
Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.3Kreviews | 89% | — | $7.6M |
| $29.99 | 363ratings | 88% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я дальнобойщик. Секса месяцами бывает не вижу. Недавно еду по объездной и захотелось мне расслабиться. Остановился, в машину села опытная «работница». Рассказала, что проституткой работает с 16 лет. От дальнобойщика и залетела. Пока она делала мне минет, я листал комментарии к этой игре. Она это заметила и сказала: «Сегодня за услуги платить не надо». Я удивился и спросил почему? Она ответила: «Я благодарна, что ты купил эту игру, ведь разработчик этой игры- мой сын»
Riot Forge having been shut down is a real shame. We may never see another standalone experience like Ruined King set within the League of Legends universe. Even if you're a complete newbie, the game brings its characters to life in ways actually greater than the way they've been portrayed in League itself. The dialogue is thoughtful and the visuals really strike a chord, while the turn-based combat is seemingly somewhat trivial yet engaging when playing around with team comps. This title is truly something special and could have deserved a star more.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В Battle Chasers: Nightwar играли? Те же яйца только в профиль во вселенной LOL. С полной локализацией и интересной историей. Даже тем кто вообще не прикасался к LOL будет в кайф. Я из таких. Крайне рекомендую!
Tales of the Ruined King is a turn-based, story-driven RPG set in the world of Runeterra (aka the world of League of Legends). The story begins as Miss Fortune takes control of Bilgewater (a port city run by pirates) where some sort of bad magic phenomenon called The Black Mist begins to creep into the city, accompanied by evil monsters. I found the story to be quite enjoyable as I was engaged from start to finish, the writing is excellent and accompanied by some beautiful artworks. My favorite part of it all was the main cast, each one of them is beautifully written, full of life, charisma and brought to life by some top tier voice-acting, hearing Braum speak must be one of the top 3 best things in this game. Each one of them excels on their own and they are also elevated so much more by the banter they have with each other, you get this conversations at rest points between two characters where they may talk about their past lives, current events, Runeterra’s lore and so on, and they nailed every single one perfectly. The other thing that I really enjoyed is the combat system. You have three party members on the field (you can’t swap with your reserve mid-combat), each one of them has access to some basic attacks, a defensive stance, a set of skills that have various effects and “ultimate” abilities that are stronger but also require you to charge and energy bar while battling. Upon starting an encounter each character is placed on a timeline and they move along as combat progresses, when they reach the end of the timeline they get to take their turn. What’s interesting here is that there are three “lanes” in which the characters can act: the speed lane, the balanced lane and the power lane. When you select a skill you can choose in which lane you want to cast it, a skill used in the speed lane will have its power reduced, but it will be executed faster, conversely a skill cast on the power lane will have its power increased, but it will take longer to be cast. Different skills may have different effects depending on the lane in which they are used, and the enemies also make use of the lane system. So for example you may have a normal enemy that deals extra damage until hit by an ability cast by one of your characters in the power lane, and bosses make more intricate uses of this system which makes for some really fun battles. One of the most important parts of the game is character progression , which is handled through three main systems: gear, skill upgrades and runes. The gear system for me is “okay” weapons, armor and accessories are divided by level and rarity, but at no point did I feel like a needed to grind for better gear, whenever I my gear was outdated I could just upgrade whatever I had on hand and it would be enough. The skill upgrade system lets you customize the character skills with different effects and I found this to be really fun to mess around with, and the rune system provides various stat upgrades and some passive effects that overall just “make your character stronger”. Both skills points and runes can be moved at will so there isn’t this fear of using up a skill point and then being unable to get it back. You also get to level up your party but is handled in such a way that you are always around the level you need to be for each area, and after that point enemies start giving you so little exp that there is no point in battling them anymore There only thing that I didn’t really enjoy about this game was the fact that enemies chase you around the map unless you are way higher level than them, and sometimes, when they initiate combat, you can’t even attempt to run away. I don’t know if this is a bug or intended but it annoyed me to hell and back, especially since there are quests that send you to areas you have already explored so you need to spend half the time running away from monsters that don’t give you any exp. Also, there is this visual bug that is probably never gonna be fixed on one of the character’s ultimate skills: [spoiler]Miss Fortune’s third ultimate ability. She is supposed to appear inside her ship as the cannons are fired...but the entire ship is invisible so she is just kind of floating there.[/spoiler] Overall, I highly recommend this game. You can “feel” that the devs actually gave a ♥♥♥♥. From the combat system to the character interactions, the funny side-quests, the fact that each characters gets their ultimate weapon à la Final Fantasy X, the npc’s dialogue, the environments and THAT ONE random yordle inside a tavern referencing Fate Stay Night.
