
Welcome to the eastern nation of Azuma! In this fresh take on Rune Factory, use your powers as an Earth Dancer to restore the land, its people, and even its gods. Along the way, battle corrupted monsters, rebuild seasonal farms and villages, and form bonds with the colorful locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Celestial Collapse—a calamity caused by a colossal object crashing into the eastern lands known as Azuma. The devastating impact sent fragments of terrain to the skies above and the seas below. With the earth shattered, the power provided by the runes ceased to flow. The gods of nature vanished soon after. Mountains crumbled and fields withered, leaving the people with nothing…not even hope.
You awaken, startled by a dream of dueling dragons. You don’t remember how or why, but a voice resonates within you.
"Accept the power of an Earth Dancer. Use this power to save the land."
Experience Rune Factory reimagined! Guardians of Azuma is an all-new adventure that takes place in the never-before-seen eastern country of Azuma. Embrace your Earth Dancer powers and fight against the corruption spreading throughout Azuma to bring hope back to this once-prosperous land.
As an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, your farms, and undo the Blight’s damage.
Don’t just mind the farm—rebuild entire villages! Construct and place buildings, enticing people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.
Experience beautiful Japanese-inspired character designs and aesthetics—from festivals, events, and monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.
Choose between male and female protagonists, then befriend or romance any of the eligible candidates in fully voiced scenarios. Recruit these new friends to aid you in battle, too!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 88% | — | $5M |
| $59.99 | 714ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A little rough around the edges, but this offering of Rune Factory is still a good entry in an extremely solid franchise. Give it a shot for that sweet Japanese vibe.
Different from the other Rune Factory games in a way that I have trouble quantifying - probably because by the time I got around to playing Rune Factory games they just weren't my thing anymore, despite liking other similar games when I was a kid. With that said, I think for me personally the changes made the game better. Maybe? You still have the same collect > craft > upgrade > repeat treadmill, but it's really fun for me. Some odd UX choices made by devs for controller users, harvesting via the fire sword (for upgraded crops) sucks. Camera distance sucks. Not as horny as something like a Ryza game, for better or worse, but lots of cute characters to ship.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best KR #93, worst CA #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−50% |
| 13ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💮 C'était mon premier Rune Factory ! 💮 Franchement j'ai bien accroché. J'ai beaucoup aimé le mélange entre les combats façon JRPG et la gestion de la ferme, ça change et ça fonctionne vraiment bien. Les personnages sont attachants, chacun a sa propre personnalité, ce qui donne envie de les découvrir. La gestion des villages devient un peu répétitive sur la fin, mais ça ne m'a pas empêché d'apprécier l'aventure. Une très bonne découverte pour une première expérience avec la série !
Prolog kısmını bitirmiş bulunmaktayım ve oyun hakkında genel bir fikrim oluştu. Oyun ada ada ilerleyerek sizi bu adalardaki yönetici pozisyona getiriyor ve burdaki köylülerle, onların istekleriyle ve genel köy ekonomisi ile ilgileniyorsunuz. Bunu otomasyona bağladıktan sonra ise o adalarda maceralara çıkıp keşif yapıp yeni tarifler açıyorsunuz ve bu esnada partinize aldığınız (jrpg kısmı) npclerle ilişkinizi geliştiriyorsunuz. Her npc farklı rollere sahip. Şifacı, saldırı vs. Genel oyun döngüsü bu şekilde. Stardew tarzı seviyorsanız ama macera, aksiyon daha yüksek olsun, toplama, çiftlik kısmı daha otomatik olsun (oyunun başında dahi) istiyorsanız göz atmanızı tavsiye ederim.
J'avais été déçu par un Rune Factory 5 techniquement raté et glauque sur certains points, et Guardians of Azuma, en dépit d'être un spin-off qui s'écarte de la recette des jeux principaux, réussit à tout faire en mieux : joli, doté d'une identité visuelle propre, techniquement stable, des PNJ sympathiques avec des cutscenes drôles, pas de chara design cringe, une durée de vie acceptable (~100h ici en prenant mon temps) et un gameplay solide - bien qu'un peu facile même en difficulté hard. On sent encore par moment que les équipes se rôdent sur la 3D et/ou doivent jongler avec un budget restreint (cutscenes parfois simplistes, certains niveaux copiés-collés), mais l'ensemble tient bien la route. J'ai passé un excellent moment sur ce jeu, bon équilibre entre farming sim et JRPG si vous cherchez quelque de light et cosy.
