
POWERFUL enough for a developer SIMPLE enough for a child VERSATILE enough for any platform!RPG MAKER MV allows you to make the RPG of your dreams! This latest version includes a host of new featuresand export options for MacOSX, Android, and iPhone!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $79.99 | 9Kreviews | 91% | — | $17.5M |
| $49.99 | 382ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Anyone who used this product knows how vital the forums and community is. They have done the following: 1) Shut down the forums. By December the whole thing will be deleted. 2) No archives are being made. The community is expected to handle this. More importantly, 3) while there is a new community forum, the terms in that forum state that gotcha gotcha games can monetize, royalty free anything you post there. On essence, while technically you own your work, anything you make is a source for their revenue at their discretion. This essentially makes RPGmaker, as a serious engine, worthless if you use the only primary site left The community is looking to recover, but no serious game designer can use an engine to make games where their own work is monetized by the company. Years of good will and community, destroyed in an instant.
I recently switched PCs and MV just doesn't load on the new PC. The splash screen happens and then nothing. I've spent thousands of hours on this project between writing, creating artwork, and building the game. And now I can't finish it because it just doesn't open. I tried changing the project to MZ, but the plugins the game relies on don't work with MZ. So when I deploy the game it gives an error. So be warned. If you switch to a new PC, the program may just not work and you could end up losing everything. You're better off finding a different program to use. Edit: If you're wondering how I got more hours after reviewing, I went out and bought a cheap laptop to run the program so I wouldn't lose all of that work. It's still ridiculous that I had to go out and buy a worse PC than the one I have to run it and be able to export projects.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 300.4/day in the week to Jul 16 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Traditional Chinese, Arabic, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only get it when it's on sale it's a great engine for beginners to use but definitely isn't worth the regular price tag. It's too limited for a $100 program.
Simple and intuitive game engine but also highly customizable thanks to the huge community of enthusiasts who develop plugins. I don't think there is a better set of tools to create your first RPG without being overwhelmed by the sea of information and tutorials that other game engines like Unity, Godot or Game Maker require. If the full price is too high I recommend waiting for the Steam sales where it is often discounted up to 85%.
Да на какую кнопку их тра***ть
RPGMAKER RULES. If you're a beginner looking to make your first game, a seasoned programmer looking to make a JRPG, or anything in between, I couldn't recommend it enough!
O ser humano não foi criado apenas para consumir, mas também para produzir.
This is so fun! This is my first time trying out this software and I am simply amazed. I have been writing a book for quite some time now. It is a fun short novel for young adults. I have been able to create a visual aid to go along with my book which has been a lot of fun for me and my family. I can't wait to input all my content and have my entire story displayed through an RPG. This is crazy!
One of the worst realizations is how lazy those "developers" are, how easy it is to make games if you have an artist and how people don't utilize 99% of stuff that's possible on this engine
win11动不动就闪退
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $414.1K | 872 | 93% | $19.99 | |
| $58.9K | 279 | 84% | $11.99 | |
| — | 655 | 83% | — | |
| $0 | 9.7K | 96% | Free | |
| $2.6M | 8.6K | 89% | $11.24 | |
| $1.2M | 2K | 93% | $24.99 |