
POWERFUL enough for a developer SIMPLE enough for a child VERSATILE enough for any platform!RPG MAKER MV allows you to make the RPG of your dreams! This latest version includes a host of new featuresand export options for MacOSX, Android, and iPhone!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $79.99 | 9Kreviews | 91% | — | $17.5M |
| $49.99 | 382ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good
好用
RPG制作大师MV、MZ。上手容易,插件丰富,适合业余爱好者使用。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $414.1K | 872 | 93% | $19.99 | |
| $324K | 279 | 84% | $59.99 | |
| — | 655 | 83% | — | |
| $0 | 9.8K | 96% | Free | |
| $2.6M | 8.6K | 89% | $14.99 | |
| $1.2M | 2K | 93% | $24.99 |
Reviews, worldwide (the counter carries no country): 300.4/day in the week to Jul 16 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Traditional Chinese, Arabic, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este motor de videojuego es totalmente increible, por mas q para hacer un juego, al menos ambientado en una escuela como yo, tengas q comprar muchas cosas externas, es muyy facil de usar, y con un par de videos. o incluso solo, podes aprenderte casi todas las funciones, siendo muy intuitivo. Tiene mucha disponibilidad, 999 paginas para mapas, un monton de opciones. Aunq lo q yo criticaría seria q me gustaría q añadan una F para meter otra sección para los mapas, pero capaz seria mucho JAJAJA. Cuestion me encanta este Motor y te da muchisimas opciones y siento q es muy bueno para gente como yo q busca crear un juego tipo novela visual con mas funciones, las cuales puede cumplir todas y es muy bueno. Totalmente recomendado!
Very easy to put together a working game and even easier if you already know a bit of logic.
muy b ueno
セール価格で買えたので、おすすめはします。 試しに少しだけ遊んでみようかなと思い、サンプルゲームを遊んでみました。 すると、サンプルゲームなどでセーブの際にエラーが出ることが度々あります。 RPGツクールMVに付属している、初期のサンプルゲームなので仕方がないとは思います。 それと、過去作を持っている人はmidなどの素材を変換して使うのは問題ないのか気になります。 とりあえずVXAceで確認したら、出力してみるとMVで対応しているファイル形式のようでした。 強化されたキャラクター生成機能と、サイドビューの戦闘に対応しているのがいいと思います。 最近のセールでDLCを見てみたら、MVとMZで別々に分けて売られているのは問題だと思います。 個人的には、アーケードスタジアムみたいな感じの販売形態にツクールもした方がいいと思った。
Unusable software after windows update. You click ANYTHING and the software will crash. Open the Database? Crash. Select a Tile? Crash. Make a new game?. Crash. Click on file? Crash. The 4Gb NTCore Ram patch no longer works to solve issues. Customer support is staying silent. The quality of RPG Maker has really gone down hill since VX. Give me my money back.
An extremely intuitive and fun engine to mess around with. You can do pretty much anything with enough plugins, and the base systems are pretty flexible for the most part. MV comes with a lot of assets that are more than enough to make a short game, although it's not difficult to import your own assets (if you happen to be able to make them yourself). The generator is pretty good for making placeholder characters, although everyone kinda looks the same. I would definitely recommend at least getting the free Yanfly plugins from itch.io because they open up the engine a lot. In terms of flaws, the engine is 32-bit, so it runs out of memory really fast on lower end computers (like my laptop) and it has a tendency to crash a lot. If you have a decent computer you should be fine, but sometimes it crashes within 5 minutes of opening it so it's really hard to get into a flow. Also, I know I said the base systems are pretty flexible, but some of them are hard-coded for some reason. An example is the state in the #01 slot ALWAYS applying to characters when they hit 0 health and forcing a game over when all characters have that state applied. Another example is the TP system. There are ways around it, but it's a huge pain in the ass. Overall a great engine with some flaws, definitely worth messing around with.
i am so bad at coding man. But This. This program allows me to code with the Least Knowledge of All Time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.