
Mizuchi 白蛇心傳 is a heartfelt and philosophical yuri visual novel inspired by the Legend of the White Snake and multiple folklores. Follow Linh's journey with a beautiful shape-shifting temptress and a resourceful warrior nun, and experience a story of friendship, love, transformation, and belonging.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

"Is there a true path to happiness?"
Abruptly finding herself at the bottom of a snake pit, an impoverished girl named Linh is bound and helpless for a crime she did not commit. Left to the mercy of the village snake god, a mysterious entity appears before her, offering to save her in exchange for her soul.
Finding herself in a new reality, she is torn between staying with the beautiful temptress, Ai, who had rescued her from death, and the resourceful wanderer, Jinhai, who promises to set her free.
Who is the real savior? Will Linh discover the strength to change her own fate? Journey with Linh as she is forced to question her understanding of life, happiness, and what it means to be human. Each decision matters in this tale about identity, friendship, love and loss.

🐍 Snake Goddess, a thousand years of wisdom
📿 Wanderer Nun, resourceful and handsome
🤝 Deep Friendships
❤️🔥 Slow-burn Romance
🤔 Philosophy
😋 Food
🧜♀️ Mermaids, Nagas, Snakes
🏠 Found Family
🌏 Vietnam, Japan, China
🔚 Five Endings, none is bad!
✍️ Written by a female creator
🎵 Original Soundtrack
🎁 Extras: Music Player, CG Gallery, Character Profiles
🔧 Accessibility Options – Fonts, Song/SFX Captions, Self-Voicing
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 架空东方神话背景世界观&纯粹美好的女子同士の愛情&yuri vn[/h1] 故事围绕白蛇愛和武僧金海帮助陷入人生危机的女主展开。本是宿敌的愛和金海,暗暗约定以不同的方式守护女主,三人渐渐萌生金子般的感情羁绊。 两个可攻略对象都是护犊狂魔。即使愛和金海都有心灵创伤,但剧情反而展现了相当感人的女性之间惺惺相惜的情谊,没有借题发挥塞入任何toxic的情节,这点在当下“不说人话就卖不了gl,和不加入黑深残狗血情节的就不是百合游戏“的创作风向里可谓是一股清流。 两人的爱情线都非常好吃,在日常吃饭、练功、泡澡、逗小动物等情节中,展现了和《白蛇传》中大相径庭的白蛇和法海形象;多样化的个人结局也进一步丰富了人物形象。[strike] 小恶魔腹黑愛和柔情似水金海我都笑纳了。 [/strike] 最重要的是,无论是爱情向还是友情向结局都是he,玩完之后感觉很治愈,有种意犹未尽的感觉。 女主、愛、金海,你们三人把日子过好比什么都重要好吗?
Оце я повівся на історію про пані Білу Змію (легенду читав в різних варіаціях, але вона гарна і я її люблю), давно мене так не наябували. Але ж почнімо з початку. Нашу героїню чомусь не дуже люблять в її рідному селі (бо вона ніц не робить та краде їжу), аж раптом з війни повертається її друг дитинства й вирішує на ній оженитися (бо в умовній азійській псевдоісторичці умовний суворий патріархат та мізогінія), чому вона загалом не рада, але типу най (її слова, не мої). Аж допоки наша радісна героїня не вирішує похизуватися перед своїм нареченим новим вбранням, а наречений кохається з якимось мужиком, овва. Отако наша героїня з розбитим серцем (вона його не кохала ніколи, але це не важливо), опиняється в "зміїній ямі", бо в зраді звинуватили саме її. Звідти її якось (не питайте, ніхто не знає) рятує таємнича Аі - безсмертна істота-перевертень, з якою ГГня тепер буде жить. Але ГГню (її ніщо ніколи не влаштовує) це не влаштовує, тому вони будуть 6+ годин розмовляти про їжу, каліграфію, різні мови (бо в умовно-азійському псевдо-історично-фентезійному сеттінгу змішались змії, риби, раки, мавпи, боги, монахи та курки) та вчити дурепу ГГню читати та плавати. А ще потенційно спокушати монахинь та ту ж саму Аі, якщо ви витримаєте розмови про їжу та купу помилок з відсутністю логіки. Навіть цнотливий 15+ анатомія-це-міф порно-патч (який тре окремо вантажити, угу) не рятує цей безлад. Купа помилок в тексті, сюжет намагається вмістити в собі все, від філософії та свіжування дикого кабана до психотерапії та дивних хвороб, тут навіть є обмін тілами та лоля. Але все це читається, наче підлітковий недоладний ролплей. Принаймні непогана мальовка, але тексту тут мало бути рази в чотири менше, від чого зміст би не втратив ніц. Коротше ні, просто ні.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推荐! 越南女主中国尼僧和日本蛇的跨文化(种族)交流日常,从历史到文字到吃食...作者把三人相知相识相恋的互动写得非常好,特别温馨。这就是我想看的健康的日常!5个结局都无刀子,推完心里暖暖的意犹未尽。
