
In "Kingdom Monarch", you are a monarch and can build the kingdom of your dreams! You need to build city walls, assign jobs to villagers, recruit soldiers, repel hordes of monsters at night, and expand your village during the day.
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About
In a fantasy continent torn apart by war, the rise and fall of royal power depend on choices made between day and night —— Lord of the Crowns integrates the in-depth management of city-building with the real-time gameplay of tower defense strategy. As a lord, you will construct cities and expand territories by day, and defend against enemies to survive by night. From a temporary camp to an iron dynasty, every decision will be inscribed into the kingdom's legend.
Game Features
Multi-dimensional strategic combination of Heroes + Technology + Units, ensuring distinct gameplay in each match.
Immersive day-night cycle mechanism, enabling seamless switching between the "sense of construction achievement" and "combat tension".
Global overview + countdown warning for precise and efficient decisions, eliminating ineffective operations.
Growth line from camp to dynasty, witnessing the complete epic of the kingdom's rise.
Before entering the game, choose a hero that fits your strategy —— directly setting the core gameplay direction for the entire match. Whether you are a steady defensive player or an aggressive fast-attack expander, it's all up to you!
Technology is the key to defeating enemies! Choose from dozens of tactical technologies: "Swift Stride" allows soldiers to maneuver flexibly on the battlefield, "Armor-Piercing Blade" tears through the enemy's heavy armor defenses, and "Fortress Reinforcement" turns city walls into impenetrable barriers. Precisely matching technology with units can exponentially enhance troop combat effectiveness, laying a solid foundation for resisting waves of powerful enemy invasions.
Site selection, planning, and placement —— every step is crucial to the kingdom's survival! Farms and sawmills need to be close to resource points to ensure output, barracks must rely on location to seize tactical opportunities, and city walls are the top priority for early defense. Reasonably planning the direction of city walls can not only block enemy sneak attacks but also divide the battlefield to form a natural defense line. Through the global building overview panel, optimize the layout in real time to achieve seamless connection between production and defense.
When the territory's development is on track, raids by dark forces will arrive as scheduled! Rely on the enemy attack countdown system to deploy troops in advance, and use carefully planned tactics and technology-boosted units to defend every inch of the territory. Surviving the night is victory!
