
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loving it. This game is not for the faint of heart. Puzzles are not complicated, but take some time to figure things out, as there are very very limited clues. That is the main part of the game plus the scares. If you look up stuff on the internet will spoil the whole experience. I am having a lot of fun.
Я купил игру и в первые 30мин получил именно то, что хотел. Прекрасный хоррор с упором на атмосферу, с абсолютной тишиной, где слышен каждый скрежет на другом конце станции. Я был очень доволен. А потом появились враги. И лучше бы не появлялись. Первая встреча правда очень жуткая, но проходит минут 10, ты попадаешь на локацию, где ходит 3 таких робота, всё, атмосфере конец. Ты перестаешь их бояться, ты быстро понимаешь весь их примитивный интеллект и просто играешь с ними как с котятами. А что может быть хуже для хоррора, чем потеря главного - страха. Не знаю, я правда думал, что вся игра будет с минимальным количеством встреч с врагами, дабы постоянно держать в напряжении. Но нет. Вот тебе 3 робота в довольно маленькой кольцеообразной локации, где тебе нужно будет несколько раз пройти туда и обратно, вдоль и поперек поняв и изучив этих роботов, потеряв к ним при этом любое подобие страха. Поиграв 2.5ч я вышел. Это было полгода назад. Мне кажется о многом говорит то, что за полгода я больше в нее так и не зашел. И честно говоря желания нет абсолютно, к сожалению.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game. My time wasn't wasted.
Bravo! Slow applause...
Это что-то шикарное во всех планах! Глоток свежего воздуха и интереса!
the ideas are good, but its just so lackluster, the ending is complete garbage. the dev didnt even make a dlcwith more enemies or monsters or improve the flow of the ending, its just so lazy
Dont make em like this much. Very Dead Space/Alien Isolation inspired
Really beautiful game, nice aesthetic. Puzzles are really hard in the latter half but otherwise reallly good game.
Great environment / atmosphere and got a few good jumps along the way.
a mastuhpiece/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $68.3K | 267 | 80% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.6K | 85% | $2.49 | |
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 9.2K | 63% | $21.99 |