你給我百合 我給你錢 很細膩慢熱的故事 越南少女 中國尼僧 日本妖怪的文化大融合也很有意思 ......不過整個遊戲結束後我最在意的是那個長在白蟻巢旁的菇類味道真的那麼好嗎(x)
《Mizuchi 白蛇心传》虽然游戏名字和灵感都取材自我们熟知的《白蛇传》,但讲述的并非是国人熟知的那个断桥借伞、水漫金山的传统故事。而是在保留人设的基础上大胆创新,讲述了一个充满奇幻要素的百合贴贴故事。 在农村少女灵即将步入众人眼中安稳幸福的婚姻生活时,内心却泛起难以名状的不安。命运旋即以最残酷的方式回应她的疑虑,她先是窥见青梅竹马的秘密,后又遭到众人的诬陷,作为祭品推入幽深蛇坑之中。 但是大难不死,必有后福,在蛇窟之中她被一位叫爱的千年蛇妖所救下。在生活了一段时间后,又迎来游历四方的浪人尼僧金海,为了除妖她与爱进行了一番大战,不过在女主的周旋之下两人终于罢手,并与灵与爱也开始了一段同居日常。而之后的故事发展就需要你来发掘了 游戏的玩法还是传统视觉小说中通过对话选项积累隐藏好感值,从而导向不同的结局。游戏中一个有五个结局,其中四个结局分别是对应爱和金海的好结局与真结局,而最后的一个友谊结局西游记,三人会一起踏上冒险之旅,不过话虽如此,却没有明显表示三人行,期待能来个后日谈吧。并且也建议每条线都打一下,对完善世界观和人物形象来说起了很大的作用。 顺便在这里贴一下游戏攻略,帮助一下想全成就的玩家:[spoiler] https://mizuchigame.com/cn/mizuchi-walkthrough-cn/ [/spoiler] 此外可能是资金预算的问题,导致游戏的美术资源算不上特别丰富,除了女主三人外,其余的路人基本上都用黑色剪影代替,同时游戏也没有配音。甚至是在此前连中文翻译也没有,如今也总算是顺应了玩家的呼声推出了官方中文,十分感谢。不过在核心角色以及关键CG上,制作组还是倾注了全部心力。三位主角的立绘风格统一,细节考究,表情变化丰富;而CG虽不多,但是整体的构图还是细节都是相当不错的。另外游戏中有部分的CG是需要通过打补丁的形式解锁的,不过这个评论区有,我就不放了。 不过还需要说明的一点,游戏的作者是一位越南裔美国人,所以游戏中的中华元素可能与大伙印象中的有些偏差,是一种广泛意义上的中华文化的混合,除了中国文化外还掺杂了日本、越南等元素,毕竟这些国家从古至今也深受中华文化的影响,也难怪会出现这种混杂的情况,毕竟真的有可能是分不清(笑哭) 总的来说是一个不错的百合游戏,三人间的贴贴日常真的很甜,并且最近还上线了官方中文,推荐给喜欢百合题材的玩家进行游玩 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
非常感人的故事,cg很多而且特别美,打多结局建议看指南里评分高的那篇,详细标注了每个选项加多少好感,然后建议每个选择都存下档,没有纯be结局所以不必一开始就跟着攻略,作者真的太善良了吧,[spoiler] 虽然我能理解作者的考虑,也知道是为了整体剧情,但最后没把那些村民杀光太可惜了,生命的价值从不平等,不过停滞结局也还可以接受,最完美的只有真结局,金海摆脱了永生,女主和爱也能永远幸福下去,普通的扣扣空间玩腻了还可以换形态^^ [spoiler]
Mizuchi is a different kind of experience, but one that I grew to love and I can recommend. At first, it felt a bit cliched and I didn't think I'd enjoy it. The whole "well I can't tell you yet" drip feeding of the lore is not my favorite style, but throughout the playthroughs it works out. I particularly like the character development of the MC. She grows from a shrinking violet to a strong person over the course of the VN. There's two love interests, and it's pretty obvious how to get the basic route for each. It is a bit tougher to get the true ending, but there's a good guide for that. To get all of the CGs in the gallery, you'll need the "15+ patch" from the developer's website. It adds some tastefully done, mildly spicy content (and can still be skipped in-game by making "prude" choices.) Progression works on a hidden "point system." Some choices make no difference to the story and only give a slightly different version of the events. Bit of an oddity in the points system that kinda was weird (mildly spoilery) [spoiler] The fact that you can max your points out with Ai and Jinhai, or get the absolute minimum points with both and get the same good ending is kinda weird. I feel that max points with both should have given a good ending and that minimum points should have given a bad or "all alone" ending. [/spoiler] So yeah, there's culture (Vietnamese and Japanese in particular), magic, mayhem, and some pretty dark moments that are all well handled and make for a great experience. There's also love, companionship, and redemption. It's gonna stick around in my head for a while. The background art, and sprites are very well done and beautiful. The music is ok, and as I've said the story is well written. The endings are quite different from each other, and even the "bad" endings really aren't bad as such, just not as ideal as the good ones. If there is anything I don't like (and this is a bit of a hot take, because some people love this about the game) is that the food bit is a bit overdone. I get it, it is a cultural showcase and plays a role in that, but food in games just bores me.
