
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
phenomenal.
le jeu est magnifique, l'ambiance au top, mais je trouve la zone du MALL moyenne et l'histoire un peu trop cryptique à certain moment
One of the best games I have played on PC since the days of SOMA, well done to the devs and writers, the storytelling is a 9/10 and the gameplay is a solid 8.5/10. Phenomenal. I seriously hope the developers are able to get the chance to make a sequel to this masterpiece, the weight of your journey in this game is an impeccable and unforgettable experience.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.7K | 85% | $2.49 | |
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 4.6K | 81% | $29.99 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 9.5K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462 | 5 | 100% | $3.99 | |
| $9M | 13.2K | 87% | $34.99 | |
| $597.9K | 1.4K | 93% | $19.99 | |
| $495.3K | 1.4K | 82% | $15.99 | |
| $198.8K | 1.5K | 95% | $6.99 | |
| $68.3K | 267 | 80% | $7.49 |
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE THIS GAME
[h2]It wasn't for me.[/h2] The way this looks, the sound, the artistic choices and details were phenomenal, but the [i]feel[/i] of it all, as a "horror game" was not clicking for me. I wasn't getting tension, like a horror/terror/thriller game is supposed to notch up as you go deeper into the madness; after the intrigue of the environment wore off, I was just feeling annoyance and apathy. As the hazards and events presented themselves, I could either A) See them coming from a mile away or B) Knew almost immediately what I needed to do, neutering tension spikes. Also, plot-wise, I wasn't being engaged very well. I would have pushed past the irritations if there was something to work for other than opening that locked door that leads to further dark gloomy moonbase corridors that's going to have a series of set events orbiting around an area puzzle... again. Also, the mechanics I came across were fine, and I liked the multi-tool; but how it was all laid out was not working for me and felt like I was being strung along, instead of engaging with the world/story, even when I went out of my way to read logs and emails, etc. I do not like NOT finishing games, but when the door(s) arbitrarily closed on me, obligating me to back track into a route filled with hazards for the 3rd or 4th time, I was fed up. I could see people liking this; heck, I may have liked this once upon a time, but I wasn't having fun. [i]Also, this was the 3rd game in a year I've played where an anomaly leads to the downfall of a moon base [spoiler](and also involving the AI becoming hostile)[/spoiler]. Weird.[/i]
Materalizing robots took my baby. Was forced into several self defense situations. IC trashcan played a ditty and i slapped his 90° ass. Played arcade games before the cops got there. A devastating triump occured as they arrived; I will not release my grip on this fire arm. Later I got tricked into a 11th grade botany class lesson. I whipped everyones ass in the room and ripped my shirt on the door handle as i sauntered out. The backblast blew me into space. I have become one of the stars.
作りも丁寧で雰囲気含めてかなり怖いので、ホラーゲームとしてかなりオススメしたいんですが、人を選ぶなぁと思ったポイントはありました。 まずホラーゲームとしてはかなり怖いです。グラフィックや音、雰囲気などの作り込みが半端なく、無人の月面基地に響くドアや機械のSEが全部SFホラー映画並みで隙あらばビビらせてきます。加えてBGMがほぼ無いので没入感が凄いです。 主人公はCATモジュールというブラウン管の画面付きカメラガンで追跡者を一時的に無力化できますが、狙う際はそのフレッシュレートが低く、粗い画面越しに敵を視認しなければならないので、かなり焦ります。 後半は正直、思わず「マジかよ、進みたくねぇ」と言いたくなるような恐ろしいパートが待っていましたが、是非とも初見で挑んで頂きたいので詳細は省きます。 クリアまでのプレイ時間は約6~7時間ほどでしたが、正直その中の体感1時間程は進める為の工程やヒント探しの為にマップをうろついていた感じでした。 概要にある通り、他のゲームにあるような、UIやキーアイテム、次のポイントへのガイドなどはほぼありません。セーブポイントにて次のタスクは見れますが、何処にいけば良いかは文章をちゃんと読み、ドア上に書かれている部屋の名前を確認しながら目的地に行く感じです。 ミニマップ等も無いので、何処にどのような装置があるのかを自分でメモなり記憶するなりしながら進めないといけません。その為、一部分は結構その謎解きでダレてしまう箇所はありましたが、謎解きゲーム的な達成感はありました。 最後にストーリーは謎解きと同じで残されたメモや音声、映像を積極的に見ないと把握はしづらいですが、月面が舞台となっている反面、結構色んな要素が含まれていたのでどう着地していくのか気になる内容でした。 しかし、正直最後はぼんやりした終わり方で残念でした。続編で話をまとめてほしい所です。 ホラーゲーム好き、特にエイリアン等のSFホラーが好きな方には特にオススメです。 [spoiler]EL9溶液を作る部屋にある開かない扉の下の隙間を覗くと溶液を作るためのヒントが見れるよ[/spoiler]
If you like Alien:Isolation, you will like this game. Neat art style, not too long (6-8hrs) i hardly get scared in these games, i like the thrill, but i got jumpscared 2-3 times in a good way. had to check information online 3 times while beeing stuck, sometimes its hard to see that something is interactable (Server elevator..). all in all a really good game. the ending was a little confusing tho. felt like there could be more. but thats not something that ruins it i think. go get it, wont dissapoint.
Es un juego de terror muy inmersivo que esta muy inspirado en SOMA y Alien Isolation. En cuanto a la duración, el juego es corto pero tiene unos puzzles bastante buenos.
Very good horror game. The atmosphere, graphics and sound are amazing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.