After the war subsides, slow down and admire the kingdom you built with your own hands —— from the initial temporary camp to the now densely packed city-states and impregnable defense lines, every building embodies your strategy and efforts. Activate the UI-free photo mode to freeze the exclusive glory moment of your lordship!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]塔防策略类游戏——王权领主[/h1] 在一片未知之地,一座城市的发展起起伏伏,你能否让王权不断延续下去吗? [h2]建造佬狂喜[/h2] 初进游戏,最大的感受就是有种打《魔兽争霸》《帝国时代》的感觉。 虽说和这两个神作在画面上差别较大,但是整体玩法有那么一丝丝相似。 在《王权领主》中,玩家需要建造各类设施来发展城市,同时抵御敌人的进攻。 所有的资源其实都是环环相扣的,比如生产农民需要小麦和水。 游戏初期,玩家就可以建造简易水井和工坊,来产生水资源和小麦。 随着继续发展,就需要伐木场、采石场等设施,来获取木头、石头等物资。 游戏最上方的资源数据,可以实施反应各项物资的数据,刨除你已有人口的消耗。 在资源后面会有一个+/-,代表你这个资源的幅度。 你拥有的资源越多,就会解锁更高一级的资源生产装置,农田、大型伐木场这些,还有铁。 同时,有过多的资源也可以出售给市场,获取金子奖励!! [h2]战斗方面[/h2] 除了建造方面,战斗方面,我觉得也比较别出一格。 比如,游戏初始给的英雄,每个英雄都有不同技能和属性。 在你没有钱来建造兵营的时候,你就可以利用英雄来抵御敌人。 最最最值得表扬的是,在英雄阵亡后,会立即复活,继续抵挡敌人。 同时,游戏中引入了一个新概念——科技系统。 这个科技系统可以看作是加成,可以升级骑兵、步兵体系中的,攻击、防御。 也可以升级法师,甚至是弓箭手等相关攻击。 我建议,在科技系统中,尽量选择单一兵力,这样你的单一兵力就会变得很强。 在游戏后期,一些诸如大法师等高级兵种,需要直接使用金子购买。 所以,还是需要提前做好资源筹划,做好对战时不断爆兵的准备。 另外,游戏中有仓库和房屋可以建造。 一方面可以进行资源储备,另一方面增加人口上限。 整体体验下来,《王权领主》作为一款建造+战斗游戏,轻松的游戏体验,不错的游戏玩法。 还蛮有意思的! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
之前黑盒看到的,那时候被画风吸引了,玩着也是蛮有趣的,期待后续也能多多更新,有更多不一样的东西。
好上头,非常喜欢这种可以拉一大堆部队打群架的游戏了,不过就是感觉战斗的ai有点怪怪的,有点呆,希望可以再优化下战斗
[h1]《王权领主 - Royal Lord》简评[/h1] 《王权领主》这款游戏,中世纪西幻世界题材,像素美术风格,带有城市建设元素的即时战略类型玩法。相较于机制硬核、复杂的策略游戏,本作就显得非常简单了,既没有特别复杂的设计,也木有特别深度的操作,不烧脑、不爆肝、不废手,玩着还是比较轻松的。不过,本作又是很标准的“麻雀虽小五脏俱全”之类的独立“小”游戏,有不错的可玩性,但是谈不上的过于丰富能够让玩家一直玩下去。 游戏的玩法其实很大多数即时战略游戏差不多,建造建筑、采集资源、扩充人口、人力管理、编制军队、战场杀敌。只不过本作的即时战略,不需要玩家攻城伐地,只需要玩家能够坚守住自家的大本营不被一波接一波的敌人攻破拆家即可。没有攻防战,纯粹的坚守站罢了。 虽说玩法五脏俱全基本啥都有了,但是深度还是不太够,资源、人力、建筑、战争等内容,无论哪种都只是简单的表面,整个游戏玩下来其实不难发现游戏的发展套路其实就是一套设计好的内容,不需要玩家过多的思考一些花式策略,只需要按部就班的稳扎稳打即可。唯一有所不同的就是每隔一段时间会随机抽取一项兵种永久增益属性(同一场战斗),带有一定的肉鸽构筑玩法。 至于游戏的不足,还是在于细节不太注意。 (1)有些按钮过于细微,不是很容易发现,尤其是窗口模式,建议教程阶段标记显目的记号,例如方框、箭头等,例如招募平民的按钮,找了好半天。 (2)城墙建造有点问题,只有城墙,没有城门,全方位封闭城墙,玩家的角色出不了门,不封留个口子,总觉得怪怪的。 (3)部分操作不便捷,例如农田、房屋这种一次性需要建多个的,每一次规划完毕还有退出建造页面再进入,很麻烦。 (4)玩家控制士兵最多只有9人,超过9人就得分批次控制,也不太方便,士兵控制微操难。 (5)士兵自动攻击战斗的方式有点不智能,警戒范围太小、远程兵种突脸等等情况,都有会出现。 最后,本作或许体量不算丰富、寿命没有那么久,但是玩着嘛,体验也绝对不差了, 至少该有的功能还是很齐全的。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
当建筑和村民多起来之后极其卡顿。建造士兵后会乱跑,还得满地图找自己的士兵在哪里。且选取不方便,更无法一键选中所有士兵,甚至还会出现选取后无反应的情况,ai更是智障,敌人走到脸前也不攻击。建造建筑时偶尔会出现空间足够但无法建造的问题。 截止至评测时间,我只玩了前几个关卡,地图很大,但近三分之一的地方无法到达。建筑数量有限,无塔防等内容,攻击全凭士兵,但士兵问题极大。 总结,不推荐!
Khala: Ca donne envie de comprendre pour jouer mais rien n'est clair. Et on ne peut pas choisir la taille du texte des menus !! Reda: des plus gros lutins svp
中规中矩的rts游戏,很多细节还可以再打磨一下,比如新手指引,可以加个箭头,让玩家快速找到操作位置,ui可以再放大一些,有点太小了
游戏玩着还行,画风挺喜欢的,就是上方图标有点小,希望加个调整大小功能,整体还是可以的,作为小体量游戏用来消磨时间不错,期待后续的内容
城建小游戏。画风可爱,操作也不难,白天抓紧发育晚上打怪升级,有英雄机制和兵种克制,合理分配数量可以困住敌人。
游戏还不错,但有待改进
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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