
In "Kingdom Monarch", you are a monarch and can build the kingdom of your dreams! You need to build city walls, assign jobs to villagers, recruit soldiers, repel hordes of monsters at night, and expand your village during the day.
Modeled estimate, not a reported figure. How we estimate →
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About
In a fantasy continent torn apart by war, the rise and fall of royal power depend on choices made between day and night —— Lord of the Crowns integrates the in-depth management of city-building with the real-time gameplay of tower defense strategy. As a lord, you will construct cities and expand territories by day, and defend against enemies to survive by night. From a temporary camp to an iron dynasty, every decision will be inscribed into the kingdom's legend.
Game Features
Multi-dimensional strategic combination of Heroes + Technology + Units, ensuring distinct gameplay in each match.
Immersive day-night cycle mechanism, enabling seamless switching between the "sense of construction achievement" and "combat tension".
Global overview + countdown warning for precise and efficient decisions, eliminating ineffective operations.
Growth line from camp to dynasty, witnessing the complete epic of the kingdom's rise.
Before entering the game, choose a hero that fits your strategy —— directly setting the core gameplay direction for the entire match. Whether you are a steady defensive player or an aggressive fast-attack expander, it's all up to you!
Technology is the key to defeating enemies! Choose from dozens of tactical technologies: "Swift Stride" allows soldiers to maneuver flexibly on the battlefield, "Armor-Piercing Blade" tears through the enemy's heavy armor defenses, and "Fortress Reinforcement" turns city walls into impenetrable barriers. Precisely matching technology with units can exponentially enhance troop combat effectiveness, laying a solid foundation for resisting waves of powerful enemy invasions.
Site selection, planning, and placement —— every step is crucial to the kingdom's survival! Farms and sawmills need to be close to resource points to ensure output, barracks must rely on location to seize tactical opportunities, and city walls are the top priority for early defense. Reasonably planning the direction of city walls can not only block enemy sneak attacks but also divide the battlefield to form a natural defense line. Through the global building overview panel, optimize the layout in real time to achieve seamless connection between production and defense.
When the territory's development is on track, raids by dark forces will arrive as scheduled! Rely on the enemy attack countdown system to deploy troops in advance, and use carefully planned tactics and technology-boosted units to defend every inch of the territory. Surviving the night is victory!
After the war subsides, slow down and admire the kingdom you built with your own hands —— from the initial temporary camp to the now densely packed city-states and impregnable defense lines, every building embodies your strategy and efforts. Activate the UI-free photo mode to freeze the exclusive glory moment of your lordship!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Khala: Ca donne envie de comprendre pour jouer mais rien n'est clair. Et on ne peut pas choisir la taille du texte des menus !! Reda: des plus gros lutins svp