[h1]前言[/h1] 堪笑小女错付心,毒渊深处葬凡尘。 一个是,白鳞傲骨藏深爱; 一个是,金海慈航渡迷津。 莫叹灵台沾旧恨, 且看那,蜕皮换骨结同心。 说什么俗世樊笼?偏教这、三缕香魂跃出尘。 [h1]文火慢炖的情感[/h1] 游戏的共通线偏向于日式的细腻的日常,铺垫较长。从主角“灵”被青梅竹马背叛,遭村民推入蛇坑,到与蛇神“爱”和女僧“金海”相遇,随着剧本的推进我们会一步步深挖角色过往的创伤,中间穿插较多的吃饭剧情和对食物的特写,而我们的主角们就在日常的吃饭,倾诉中慢慢愈合自己的伤口,同时爱意悄然在她们中间诞生。叙事节奏比较慢热,但清新,平淡的日常带来了独特的治愈感。 人设是本作的最大的亮点。“灵”在平时较懦弱但为了所爱之人愿意付出一切;“爱”傲娇、毒舌却又在理性中透着温柔;而“金海”则像是充满安全感的避风港,一直接纳这“灵”和“爱”的小脾气和过错。三人之间的产生的微妙化学反应不仅是爱情的牵连,还有知己,友情的深厚羁绊。 游戏共有 5 个结局。这里必须提醒一下,真结局的进入条件比较苛刻,有多周目的设定。但我推荐打通所有路线,因为每一个分支都在补充都是对剧情,人物刻画的补全。 [h1]总结[/h1] 本作是一款不错的乙女作品,虽然前期的日常有些拖沓但这带来了细腻入微的百合情感与人物成长,最近还上线了官中,推荐一试。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
We really need more WLW stories with monster ladies in them. Thank you to the developer for letting me romance a snake lady. Loved the setting and general atmosphere. The interactions between the three main characters and their general dynamic were one of the best parts. I wasn't particularly interested in Jinhai as a romance option, though. I'm here for the snake lady, you know? The general pace and mood of the story just made it feel like Ai was the intended romantic partner. I don't think romance VNs always need to have multiple options for romantic partners, but that's my personal preference. My only other really gripe was that the prose and dialogue could do with a little tidying up and general editing. Dialogue can feel pretty wooden and characters sometimes don't sound especially like themselves. In one ending, characters start using terms like "wifey", and it felt a little like I was reading old Twitter threads about "heckin' doggos". Anyway! I enjoyed my time with Mizuchi, even if I don't have any interest in doing Jinhai's route (for now, at least). Linh is an interesting protagonist with a solid story arc; Ai is a cool and aloof snake babe; and I always love to see romance VNs with Asian and Asia-inspired settings and lore.
谈到白蛇传,大家首先想到的可能是许仙和白素贞的纯洁美好的爱情故事,作为中国四大民间爱情传说之一,其影响可谓深远。 而本作虽名字叫做《白蛇心传》,其在设定上也有一部分借鉴经典作品《白蛇传》,但也仅仅是在设定上借鉴,你完全可以把他当做一款新的作品来读。 农村少女灵本即将迎来安稳富足的新婚生活,却在一次深夜外出时,意外撞破未婚夫的秘密,遭其陷害坠入蛇坑。所幸大难不死,先后遇到了能化身的神秘蛇神“爱”与足智多谋的游方尼僧“金海”。 在游玩过程中,我能明显地感觉到,游戏内的剧情波动趋势是前期平淡,而到后期则是高潮迭起,才能窥见本作集中爆发的情感包袱,将恋爱阶段时情侣双方的情绪波动都展现了出来,仿佛能窥探对方心中所想。 作为一部2020年的老作品,时隔六年后发布全新汉化,可以说是难能可贵了,这次还是请着国人帮忙汉化,本地化做的非常好,游玩过程中很少觉得这是国外的作品。 本作作者是一位在美国的越南裔女性,她从小对亚洲文化有极大兴趣,这也就是她可以将本作写的如此动人的原因之一。在游戏中,你可能看到分别来自越南、中国及日本的美食及文化,这主要是因为游戏中的三位主角分别来自这三个国家。 与众多情感线快速推进的Galgame不同,本作更多走的是慢热路线,描写三位角色从陌生人、到相识、到朋友、再到恋人(或超越爱的友谊)的过程。游戏内感情线细腻,如果你能够认真细心的玩下去,相信这款作品一定会给你带来你所期待的情感体验。 鉴于本作制作成本与制作技术的约束,本作在画面表现上有一些粗糙,但这丝毫不影响他讲好一个好故事,单人独立开发作品能到这个程度真的算是相当不错的成绩了。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
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