
Welcome to the eastern nation of Azuma! In this fresh take on Rune Factory, use your powers as an Earth Dancer to restore the land, its people, and even its gods. Along the way, battle corrupted monsters, rebuild seasonal farms and villages, and form bonds with the colorful locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Celestial Collapse—a calamity caused by a colossal object crashing into the eastern lands known as Azuma. The devastating impact sent fragments of terrain to the skies above and the seas below. With the earth shattered, the power provided by the runes ceased to flow. The gods of nature vanished soon after. Mountains crumbled and fields withered, leaving the people with nothing…not even hope.
You awaken, startled by a dream of dueling dragons. You don’t remember how or why, but a voice resonates within you.
"Accept the power of an Earth Dancer. Use this power to save the land."
Experience Rune Factory reimagined! Guardians of Azuma is an all-new adventure that takes place in the never-before-seen eastern country of Azuma. Embrace your Earth Dancer powers and fight against the corruption spreading throughout Azuma to bring hope back to this once-prosperous land.
As an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, your farms, and undo the Blight’s damage.
Don’t just mind the farm—rebuild entire villages! Construct and place buildings, enticing people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.
Experience beautiful Japanese-inspired character designs and aesthetics—from festivals, events, and monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.
Choose between male and female protagonists, then befriend or romance any of the eligible candidates in fully voiced scenarios. Recruit these new friends to aid you in battle, too!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 88% | — | $5M |
| $59.99 | 714ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it has its greats and its lows, but still a fun game regardless
The story had some great twists and tense moments i didn't expect to experience, the characters are many and well designed and I enjoyed the village building too. Only frustating things i can note is how the building space in each village dosen't feel enough even at max level and how frustrating it is to find a specific meal in the cooking menu. Also, Pilika best girl.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best KR #93, worst CA #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−50% |
| 14ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了
龙,可是帝王之征啊
能让电子阳痿多年的我沉浸式耍了70+ hrs。好久没有这么投入过了,算是提前体会了一把老来举起霸王枪。
明白老玩家的执念,但我个人是希望经营部分能简化成目前这样的,不过还是希望战斗能有些深度的提高。这个画面我是支持变革的,不能老走任天堂掌机老路Q版迷你风格。人设也应该趋近成熟,老作品一帮画风都是孩子还去娶妻生子太可怕了。
The start of this game is some of the most spoonfed and rushed drivel I've had to tolerate in a paid for video game. It's no fun when a hero is just handed everything they need with little/no struggle and everyone just immediately worships them. We even save our starting village within 30 minutes of starting the game there just by talking to people. Remembering previous Rune Factory games, I was really upset for the first hour. The major NPC's didn't even wander around and just stood in one place for in-game days. But then...it does start to become a Rune Factory game again...kind of. After I got far enough into the main story, people started acting and talking like they were characters in a Rune Factory game again, following schedules and doing stuff around town. And I had to start actually working and doing things to progress the story. It got better, but it still feels like they're trying to rush their own story. One of the most egregious examples is that I can increase bond levels with a character just by doing "activities" with them, short, cramped cutscenes which barely show or do anything yet build up bond levels incredibly quickly (I'm already having some romantic scenes in the second week of the game and I haven't even given any gifts yet). Maybe if you felt like other Rune Factory games are too slow paced, then this would be a plus? As far as the gameplay goes, they really toned down the focus on farming in this game. We can mine, chop and work the fields endlessly without having to worry about stamina or RP, and we even start hiring villagers to do the farming and basic wood and stone gathering for us very early in the game. We're limited by how many farmable "fields" we can craft though, which keeps us from turning the world into turnips. It's clear this game wants to have a much heavier emphasis on exploring and combat than other Rune Factory titles. I don't particularly dislike it like other reviewers. It feels a lot like when the monster ranches are doing most of the farm work for us in other Rune Factory games. It has also streamlined forming a party of townsfolk, and they can even fill roles like healer, debuffer, buffer, attacker, defender, etc. It works pretty well actually, though doing any amount of level grinding with them trivializes the game on "balanced" difficulty. If you like taking your time to build up a solid team, then go for the hardest difficulty. Regarding the price, it does feel somewhat expensive at $60. It's obvious a lot of the increased budget went to graphics though, with fully animated 3D characters with speech, facial expressions and even fairly elaborate, 3D animated cutscenes for their "bond events" rather than 2D portraits like other Rune Factory games. The world looks decent too, with some interesting level design for the dungeons and wilds along with some cool scenes flying around with our dragon buddy. Combat is fairly smooth, though a little repetitive. It gets better once we unlock more variety like charged attacks, ultimate attacks and spirit abilities. There's also some quality of life improvements like being able to sort crafting recipes (For example, I can sort for recipes I have the ingredients for, recipes for items which do a particular thing like restore hp, etc.) I'm still playing through Rune Factory: Guardians of Azuma, so I haven't reached the end yet. I'm glad I tolerated the horrible beginning, because it is getting better. Enough so that I'll give the game a tentative "recommended when on sale" for now. If you feel you can push through the beginning anyways.
8/10 Muito bom, julguei facil porem essa é a ideia do jogo então n tenho reclamações. É bem chill, as opções romanticas são muito boas.
第一次玩这种类型的游戏,意外挺好玩的👍
前作で「面倒くさい作業」だと感じていた部分が かなり整理されて大変遊びやすくなっていると思いました。 難しいかもしれませんが、出来れば結婚後もうちょっと相手や子供との絆を 感じるようなイベントや話の流れがあればもっと良かったかも、と思います。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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