
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
First off a great use of UE5 I think, the graphics were immediately a staple part of the game and a lot of developers struggle to make good use of UE5 but these guys did great. Second I thought this was going to be more of a horror and hide kinda game as I went into this game knowing nothing not even watching the trailers to inadeptly. But the amount of puzzles was surprising and while it might not be for everyone I had a lot of fun with it. Especially the chemical puzzle, that was the most fun and genuinely made you feel like a scientist, I was ecstatic when I got it right on the first try. And lastly the story was insane and left me wanting a sequel that explains everything or a move or something. And the jump scares were amazing and the atmosphere all had my walking and jiggle peaking every corner. 10/10 would recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo com artes visuais de tirar o fôlego, fácil top 10 em qualidade. A ambientação é incrível, e os efeitos visuais com aquela estética anos 80 me conquistaram completamente. As mecânicas também são incríveis, principalmente a do C.A.T, que dá um toque especial e diferente para a jogabilidade. Tenho até inveja de quem ainda não jogou — queria poder sentir a experiência de novo como se fosse a primeira vez. Sem dúvida, um dos melhores jogos que já joguei. Recomendo demais!
This game is clearly made for someone, but I am not that person. Clunky, slow, tedious, confusing. I abandoned it before even making it past the tutorial section of the game.
Очень атмосферная вещь, аналоговая ретро картинка в сочетании с превосходной технологичной эстетикой. Незабываемый душевный и психологический опыт, спасибо вам большое)
Esta bueno, si me hizo asustar varias veces, el estilo es bueno, eso si el juego no te indica con flechitas ni nada lo que tienes que hacer y a donde ir, lo cual esta bien para salir de la rutina.
Crazy to think this all started with three people in the 2010s Amazing come up story, Amazing story in the game, Excellent Unnerving Horror from start to finish I thought the first half of the game was thrilling, Was no prepared for the second half, perfectly executed
Jogo maldito, desgraçado, miseravel, maligno, horrivel... recomendo
I am a HUGE fan of games with as strong a focus on diegetic information and action as possible, and ROUTINE really stands out in that department. The game controls well, the buttons on your multitool are immaculately "clickey", and the sound design is wonderful. The puzzles are a bit simple sometimes, but it's a choice I can make peace with because reliably orienting yourself in the environment also provides a solid challenge. I imagine the devs were trying not to make the puzzles too hard because actually moving around the areas while also remembering passcodes and important information about [i] what you're actually doing [/i] takes a lot of brainpower. Getting to your destination just to realize you forgot what you need to do would probably suck, and as such I'm happy with how difficult the puzzles are. As everybody else has mentioned in their reviews, the atmosphere is extremely well crafted, and all of the pieces come together to make an intense, challenging, and satisfying experience. My only negative is that I ran into a few bugs with the enemies in the game that were immersion breaking, such as enemies getting stuck and popping in and out of existence [spoiler] in unintended ways [/spoiler]. Overall, really lovely game, great experience, a bit short for the price point but I'll still happily recommend it to anyone that's into sci-fi horror.
Супер!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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