts 6 seconds and puts some crap on the ground that if you attack enemies in you can generate it. cool cool... if you stand still you die. Then add to that that it is literally impossible to generate enough resource in 6 seconds to cast that spell again without a health cost. never mind that you're still not recovering health, and you have to sit still so you're getting your ass beat by the extremely overtuned enemies, who are also now interrupting you because they chew through your resolve bar in 2 hits. Yeah the game needs a ton more time in the oven and while there's potential here, I cannot reccomend this game as it is.
I'm a little surprised this title has a "very positive" review score right now. I mean the game feels VERY early, because it got jenky animations and feels clunky AF. I had to run around, in circles, for minutes killing a boss, which was using the same skills. And I was doing the same thing, over and over. Naaw, I wouldn't recommend this title at this time. I hope it'll get better and more polished soon.
Precisa de correções mais da pra se divertir muito; Correções a fazer, lobby funcional onde vc convida o amigo e ele consiga entrar no se u lobby pois vc chama e nem chega convite ou alguma coisa pra ele sendo que tem a opção mais não funciona. Funciona se vc estiver na pla já Ressurect no amigo não funciona ele tem que sair e voltar pro seu jogo. Mais mapas, corrigir legendas pois a maioria mostra como se eu estivesse programando o item no script. Muito bom aguardo futuras att.
it's alright, plays okay enough but it really looks like a bad unity asset flip game, attacks don't have enough impact, UI is awful, level design really isn't all that great for this type of game, you can literally jump out of the bounds of the hub world at any moment for fun, the armor dye system is stupid (random dye every time is just a stupid gold sink), I like how your skills are tied to your armor but that just means every time you get something better for that slot you have to buy the skill again so another gold sink... I know it's early access and it's the dev's first game but that doesn't excuse the fact that it needs more work put in.. I think I got it on sale, so whatever price i paid is ok, $15 might be a little steep considering other games you can get for that price... Recommending only cause it helps a small dev team. otherwise I wouldn't recommend
Cant say enough good things. Been wanting a 3rd person ARPG forever. Needs some QoL things and more tweaking but buy it and support them. They are doing great things.
S tchánem zajdeš dung fajně.
Even after being in EA for 2 years and releasing "the final pre-launch patch/update" the game is still a horribly buggy mess to the point of being unplayable. Loading into missions while in co-op has a random chance to just set non-host characters to level 1 with no gear, and editing your save files doesn't change anything.
쿠소겜
Amazing game! The dev has put a ton of work into it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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