Okay, done. I don't married anyone yet, but done with all the date for iroha, matsuri, hina and ululuka. Kanata just start bonding and doesn't really do anything toward clarice yet. 1. wife ranking prob: iroha-hina-kanata-clarice(?)-matsuri-ululuka It's a tough battle between hina and iroha, but iroha swimsuit close the deal for me. As for clarice, it is my "expectation" of her character seeing the little interaction we have on msq. If it turn out meh, she prob gonna be below matsuri. 2. i like the story is a continuation of the main franchise (sequel), not just a one-off or oneshot, with different universe. 3. Combat is fine. I kinda dislike the combat turn into a "perfect dodge-sacred treasure ult-boss die" 4. The village management is the interesting part, it is good for casual play to mine and logging but it suck at the main aspect of rf which is farming. AI is stupid and slow af, they better of to do something else like fishing instead. 5. they simplify farming, cooking and upgrading. No time consuming tending farm with overhead view mode, no lv on cooking material like oil and such, no OP price for turning crop into food, and no more overdesign and complicated upgrade (which has its cons and pros) 6. I hate they lock pilika romance on paid dlc 😔 Time to play the real endgame of the game. Designing your village!!
As is tradition, i wish for steam to have a "meh" rating. Because that is exactly what this game is, a mixup of mediocre, standard ideas with a japanese folk skin on it. The combat is braindead, the farming is automated, and the relationships are purely based on an extremely gamified points system. The best thing about this game are the characters, but even they fall into a lot of easily recognizable tropes. If you want simple combat with a bit of farming sim sprinkled in, then this might be a game for you. It is not obnoxiously bad.
剧情像自来水一样流过了毫无亮点的演出,最后从我的脑子里流走了……角色全都设计得很可爱,但是剧情演出太淡了感觉每个角色生气也不是真生气,只是演出一个【生气】的动作,全部都是预制菜一样的内容堆在一起,让人感受不到亮点。 游玩前作符文工坊4的时候在3DS上看到角色立绘演出的喜怒哀乐反而比技术力更高的这作体验更好,技术提升带来的是高速且大量预制菜,让人失望。 唯一支撑我继续玩到结尾的动力只有角色建模可爱,想把每个喜欢的角色好感数值拉满,看看角色线的内容都有什么,但是目前看来个人线也跟主线差不多看到开头就能猜到结尾,一种样板戏……感觉反而浪费精细的角色设计…… 每日村民收获并出货的东西没有统计报告,需要我晚上自己去翻出货屋,确认一下今天都出货了啥,我需要知道目前分配给农业的劳动力够不够,有时候都晚上了,发现田地还没收拾好,到底是我没给够劳动力导致的,还是一个村子只能消耗固定数量的田地?很多让人困惑的事情没有详细说明,稀里糊涂的在教程里也没写清楚…… 但是喜欢日式你好我好大家好预制菜的玩家可以玩得很开心,非常轻松享受打发时间利器,对日式样板戏旮旯给目没打么大兴趣的人来说剧情会显得有些无聊,一些角色行动动机也莫名其妙,怎么就突然进村住下了?怎么就突然很自来熟地在我村里晃来晃去了?我这个村长当得四处奔波连个自己的固定住所都没有,怀念5的时候还能装修布置一下自己的小屋,这代完全固定住所的设定反而让人觉得没有归属感……还是说游戏通关后会给我新房子吗?等通关了再来修改一下评论。
A fantastic game! I played Rune Factory 4 back in the day but it was too primitive and felt tedious so I lost interest in a few hours even though I wanted to like it. Rune Factory: Guardians of Azuma is the complete oppostite. It's extremely fun to do everything you'd expect from a management game and more. When it comes to combat its very simple but flashy and fun. If you want challenging combat you want find it here though. The two problems I found are one the pool of enemies is very small and two characters are locked behind a paywall. Great game. Should buy if you like management and JRPGs.
有种田要素的JPRG,建模非常优秀,过场动画制作不错,剧情虽在意料之中发展很有趣,剧情演出也没有太多槽点。 比起历代工坊,种田要素被极大弱化了,战斗探索与人物好感剧情占比增加许多,从结果来看是一次非常优秀的尝试。删减的种田部分没有在故事探索中变成累赘,增加的人物剧情部分在优秀的人物建模下,也极大延长了游戏寿命。(丽日真漂亮,巫女服hso,肉腿过膝大腿袜hso!为什么八千代,飞燕这么同样富有魅力的成熟女性不能攻略,太可恶了!) 虽然主线剧情最终成了无止尽的洗白合家欢,但观感也不算差,毕竟已经极大模糊了所谓反派的界限,唯一确有血债的反派也受到惩罚,只能说,“大地舞者称在东国毁灭中止的途中没有人收到伤害,百姓载歌载舞一片生机勃勃”。 有一点真得表扬,游戏居然自带全储存箱共通,甚至在野外任务都能调用家里的储存箱里的道具,太便利了!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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