
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un super jeu, une ambiance vraiment unique soutenue entre autres par un sound design de grande qualité. j'ai adoré cette vibe rétrofuturiste présente presque du début à la fin et je salue vraiment les efforts sur la DA extrêmement plaisante, à la fois hyperréaliste et inspirée des années 70/80. je trouve le jeu vraiment beau compte tenu de son petit budget en comparaison à d'autres jeux de ce genre. On sent que c'est un jeu fait par des passionnés et ça fait plaisir à voir. J'ai d'ailleurs apprécié les références ici et là, que ce soit dans le monde vidéoludique ou cinématographique. Il faut aussi noter que ce jeu fait vraiment flipper à certains moments : autant on peut l'être par le son des pas très lourds des T5, autant par la suite (plutôt dans la dernière partie du jeu), je n'en menais pas large. Franchement, c'est très bien mené de ce côté-là. En ce qui concerne le scénario, je regretterais peut-être que ce soit un peu trop abstrait quant à la résolution de l'histoire mais après tout, à chacun d'en faire son interprétation. Il est important de bien tout lire pour que tout se mette en place et que le joueur y trouve une certaine cohérence. Aussi, on peut se sentir paumé plus d'une fois mais en ce qui me concerne, je n'ai pas été coincé trop longtemps car il suffit juste d'observer et d'avoir la mémoire des lieux (il n'y a aucune carte). De plus, on a des petites aides dans le menu du jeu (les tâches à accomplir pour avancer) qui sont surtout des rappels bien utiles. Bref, un très bon jeu qui fait plaisir, j'espère que cette team nous proposera autre chose à l'avenir (peut⁻être d'encore plus ambitieux avec un gameplay plus étendu) et que d'autres s'en inspireront, j'ai passé un excellent moment et même un peu plus, c'est un petit coup de cœur pour 2026 ! Jouez-y !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常有意思,使我大脑旋转,如果你逛了无数遍商城,发现这类题材玩过,那种类型没兴趣了,不妨试试这款游戏,很有新意,流程也比较短,适合下班或者周末玩,第4关不太友好,地图非常的绕,但聪明的你,肯定能解决的, 旋转!~旋转!~旋转!~
Visuals and sound create a perfectly gritty, scary and surreal space to get slapped by a killer death robot. 100% recommend.
Excellent sci fi horror game, I thoroughly enjoyed this all the way through. I'm not 100% sure I fully understand the ending and story, but I got enough of the gist I think. This game doesn't hold your hand, there is no map marker, no yellow paint etc. Some of the puzzles and means to progress are difficult. Make sure you familiarise yourself with all of the controls as they'll be needed in some way or another. This is the first game where I used the steam overlays notes and screenshots function but they really helped me with the puzzles. Game ran very well for me with everything high and achieving 100+ fps. It looked absolutely beautiful and ran very smooth, the art and sound design in this game is on another level. I didn't notice a single bug. Overall it's a very satisfying game that I recommend.
This is a Horro game that really scard me agian after a long time i really love it it was a lot of fun i hope you will enjoiy it wenn you get it
Insanely beautiful horror game that gave me some of the best scares ever. I don't know how they did it, but this is easily the most realistic game I have ever seen. The environments are so detailed. The puzzles are pretty simple, but effective. [spoiler]There are two main enemies that you face in this game's around 6 hour runtime. The Type 05 and Entity A are both terrifying in their own aspects. Type 05 is a collection of robots that hunt you due to a security error that happens in the game's story. You can hear it's incredibly loud footsteps from anywhere, and it can move activate different robots to pursue you, making it an incredibly unpredictable enemy. Entity A is a mammal-like creature that is visually terrifying, since it has very eerie and abnormal human proportions. It constantly wails and moans and can go invisible and appear where you least expect it. It also has a story of its own, which is incredibly heartfelt and sad. You are only equipped with a CAT tool, which is an incredibly interesting way to interact with the world. Throughout the game, you get different modules to help you solve all kinds of puzzles. My favorite of these modules is without a doubt the Ultraview Module. Having to use it in dark areas makes you feel incredibly tense, since it limits your field of view and doesn't give that much light. It only gives enough to see a small bit of what is in front of you. To me, it felt like I was using a cheap camera to record my journey, like a found footage kinda thing.[/spoiler] Overall, an incredible horror gem. With outstanding visual style and fidelity, as well as superb scares, I find it hard to not recommend this game to any fan of horror games. 9.5/10
A focused game with a very intentional storyline. It doesn't really coddle you with a heavy mission tracking overlay that allows you to really become immersed by the environment. This isn't a puzzle heavy game, but in the few instances where It did challenge me, I felt like the game was well ordered enough that it kept me from wanting to search for an answer online. This game overall is highly immersive, and in the second half of the game, especially hair raising; I wholeheartedly recommend this to anyone looking for a good story.
Highly recommend if you like the atmospheric immersion that alien isolation offered. Big fan of the sci-fi 70s/80s aesthetic. The only gripe I could think of off the top of my head is not being able to switch from the UV module to the overcharge module while running as I was trying to get away from one of them clankers. Overall worth it.
★★★☆☆ A very atmospheric, littered with details spacestation to explore. The tech being so nicely tactile and crunchy 80s. Sound design amazing, causing you to be able to orientate by sound. I love it when small teams make cool experiences like this. Having codes be randomized; having plenty of savespots; The puzzles being great; it just is neat! However. Gamedesignwise, feels very unclear on how you can interact with the world, and why. It also has a bunch of non-recurring mechanics that I just can't help but wonder if this is due to cuts in scope. A couple examples: - The gun has 3 modes; yet the game VERY rarely asks you to use a previously aquired mode. [spoiler] So having a "base mode" "UV mode" and "Door mode" is cute, but if the best flashlight is in "UV" you won't ever go back to base; unless to deal with robots. The same then happens when you aquire "Door" and there are no more robots. You stay in Door unless the game specifically asks to find something in UV. [/spoiler] A cleaner design would have each mode have clear drawbacks you'd want to swap between. - The gun has a "degauss"; This is cool feature that certain things could mess up your screen, but feels so "pointless". It's not that degaussing is loud, or costs a resource. It's not that it takes a while. It's pure upkeep. You could very much imagine how a shorter route that needs degaussing vs a longer dangerous hallway that needs no degaussing could've been a choice. But as is, degaussing is more of an immersion button, and feels odd. - The gun ammo feels like a relic too. The place is littered with ammo, every screen has an "infinite 1 ammo" reload spot, and the only thing that requires it is stunning enemies; shooting fuseboxes; or opening doors. The latter taking 1/15th of an ammo. Why? It would almost be cleaner to just have it recharge slowly over time, that way you don't have to litter tables and floors with these oddly textured to stand out batteries. - The same happens with the leaning mechanic. Only 1 time are you required to lean prone, and its at the start of the game. Leaning caused the enemies to see me later on, so it's just a silly button. - Weird loading screens. I don't mind them, since they are fast, but having an elevator ride of 10s to then hit me with a door that leads into a loading screen feels very 2010 gamedesign. Maybe i'm asking for too much, but just hide the loading screen in the elevator ride atp. artificially lengthening the ride if needed. Or trigger them by fading to black DURING the elevator ride. They already do this in the first chapters with the tram, you fade to black DURING the ride, not after.
Muy buen juego si buscas una experiencia de terror envolvente y que te mantiene enganchado en todo momento.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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