If League of Legends was single-player, we'd probably have the cure for cancer by now.
TL;DR: Ruined King: A League of Legends Story is a masterclass in turn-based combat that feels like a spiritual successor to Battle Chasers: Night War. Even if you have zero interest in League of Legends, Airship Syndicate’s tight, strategic gameplay and engaging narrative make this a 10/10 must-play. Review: Ruined King: A League of Legends Story Verdict: 10/10 I have absolutely no interest in League of Legends, but as a massive fan of Airship Syndicate’s previous work, Battle Chasers: Night War, I knew I had to play this. It feels like Battle Chasers 2 in the best way possible. While I still think Battle Chasers had the edge on pure mechanical originality, Ruined King delivers a tighter, more captivating story and an incredibly polished combat loop. Combat & Strategy Tactical Depth: The combat is fast, responsive, and demands deep thought—especially on the higher "Heroic" difficulty. Every decision matters, from managing shields and healing rotations to stacking crits and "true damage" debuffs. Playstyle Freedom: You aren't locked into a single way of playing. Through a mix of enchantments, abilities, and runes, you can craft your own unique builds. Whether you want to focus on high-crit multi-attacks or defensive sustainability, the game rewards those who take the time to master their team's synergy. The "WoW" Influence: Coming from over 9,000 hours in World of Warcraft, I felt right at home with the pacing and build management. The final boss fight was a true "edge of your seat" encounter—it required perfect timing and a bit of luck, proving that if you know how to manage rotations and cooldowns, you can overcome even the toughest odds. Narrative & Progression The World & Story: If you love Final Fantasy IV-VIII, the storytelling style here will feel incredibly familiar and welcoming. The narrative is cohesive, the characters are vibrant, and it succeeds where other games fail by giving its cast genuine personality and flavor. The "Airship Syndicate" Factor: Honestly, I only played this because of the developer. They consistently deliver high-quality, "damn good" games. Ruined King has a better story than Battle Chasers, though I still hold Battle Chasers in higher regard for its mechanics. Regardless, I am a customer for life—if they make it, I’ll buy it. Tips for the Journey Difficulty: "Veteran" can feel a bit easy if you’re a strategy veteran. I recommend bumping it up to "Heroic" if you want the combat to really shine. Gear & Builds: Don't feel the need to grind for legendary gear to beat the story. If you’re good at managing your rotations and knowing when to use your ultimates, you can clear the final boss with mid-tier equipment. Speed Up: Take advantage of the speed-up options for combat. It keeps the tempo fast and ensures the game never drags. Final Thoughts Even though I don’t plan on doing an achievement run (the story feels complete once the credits roll), this was a wonderful experience. If you’re a fan of turn-based RPGs, Battle Chasers, or just great tactical combat, don't let the League of Legends branding stop you. It’s an amazing game that stands entirely on its own merits.
Despite liking their previous offering Battle Chasers, I passed on this one for a long while because the League of Legends setting wasn't particularly appealing. Fortunately, given that there aren't any thirteen year olds telling me to kill myself, it doesn't really remind me much of LoL. It's a combat and side quest heavy RPG, just like Battle Chasers, so if you like that one, you'll like this. It's a little more story and town focused, with no procedurally generated dungeons and no overworld map. Otherwise, it's pretty much identical in every meaningful way.
Voice acting spectacular, art beautiful, combat pretty good, music incredible. What do you mean we get so many cutscenes that the game was practically a movie? I got the game because.... Ahri and Miss Fortune but you don't even need to know anything about League to play this game. Very addicting to play. You can't get tired of it (except maybe the teleport option and you mostly have to walk a lot).
A good old school turn based RPG. I enjoyed this game a lot more than I thought I was going to especially the puzzles which gave me old school Final Fantasy vibes.
Me he masturbado incontables veces pensando en ahri. No te imaginas cómo me corrí. Me corrí tanto que rompi la pared de mi departamento y me desalojaron. Me encanta tanto ahri que cada noche le dedico al menos 7 pajas. El otro día no cené, pero me masturbé con todas mis fuerzas para rendirle homenaje. No me arrepiento de tocarme cada noche pensando en ella, es tan provocativa que no puedo controlarme
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