中规中矩的rts游戏,很多细节还可以再打磨一下,比如新手指引,可以加个箭头,让玩家快速找到操作位置,ui可以再放大一些,有点太小了
游戏玩着还行,画风挺喜欢的,就是上方图标有点小,希望加个调整大小功能,整体还是可以的,作为小体量游戏用来消磨时间不错,期待后续的内容
游戏还不错,但有待改进
[h1] 《王权领主》:在像素的国度里,成为运转一切的“心脏” [/h1] [quote]关注小红瓶,回血在当下 点击关注[url=https://store.steampowered.com/curator/45932802/] 小红瓶游戏评鉴组[/url][/quote] [h2] 【这不是塔防,这是一场生产力革命】 [/h2] 在《王权领主》中,请你先忘掉那些放下炮塔就能静待胜利的传统体验。在这里,每一支射向魔物的箭矢,都背负着一整条生产线的重量——从树木的生长、村民的采伐、木材的搬运,到工坊的加工,最后才交到士兵手中。 你扮演的领主,与其说是统帅,不如说是整个王国生态的“总调度师”。魔物入侵只是最终的考验,而在此之前的每一天,你都在应对一场更为复杂、也更为迷人的运营挑战:如何让金、水、小麦、木材、石材、铁……这十几种资源,像血液般在领地的血管里高效循环、生生不息。 [h2] 【核心快感:亲手掌舵从播种到挥剑的全流程】 [/h2] 游戏的灵魂,在于它那环环相扣、令人沉迷的生产与加工体系: [list] [*]基础采集:水井、农田、伐木场、采石场、铁矿,构成了资源的源头。 [*]精工细作:木匠坊出木板,石匠坊出石砖,铁匠铺炼铁锭,磨坊磨面粉,农场与渔场供肉食。 [*]最终应用:市场调节余缺,兵营将资源转化为守卫家园的士兵。 [/list] 你的每一个微小的决策,都会在时间的长河中荡起涟漪。今天少分配一名村民去采矿,可能意味着几天后士兵训练延迟,导致下一波防御时城墙被破。这种强烈而严谨的因果逻辑,正是游戏策略深度的基石。 [h2] 【像素之中,见生动世界】 [/h2] 作为一款个人作品,其像素风格并非短板,反而赋予它别样的生机。你不会看到炫目的特效,但你会真切地“看见”:[list] [*]云影在天际缓缓滑过,时光在像素格中流转。 [*]村民怀抱木材,在仓库与森林间奔走不息。 [*]农田里躬身劳作的身影,是粮食供应链平稳运行的证明。 [*]铁匠铺中飞溅的火花,预示着你军队的装备正在淬炼。 [*]············ [/list]这一切可视化的生产流程,让整个领地宛如一座精密却充满呼吸感的巨型钟表,而你就是为其上发条、调校齿轮的人。 [h2] 【这是一封写给特定玩家的情书】 [/h2] 它或许不适合所有人,但绝对能让以下玩家沉浸其中: 《环世界》《矮人要塞》的爱好者:你会痴迷于这种从零搭建、自给自足的微观管理乐趣。 “规划控”与“物流控”:优化生产线、权衡分配、通过市场调拨物资,其带来的快感不亚于赢得一场战斗。 独立游戏匠心的鉴赏者:你能清晰感受到开发者将复杂系统融为一体的野心与真诚。 [h2] 【真诚的评价:在粗糙的璞玉中,看见光芒】 [/h2] 作为个人开发作品,它确实存在不少问题:新手引导较为晦涩、部分UI与字体不够美观、英雄单位有时会卡顿、怪物数值压力较大、一些系统提示不够清晰……游戏虽提供一位英雄单位,但若不能及时建设兵营、训练部队,依然难以抵御潮水般的敌人。此外,诸如光影变化较为生硬等细节,也提醒着这仍是一部处于打磨阶段的作品。 然而,当你耐心渡过前期,亲手将一片荒芜之地,建设成资源流转有序、防御森严的堡垒,并最终成功击退魔物入侵时——那种油然而生、无可替代的成就感,会将所有过程中的粗糙感一扫而空。那一刻,你便是运筹帷幄、掌控一切的领主。 [h2] 【给开发者的话:一份来自玩家的蓝图】 [/h2] 作为深深折服于游戏核心构架的玩家,我们能看到这块璞玉惊人的潜力。为了让这片王国更加璀璨,我们或许可以共同期待一些后续的雕琢: [list] [*]操作与指引的优化:更清晰的新手引导、更直观的UI界面、更流畅的单位寻路,能大幅降低理解门槛,让更多玩家领略到深层的策略乐趣。 [*]体验与节奏的平衡:适度调整部分怪物波次的数值压力,或为不同风格的英雄提供差异化的开局难度选项,能让“挑战”与“成长”的曲线更加迷人。 [*]内容与深度的扩展:更多可解锁的英雄、更具特色的科技分支、甚至天气或季节等环境变量,都能让“下一关”变得无比令人期待。 [*]············ [/list]我们提出这些,正是因为热爱你所创造的这个世界,并渴望见证它走向完整与辉煌。感谢你的创作。 [h2] 【总结:给未来领主的寄语】 [/h2] 推荐给:所有坚信“建设过程本身即是一种胜利”的策略模拟玩家。 慎入提醒:如果你寻求的是快节奏的无双割草,这里的魔物会为你奉上一堂深刻的“资源配置与长期规划”课。 最终而言:它或许不是一款完美的策略塔防游戏,但它绝对是一块潜力闪耀的璞玉。如果你愿意拥抱一份粗糙却充满生命力的蓝图,并亲手参与它的建造,那么《王权领主》会是一个令人难忘的开始。在这里,你将真正理解,王权的根基,深植于每一寸被耕耘的泥土、每一段被砍伐的木材、每一块被熔炼的铁锭之中。 [hr][/hr] [h3] 测试配置: [/h3] [b] CPU: 13th Gen Intel(R) Core(TM) i7-13650HX [b] GPU: NVIDIA GeForce RTX 4060 Laptop GPU 欢迎加入:[url=https://steamcommunity.com/groups/xiaohongping] 小红瓶游戏评鉴组[url]助您回血!
初始英雄给的半人马女战士真是very good,不知道还没解锁的英雄是不是也这个样子。游戏方面,怪的辨识度有点低,提示怪来了,我缩放,看了一圈,没看到怪在哪,放大后慢慢找,才看到,要不提高辨识度,要不在小地图增添一个怪来的方向指示
虽然是像素风格,但画面还算比较精致的那种,玩起来也还行,就是战斗ai还需要再多加打磨一番,希望制作组能多多更新吧
画面很清新,虽然是像素但也挺精致的。上手挺简单的,玩法要素也很多,希望多更新,未来再加个创意工坊hh
[olist] [*]希望可以在建造新建筑时,在已经有建筑的地格上标红(不要等建筑叠到其他建筑上了再提示),并在通向建筑的道路被阻隔时给予提示(不要在建筑完成后,要分配工人了再提示)。 [*]希望可以选中正在建造中的新建筑,并允许其被取消建造。 [*]希望可以主动建造道路。 [*]希望诸如农田、仓库等(可以被工人穿越,不会阻挡道路的建筑)在建造前标出。 [*]希望可以主动移除或采集场景中的树木,石头,蘑菇等(碍眼)。 [*]希望屏幕上方的科技信息等按钮显示尺寸增大,或有可分配的快捷键。 [/olist]
虽然趣味性还可以,拉部队直接打群架,但不能组队就很烦,这点需要调整一下
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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